<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-549558516941774469</id><updated>2012-02-24T15:37:14.551-08:00</updated><category term='games research'/><category term='Burning Wheel'/><category term='kickstarter'/><category term='Reality is Broken'/><category term='yomi'/><category term='Elfenland'/><category term='Chore Wars'/><category term='Bio'/><category term='duels of the planeswalkers'/><category term='Randy'/><category term='upcoming'/><category term='gift'/><category term='castle panic'/><category term='art'/><category term='pokemon'/><category term='house rules'/><category term='Mermaid Beach'/><category term='those pesky humans'/><category term='San Juan'/><category term='collectible card game'/><category term='princess of the hill'/><category term='Zooloretto'/><category term='Plants Vs. 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genius'/><category term='warhammer'/><category term='sweet spot'/><category term='Memoir 44'/><category term='Gamewright'/><category term='craft'/><category term='quick review'/><category term='character'/><category term='The Healing Blade'/><category term='SOPA'/><category term='Gary Games'/><category term='Arkham Horror'/><category term='Roll Through the Ages'/><category term='education'/><category term='challenge'/><category term='request for ideas'/><category term='2011'/><category term='card games'/><category term='Through the Ages'/><category term='puzzle strike'/><category term='Julian'/><category term='Stratego Legends'/><category term='event'/><category term='top 5'/><category term='summoner wars'/><category term='collection'/><category term='Flying Frog'/><category term='Agricola'/><category term='Commander'/><category term='Cthulhu'/><category term='Bellwether Games'/><category term='Ghost Stories'/><category term='Katie'/><category term='Race for the Galaxy'/><category term='sirlin games'/><category term='011'/><category term='Epic Win'/><category term='4th edition'/><category term='That&apos;s How I Role'/><category term='Angie'/><category term='z-Man Games'/><category term='Clue'/><category term='wargame'/><category term='heavy rain'/><category term='learning'/><category term='teaching'/><category term='Magic'/><category term='lady blackbird'/><category term='Betrayal at House on the Hill'/><category term='Castaways of Deadman&apos;s Bay'/><category term='Boggle Jr.'/><category term='plaid hat games'/><category term='personal'/><category term='favorites'/><category term='game mechanic'/><category term='Kingdom of Loathing'/><category term='Perfect Stride'/><category term='Battlestar Galactica'/><category term='Cheese Touch'/><category term='parenting'/><category term='games'/><category term='goals'/><category term='sacred arrow'/><category term='wits and wagers family'/><category term='axis allies'/><category term='51st State'/><category term='craze'/><category term='north star games'/><category term='expansion'/><category term='board games'/><category term='long games'/><category term='Space Alert'/><category term='Forbidden Island'/><category term='Cosmic Encounter'/><category term='giveaway'/><category term='rpg'/><category term='under $25'/><category term='role-playing games'/><category term='dominion'/><category term='steampunk'/><category term='Jane McGonigal'/><category term='The Gathering Storm'/><category term='say anything family'/><category term='Sonic Colors'/><category term='pathfinder'/><category term='game changer'/><category term='cards'/><category term='Jack'/><title type='text'>Growing Up Gamers</title><subtitle type='html'>Unique Perspectives on Gaming</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>92</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-1903779581592935869</id><published>2012-02-24T14:09:00.004-08:00</published><updated>2012-02-24T15:37:14.575-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='Commander'/><category scheme='http://www.blogger.com/atom/ns#' term='Cthulhu'/><title type='text'>Dead and Dreaming: A Commander Deck for Magic: The Gathering</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Greetings! Today I wanted to write about Magic: The Gathering, Commander format (rules &lt;a href="http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh" target="_blank"&gt;here&lt;/a&gt;). It's a fun multiplayer Magic format that allows for longer, more social games, varied and often thematic decks and interesting interactions. I'm going to talk about the format and also about my first and favorite deck. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;strong&gt;Why Commander?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://2.bp.blogspot.com/-hINQ-xVY4BQ/T0gKc2TOscI/AAAAAAAAANg/qlLOwthqHfU/s1600/wrexial_card.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" lda="true" src="http://2.bp.blogspot.com/-hINQ-xVY4BQ/T0gKc2TOscI/AAAAAAAAANg/qlLOwthqHfU/s1600/wrexial_card.jpg" /&gt;&lt;/a&gt;I'm a casual Magic player; it's all kitchen table for me. Though I do get excited about new sets (really looking forward to Avacyn Restored, by the way!), I'm not the guy who buys two cases of boosters going after the newest mythic rare cards. Nor am I going to spend the money necessary to buy these on the secondary market. True, sometimes I may spend up to five bucks on a card every now and then, but that is indeed the exception. And where the Standard and Modern formats thrive on this, and, indeed, the hobby game industry as a whole is supported by this, it's just not for me. And for Commander, it's just not necessary.&lt;/div&gt;&lt;br /&gt;The Commander format has players create 100-card decks with no more than one copy of anything but Basic Land cards, and with a Legendary creature as the commander, or general. The general is not shuffled into the deck; it is put in a command zone and may be cast from there at any time. If the general dies, it is put back into the command zone and is immediately castable again (though each death raises the cost by 2 mana). This means that creature is always reliably available, and strategies will develop around that creature. