tag:blogger.com,1999:blog-549558516941774469.post8329688295977271876..comments2023-11-07T07:53:54.270-08:00Comments on Growing Up Gamers: My favorite campaign setting: Iron Kingdoms!Angiehttp://www.blogger.com/profile/14526884317434688632noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-549558516941774469.post-55574140561226782532010-12-17T01:20:30.567-08:002010-12-17T01:20:30.567-08:00Alright I tried to post a comment on this one befo...Alright I tried to post a comment on this one before so here goes again. :)<br /><br />Iron Kingdoms is one of my favorite worlds to play in. It manages to have a grit to it and an edge that most fantasy worlds can't accomplish.<br /><br />That Fifty Fathoms setting sounds pretty cool. I agree with you, JT, that playing in a world you know almost nothing about is a rare treat and a lot of fun.Julianhttps://www.blogger.com/profile/13437190434742707560noreply@blogger.comtag:blogger.com,1999:blog-549558516941774469.post-28177997562799239872010-12-15T12:34:19.259-08:002010-12-15T12:34:19.259-08:00JT,
Thanks for sharing that! That sounds like a g...JT,<br /><br />Thanks for sharing that! That sounds like a great campaign. I really like the Savage Worlds system. It seems pretty simple and conducive to fast-paced action, as well as not being burdensome to getting in the way of good roleplaying. It is sad that the only experience that I have had with it was a terribly scripted adventure that kind of poisoned the well for it with most of the people I regularly game with. Anyway, that sounded like a great time!Randyhttps://www.blogger.com/profile/14609413389707709268noreply@blogger.comtag:blogger.com,1999:blog-549558516941774469.post-52649280491731129852010-12-15T08:00:10.081-08:002010-12-15T08:00:10.081-08:00Iron kingdoms sounds like a lot of fun. I like the...Iron kingdoms sounds like a lot of fun. I like the inter-meshing of fantasy and technology.<br /><br />So I'm mulling this over, and I have a hard time separating great settings from great GMs, but I think my favorite setting of all time was Fifty Fathoms, for the Savage Worlds system.<br /><br />Fifty Fathoms is set in a Caribbean-like world filled with sailors, pirates, and privateers from various parts of the Earth who were lost at sea and found themselves in a place where the age of canon and the myths of magic collide. It was interesting to bring together characters from different historical backgrounds. I played an English sailor bent on vengeance against a French sharp-shooter who'd murdered his true love; probably the most memorable character of the bunch was the right-hand man of Ponce de Leon, who found himself in that strange world possessing a mysterious ability to control water and bring forth healing from it. Had he found the Fountain of Youth at last?<br /><br />I loved the balance of elements. Much like Iron Kingdoms, there was an interesting intersection of technology and mysticism, and a lot of really neat setting-specific rules like for sail travel. Our party found ourselves at one point becalmed to the point that we were only moving as far in a day as our underpowered wind-mage could push us. <br /><br />Perhaps one of the things that helped me was that I was as much in the dark as my character! I was careful never to read any of the setting information in the book, so all I knew was what the GM told me. I didn't know what monsters might be capable of; I didn't know what sort of people inhabited the various islands. It's like that rare treat of going into a great movie having never seen so much as a trailer.JT Justmanhttps://www.blogger.com/profile/03921561152899020677noreply@blogger.com