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Theme Decks!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I'm a sucker for thematic decks. And when you are making a large singleton deck, you are able to choose cards based on theme instead of four copies each of the eight "power" cards everyone else is using. Aside from the land cards, a typical Commander deck has about 60-65 unique cards that can be drawn from 19 (and counting!) years of Magic history; that leaves a lot of room to express the theme, and get in the utility cards that make it viable. So... what does a theme deck look like?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Behold... Cthulhu!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-BCgt0EMXA-w/T0gHG7uC5wI/AAAAAAAAANY/JzD8kNsFRho/s1600/magic_cthulhu.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="244" lda="true" src="http://3.bp.blogspot.com/-BCgt0EMXA-w/T0gHG7uC5wI/AAAAAAAAANY/JzD8kNsFRho/s320/magic_cthulhu.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Okay, actually Nyarlathotep...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;My first and favorite Commander deck is called "Dead &amp;amp; Dreaming", and is Cthulhu-themed (for an explanation of Cthulhu, click &lt;a href="http://www.google.com/url?sa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;frm=1&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CC0QFjAA&amp;amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FCthulhu&amp;amp;ei=lR5IT-eVKPTZiAKW9ZTbDQ&amp;amp;usg=AFQjCNFEOejmvlBx8pA47_RB5gjPXX3I1A&amp;amp;sig2=syfSH-I8NW3BpjS_rRsWVg" target="_blank"&gt;here&lt;/a&gt;). I got the idea from the card Wrexial, the Risen Deep (very Cthulhu-inspired!) and chose to go with that. I had some initial assistance from my wife Angie, who is far better at building decks than I am. Over the last few months, though, I have made a lot of changes. &lt;br /&gt;&lt;br /&gt;The first thing needed for my theme were huge monsters, especially of the alien, godlike or aquatic persuasion. I chose to go with several Eldrazi for this. Eldrazi were introduced in the Rise of the Eldrazi set of the Zendikar block. They tend to be huge and expensive, and usually have the Annhilator keyword (meaning that when they attack, the opponent must sacrifice permanents equal to the Annhilator value before blockers are declared). In addition to Eldrazi, there are also a couple leviathans and a legendary octopus.&lt;br /&gt;&lt;br /&gt;Every deck also needs small creatures, so there are plenty there. They provide the cultist and minor beasts role. A lot have utility powers that are useful, such as allowing creatures to become unblockable (Cephalid Pathmage), changing land types (Tidal Warrior), making copies of creatures (Evil Twin) and Infectors (creatures who deal damage as -1/-1 counters to creatures, or Poison counters to players). Most of these carry along the theme, though not all.&lt;br /&gt;&lt;br /&gt;As for the rest, the Instants, Sorceries, Artifacts and Enchantments have a lot of horrific effects. Artifact/creature destruction, boardwiping and card drawing are a given. There are some the give Infect, or effectively make little creatures huge. Several Eldrazi tribal spells made it in, most of which create Eldrazi spawn (0/1 creatures that you may sacrifice for colorless mana). In addition, one of my all-time favorite Instant spells is in there: Tainted Strike. &lt;br /&gt;&lt;br /&gt;What's so cool about that? Well, it's a very simple card. It is an Instant that costs 1 Black, and gives a creature +1/+0 and Infect. This is a really fun surprise card to throw down. Since Infect is a big mechanic in my deck (Poison counters will eliminate a player; in our group, we have rules that 20, rather than the standard 10, will take out a player). It is always fun to see two other players attacking each other and playing this one one of their guys, either resulting in a creature getting a lot of -1/-1 counters, or the player getting more Poison counters. I have even kept myself from being eliminated by playing this on a creature attacking me, causing it to do its damage as Poison counters and not as life damage. Nifty! &lt;br /&gt;&lt;br /&gt;Well, I'll let you look at my deck list. I am not in any way saying that this is especially powerful, or anything at all like that. I am just saying that this is a thematic deck that I have had a great time playing and refining. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;My Theme Deck: Dead and Dreaming&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-aSYhKBrtvmE/T0f5vt4I_YI/AAAAAAAAANQ/uKvJjiOMDwI/s1600/Wrexial.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" lda="true" src="http://4.bp.blogspot.com/-aSYhKBrtvmE/T0f5vt4I_YI/AAAAAAAAANQ/uKvJjiOMDwI/s320/Wrexial.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Card art from Wrexial, the Risen Deep&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;strong&gt;Commander:&lt;/strong&gt; &lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247542" target="_blank"&gt;Wrexial, the Risen Deep&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Planeswalkers:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205960" target="_blank"&gt;Jace Beleren&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205961" target="_blank"&gt;Liliana Vess&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Artifacts:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247533" target="_blank"&gt;Sol Ring&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247200" target="_blank"&gt;Darksteel Ingot&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247377" target="_blank"&gt;Dimir Signet&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212252" target="_blank"&gt;Contagion Engine&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247395" target="_blank"&gt;Dreamstone Hedron&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220534" target="_blank"&gt;Everflowing Chalice&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215079" target="_blank"&gt;Venser's Journal&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=237006" target="_blank"&gt;Quicksilver Amulet&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193536" target="_blank"&gt;Hedron Matrix&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=76637" target="_blank"&gt;Konda's Banner&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209045" target="_blank"&gt;Grafted Exoskeleton&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Instants:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198296" target="_blank"&gt;Not of This World&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198298" target="_blank"&gt;Virulent Swipe&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=146742" target="_blank"&gt;Memory Plunder&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262835" target="_blank"&gt;Undying Evil&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193475" target="_blank"&gt;Consume the Meek&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209049" target="_blank"&gt;Tainted Strike&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=242500" target="_blank"&gt;Tragic Slip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Enchantments:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214043" target="_blank"&gt;Corrupted Conscience&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=238572" target="_blank"&gt;Mind Control&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193492" target="_blank"&gt;Eldrazi Conscription&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197892" target="_blank"&gt;Bloodchief Ascension&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130708" target="_blank"&gt;Snake Cult Initiation&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=108914" target="_blank"&gt;Conspiracy&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214346" target="_blank"&gt;Glistening Oil&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=213797" target="_blank"&gt;Phyresis&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194363" target="_blank"&gt;Inexorable Tide&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sorceries:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214362" target="_blank"&gt;Life's Finale&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193614" target="_blank"&gt;Skittering Invasion&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193625" target="_blank"&gt;Corpsehatch&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=204977" target="_blank"&gt;Mass Polymorph&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197968" target="_blank"&gt;Treasure Hunt&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194679" target="_blank"&gt;Dead Reckoning&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74110" target="_blank"&gt;Reduce to Dreams&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221519" target="_blank"&gt;Diabolic Tutor&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205120" target="_blank"&gt;Sleep&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Creatures (Small):&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215086" target="_blank"&gt;Hand of the Praetors&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=204958" target="_blank"&gt;Skinrender&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194907" target="_blank"&gt;Pawn of Ulamog&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236907" target="_blank"&gt;Solemn Simulacrum&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=96924" target="_blank"&gt;Aetherplasm&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206719" target="_blank"&gt;Triskelion&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180348" target="_blank"&gt;Hedron Crab&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=170993" target="_blank"&gt;Aether Figment&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247546" target="_blank"&gt;Gomazoa&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177585" target="_blank"&gt;Kraken Hatchling&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209108" target="_blank"&gt;Mortician Beetle&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29717" target="_blank"&gt;Cephalid Pathmage&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218008" target="_blank"&gt;Hex Parasite&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=229965" target="_blank"&gt;Evil Twin&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5256" target="_blank"&gt;Tidal Warrior&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247397" target="_blank"&gt;Guard Gomazoa&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=208261" target="_blank"&gt;Plague Stinger&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Creatures (Large):&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247542" target="_blank"&gt;Wrexial, the Risen Deep&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205029" target="_blank"&gt;Stormtide Leviathan&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247392" target="_blank"&gt;Artisan of Kozilek&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174882" target="_blank"&gt;Kederekt Leviathan&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191369" target="_blank"&gt;Lorthos, the Tidemaker&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214074" target="_blank"&gt;Phyrexian Vatmother&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113506" target="_blank"&gt;Deep-Sea Kraken&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207863" target="_blank"&gt;Scrapdiver Serpent&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198171" target="_blank"&gt;It That Betrays&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193616" target="_blank"&gt;Hand of Emrakul&lt;/a&gt;&lt;br /&gt;&lt;a href="http://pathrazer%20of%20ulamog/" target="_blank"&gt;Pathrazer of Ulamog&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=261321" target="_blank"&gt;Ulamog, the Infinite Gyre&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Lands:&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270474" target="_blank"&gt;Swamp&lt;/a&gt; x 11&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245236" target="_blank"&gt;Island&lt;/a&gt; x 11&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247376" target="_blank"&gt;Dimir Aqueduct&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198312" target="_blank"&gt;Eldrazi Temple&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=146729" target="_blank"&gt;Sunken Ruins&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209400" target="_blank"&gt;Darkslick Shores&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=150807" target="_blank"&gt;Reliquary Tower&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=237004" target="_blank"&gt;Command Tower&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31758" target="_blank"&gt;Tainted Isle&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247513" target="_blank"&gt;Dreadship Reef&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245289" target="_blank"&gt;Haunted Fengraf&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249381" target="_blank"&gt;Terramorphic Expanse&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881" target="_blank"&gt;Eye of Ugin&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247548" target="_blank"&gt;Jwar Isle Refuge&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197787" target="_blank"&gt;Halimar Depths&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So... that's it, as it is currently. What do you think? What's your favorite commander?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-1903779581592935869?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/1903779581592935869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/dead-and-dreaming-commander-deck-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1903779581592935869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1903779581592935869'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/dead-and-dreaming-commander-deck-for.html' title='Dead and Dreaming: A Commander Deck for Magic: The Gathering'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-hINQ-xVY4BQ/T0gKc2TOscI/AAAAAAAAANg/qlLOwthqHfU/s72-c/wrexial_card.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-6136856773253286512</id><published>2012-02-22T10:22:00.012-08:00</published><updated>2012-02-22T10:56:39.680-08:00</updated><title type='text'>The Positive Benefits of Gaming With Kids</title><content type='html'>&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;By Angie&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;The Positive Benefits of Gaming with Kids&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;We’ve already talked about &lt;/span&gt;&lt;a href="http://growingupgamers.blogspot.com/2011/05/reasons-to-play-board-games-with-your.html"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Reasons to Play Board Games with Your Kids&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;, and given you some advice on &lt;/span&gt;&lt;a href="http://growingupgamers.blogspot.com/2011/01/teaching-games-to-kids.html"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Teaching Games to Kids&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;, so I thought I’d follow up with a list of some of the key benefits&amp;nbsp;of playing games with your kids. These were written with interactive social games such as board games, card games, and role playing in mind, but many of these concepts apply to digital games as well, especially when families play them together. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;It’s OK to Make Mistakes&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Games allow an opportunity for kids to try and fail. So much of our society is focused around success and achievement, and even young children are having their efforts at learning “graded”. However, the best teacher is experience, and games provide situations in which children are encouraged and supported as they attempt new strategies and tactics, and in which they are “allowed” to fail safely. Failure provides a chance to examine your approach and modify your actions to try again next time, but in our society kids are often taught that failure is bad and an unacceptable conclusion to any event. In most games, failure is inevitable… no one can win 100% of the time, and that provides children with an opportunity to practice valuable life skills and be rewarded for perseverance, adaptation, and hard work. Kids need to have a safe environment to learn new skills, and games are a great way to provide structure and reinforcement of concepts in a fun setting.&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-01JtV_Y1TbY/T0Up2L0cMzI/AAAAAAAAAmo/RHCxcu1QI5k/s1600/shrug.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" lda="true" src="http://1.bp.blogspot.com/-01JtV_Y1TbY/T0Up2L0cMzI/AAAAAAAAAmo/RHCxcu1QI5k/s320/shrug.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;The Thrill of Discovery&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Games provide excellent discovery kits. Opening up and exploring the contents of a game box provides many different learning opportunities. Games contain pieces which can be used for sorting, color matching, exploring shapes and textures, and important tactile processing skills. Game components also provide a great medium for imaginative play and can be as exciting as any toy play set.&amp;nbsp;Learning how to play a game provides another avenue of exploration and discovery. Kids learn about how the pieces work together, what happens when they take certain actions, and how specific strategies or tactics will play out. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;Creative Power&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Games provide children with a vast source of artistic and creative inspiration. The art and components for games&amp;nbsp;are something that many children are drawn to, and interacting with the pieces of a game or visualizing the themes through the art of the game can help children to grasp a&lt;span style="color: red;"&gt; &lt;/span&gt;concept as well as inspire their own art, stories, and games. Many games contain amazing and detailed images of fantasy worlds, exciting characters, and grand adventures, all of which can help kids visualize and imagine their own whole new worlds.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8A7iojBg7-8/T0UrA3dWLKI/AAAAAAAAAnI/Oe-nmRnp13Y/s1600/j+planning.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" lda="true" src="http://1.bp.blogspot.com/-8A7iojBg7-8/T0UrA3dWLKI/AAAAAAAAAnI/Oe-nmRnp13Y/s320/j+planning.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;Practicing Social Skills&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;A game is a structured social activity in which children learn and practice many valuable life skills. The core life lessons of sharing, taking turns, cooperation, good sportsmanship, accepting and learning from failures, positive social interaction, communication, critical thinking and analysis, decision making, self confidence, healthy competition, problem solving, and following rules and societal norms are built right into gaming experiences. Games offer a unique opportunity for children to explore these essential life skills while immersing themselves in imaginative play in an intrinsically rewarding activity. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;Planning Ahead&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Games allow children to learn and practice thinking ahead. Success in many games requires the participants to learn to control impulses, mentally plan out actions and enact a specific strategy, and that process creates a clear example of how choices and actions carry consequences. Replaying games offers kids a chance to see how different choices can result in different outcomes, and can encourage a thoughtful approach to decision making.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-gLL9O_nmHrs/T0UqFfXhvuI/AAAAAAAAAmw/9XCmY6v8d5s/s1600/mem+44+planning.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" lda="true" src="http://1.bp.blogspot.com/-gLL9O_nmHrs/T0UqFfXhvuI/AAAAAAAAAmw/9XCmY6v8d5s/s320/mem+44+planning.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;Learning New Words&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Playing games with your kids provides an excellent opportunity for teaching new vocabulary and building their word base. Communication is important during any social activity, and games are no exception. Games usually have a theme or concept that carries its own set of terminology, and provide a great branching off point for discussions on a wide variety of subjects. Exposure to new ideas and new words is an important part of children’s vocabulary and language acquisition skills, and playing games will encourage and promote vocabulary expansion and word usage while having fun.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;strong&gt;&lt;span style="font-size: large;"&gt;Task Mastery&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Children learn by emulating adults and older children, and are most&amp;nbsp;challenged by activities that are just outside of their current skill level. Many games provide a perfect opportunity for kids to practice and master new skills though watching and interacting with other players.&amp;nbsp;Games also present a challenge in which repetition is encouraged, and accomplishing game goals can help reinforce a developing sense of self-efficacy. By playing games, kids&amp;nbsp;are able to&amp;nbsp;improve their cognitive, motor, and social skills while&amp;nbsp;engaging in a rewarding activity.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-W509LGQbe6I/T0UqqrBwKBI/AAAAAAAAAnA/oddQ6y2e-t8/s1600/clap.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" lda="true" src="http://2.bp.blogspot.com/-W509LGQbe6I/T0UqqrBwKBI/AAAAAAAAAnA/oddQ6y2e-t8/s320/clap.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;Number Practice&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&amp;nbsp;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Games provide a motivation and practical application of math&amp;nbsp;and spatial reasoning&amp;nbsp;skills. Counting spaces on a board or life meter&amp;nbsp;or adding together the results of a dice roll are common gaming tasks. Many game components&amp;nbsp;offer a strong internal motivation for kids to practice&amp;nbsp;basic addition and subtraction, multiplication and division,&amp;nbsp;fractions, and even geometry just by playing the game. Figuring out things like how far you have to move to get to a certain space, or what your combined skills roll might be, are essential parts of many card and board based games.&amp;nbsp;Kids are learning and using these skills just by playing the game, and playing games for even a short time&amp;nbsp;&lt;/span&gt;&lt;a href="http://growingupgamers.blogspot.com/2011/06/games-research-closing-gap.html"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;has been shown to dramatically increase students mathematical achievement&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;. As kids grow beyond counting and expand their number fluency, even more complex learning opportunities emerge. Games have obvious and subtle math calculations that&amp;nbsp;factor into the mechanics,&amp;nbsp;and learning strategies in games can start out simple with calculating odds of success and grow increasingly more in depth as the vast possibilities are explored and discovered. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;Providing Context&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Games provide a great introduction to a new concept within a familiar context. Kids learn best when they can connect a new concept to a prior experience, and playing a game that introduces a specific theme will help kids make the connection between the real life events and their own in game experiences. For example, playing a game like Memoir 44 which simulates some of the major battles in World War 2 provides a kids with a concrete exercise in considering the problems the historical people faced, fortifications, superior firepower, beach landing crafts, airborne strikes, and coming up with solutions and tactics to solve the problems the game represent. This experience based mini-lesson provides an easy transition to a follow up learning exercise in which the historical context surrounding D-Day Landings will be much more interesting to the kids, and there is a personal tie in because of the time they spent immersed in the theme of the game&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-vi8ICc5d3ik/T0UqbXQTK7I/AAAAAAAAAm4/mzXMH8tdXTI/s1600/Memoir44-DDay.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="236" lda="true" src="http://1.bp.blogspot.com/-vi8ICc5d3ik/T0UqbXQTK7I/AAAAAAAAAm4/mzXMH8tdXTI/s320/Memoir44-DDay.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-size: large;"&gt;Complex Ideas&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Games also allow kids to learn about abstraction. Young children are usually very concrete thinkers, and playing a game that simulates something they are familiar with can help them to begin to realize how certain systems, tasks, and aspects of life can be thought of in new ways. In a game such as Agricola, the kids are responsible for taking care of their own farm. Players make decisions about what crops to grow, which livestock to invest in, how they will provide food for their family, expand and renovate their home, pursue career options, and utilize tools to accomplish the task on their farm. By playing a game such as this, children are taught about how pieces represent other things, how the activities of daily life and time management affects working people, and how the whole game system works together to create this tense and exciting experience. Game pieces and game mechanics are used to represent objects and actions, and playing a game develops children’s understanding of symbolism and simulation as they discover how all of these systems work together to represent a bigger picture. &lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Quality&lt;/span&gt;&lt;/b&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt; Interaction&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Playing&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt; games with kids allows you to spend time bonding over shared experiences and encourages meaningful interaction amongst participants. In comparison to passive experiences such as TV viewing, the quality and quantity of interactions with children is dramatically higher while engaged in an enjoyable activity such as gaming. Games provide many opportunities for conversation, laughter, camaraderie, and fond memories of time spent together. Playing games with your kids allows you an opportunity to “make deposits” in their positive attention “bank”, a core concept of positive behavior support parenting methods. By providing your child with fun and memorable experiences and reinforcing their learning and growth opportunities through gaming, you are also setting yourself up to reap the rewards of providing positive attention before needing to make a “withdrawl” (behavior correction or redirection). Kids want and need to interact with their parents, and playing games together can be an enjoyable activity that both fosters your child’s intellectual and social development as well as strengthen the bonds between you. &lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--QmGZgk2BS4/T0UrTCJ_-aI/AAAAAAAAAnQ/kX4yeFLZDUU/s1600/hug.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" lda="true" src="http://1.bp.blogspot.com/--QmGZgk2BS4/T0UrTCJ_-aI/AAAAAAAAAnQ/kX4yeFLZDUU/s320/hug.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Lasting&lt;/span&gt;&lt;/b&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt; Effects&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Sharing&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt; games with your children makes for enjoyable time spent together now, provides a variety of skill building and cognitive development opportunities for your children, and can create a lifelong connection you can always come back to. Family game nights are a fun tradition that can last a lifetime, and the memories of time spent together laughing, talking, learning, and growing through gaming are invaluable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;…and&lt;/span&gt;&lt;/b&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt; Many More&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt;Did&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;;"&gt; I miss anything? Have you noticed any specific benefits of playing games with your kids that you would like to share? Please jump into the comments below, we love to hear stories from our readers and are always looking to expand our ideas and knowledge base. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-6136856773253286512?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/6136856773253286512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/benefits-of-gaming-with-kids.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6136856773253286512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6136856773253286512'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/benefits-of-gaming-with-kids.html' title='The Positive Benefits of Gaming With Kids'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-01JtV_Y1TbY/T0Up2L0cMzI/AAAAAAAAAmo/RHCxcu1QI5k/s72-c/shrug.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-3881310945093801124</id><published>2012-02-20T12:35:00.001-08:00</published><updated>2012-02-20T12:59:55.930-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><title type='text'>Do's and Don't's For Teaching Someone To Play Magic the Gathering</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;em&gt;by Julian&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Calibri;"&gt;I was watching &lt;a href="http://www.imdb.com/title/tt1159722/"&gt;Nerdcore Rising&lt;/a&gt; the other night (documentary about a nerdy DJ called Frontalot) and one scene has a time lapse video of a dude teaching someone Magic the Gathering and stumbling through about 2 hours in the attempt.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It was sad to watch but I’ve seen others struggle with the same problem.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Now I know Magic has about a million and half rules, but explaining it really does not have to be such a daunting task.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;It doesn’t require a detailed flow chart matrix and a weekend seminar.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You can teach your friend, your mom, or your kid to play magic in 15-20 minutes by using the right kind of decks and ignoring a whole host of rules they won’t really need until much much later. &lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Ha4HRBQAsWw/T0H8E_cC2QI/AAAAAAAAALo/SD4c8d-6HQo/s1600/Frustration.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-Ha4HRBQAsWw/T0H8E_cC2QI/AAAAAAAAALo/SD4c8d-6HQo/s320/Frustration.png" width="320" yda="true" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Frustrated? Confused?&amp;nbsp; I'm here to help.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;u&gt;BUILDING THE DECKS&lt;/u&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;First start with the right decks.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;This goes a long way to making the game easy to explain.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You don’t have to debate the complexities of Ice Cauldron if it isn’t the deck.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I recommend building two training decks for explaining to the new player.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Here are some do's and don’t's for the deck building: &lt;/span&gt;&lt;/div&gt;﻿﻿﻿﻿﻿﻿﻿﻿﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-cm9wg_wRzjE/T0Hih5W_qfI/AAAAAAAAALY/Q6JC8siDE9s/s1600/Ice-Cauldron.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-cm9wg_wRzjE/T0Hih5W_qfI/AAAAAAAAALY/Q6JC8siDE9s/s200/Ice-Cauldron.png" width="145" yda="true" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I love this card and I'm still unsure about how it works!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿﻿﻿﻿﻿﻿﻿﻿&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; build &lt;strong&gt;mono-colored decks&lt;/strong&gt; with only basic land.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Need a mana, tap a land. Any land.&lt;/span&gt; &lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: red;"&gt;DON’T&lt;/span&gt;&lt;/strong&gt; include &lt;strong&gt;non-land mana sources or lands that do special effects.&lt;/strong&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Keep the equation symbol.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Mana comes from tapping lands and this is the only thing lands do. Period. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; include these five types of cards: &lt;strong&gt;lands, creatures, enchantments, sorceries, and instants.&lt;/strong&gt; &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;New players need to get familiar with the different card types.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="color: red;"&gt;&lt;strong&gt;DON’T&lt;/strong&gt;&lt;/span&gt; include &lt;strong&gt;artifacts or planeswalkers.&lt;/strong&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Artifacts come in a variety of types and basically mimic other card types like lands, creatures, or enchantments.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Players will easily get artifacts once they understand the other cards.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Don’t bog them down for now.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Plansewalkers should also be avoided as they are extremely rare and work like no other card.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; include &lt;strong&gt;lots of creatures.&lt;/strong&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Make it a creature heavy deck.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If new players only get one solid thing out of their first few games it should be the basics of how combat works.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: red;"&gt;DON’T&lt;/span&gt;&lt;/strong&gt; include &lt;strong&gt;creatures with tap effects.&lt;/strong&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Again, keep it simple.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Creatures tap to attack. That’s it.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; build a deck with a &lt;strong&gt;strong theme&lt;/strong&gt; and cards that work together.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;New players should see how cards can build on other cards as part of the fun of Magic.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Tribal decks can be a good choice.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: red;"&gt;DON’T&lt;/span&gt;&lt;/strong&gt; build a deck with &lt;strong&gt;complex cards, upkeep, or alternate win conditions.&lt;/strong&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;To start, Magic is about summoning creatures and fighting it out.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;A few spells for variety and creature boosting is fine, but don’t make them deal with fancy graveyard effects, deck milling, or anything that requires an upkeep.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Focus on solid, straight forward effects.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;strong&gt;&lt;u&gt;TEACHING THE GAME&lt;/u&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;span style="font-family: Calibri;"&gt;Now that you’ve good built good decks for explaining the game, here are some tips for actually teaching it:&lt;/span&gt;﻿ &lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pREpCqe2tko/T0HxihTarVI/AAAAAAAAALg/qvP5YobE2HI/s1600/Simple-Magic.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="207" src="http://3.bp.blogspot.com/-pREpCqe2tko/T0HxihTarVI/AAAAAAAAALg/qvP5YobE2HI/s320/Simple-Magic.png" width="320" yda="true" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Shove aside your vast Magic knowledge and focus on the basics.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; tell them the &lt;strong&gt;story of magic&lt;/strong&gt;, but make it quick and simple.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;You are both wizards summoning creatures and casting spells to try and defeat your opponent.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Tell them the theme of the deck they are about to play to help them be excited about the type of wizard they are.&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: red;"&gt;DON’T&lt;/span&gt;&lt;/strong&gt; &lt;strong&gt;explain their entire deck&lt;/strong&gt; before they start.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They don’t need to know every card or special ability.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Tell them about haste or deathtouch when a creature hits the battlefield that has it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; explain the cards in this order: &lt;strong&gt;Lands&lt;/strong&gt; (you play one a turn and they are how you cast any spells). &lt;strong&gt;Creatures&lt;/strong&gt; (you summon them, they stick around and your main way of attacking your opponent).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;strong&gt;Enchantments&lt;/strong&gt; (these are permanent effects that modify the game or specific creatures).&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;strong&gt;Sorceries and Instants&lt;/strong&gt; (These are effects that happen right now and go away.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They are essentially the same card types except instants you can play out of turn, in response to things, and during combat).&lt;/span&gt;&lt;/div&gt;﻿﻿&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: red;"&gt;DON’T&lt;/span&gt;&lt;/strong&gt; explain the &lt;strong&gt;stack or resolving multiple card effects&lt;/strong&gt; until it comes up in the course of play.&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; explain the following &lt;strong&gt;basics of combat&lt;/strong&gt;.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Creatures tap to attack.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The defending player may assign untapped creatures to block.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If unblocked, attacking creatures deal their power in damage to the defender.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;If blocked, an attacking creature fights the creature that blocked it.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;They each hit each other at the same time with their power.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Any creature that takes a hit equal to or greater than its toughness dies and goes to the graveyard.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: red;"&gt;DON’T&lt;/span&gt;&lt;/strong&gt; explain &lt;strong&gt;blocking one attacker with multiple creatures&lt;/strong&gt;.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;For the first game or two, just let it be that one creature blocks one attacker.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: lime;"&gt;DO&lt;/span&gt;&lt;/strong&gt; play with &lt;strong&gt;hands revealed&lt;/strong&gt; for the first few games or at least the first several turns.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;New players will have lots of questions about their cards and this will just speed up the explanations.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Likewise, they can see what you are considering and you can explain your choices and why you made them.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="color: red;"&gt;DON’T&lt;/span&gt;&lt;/strong&gt; &lt;strong&gt;tell them what to do&lt;/strong&gt; on every single turn.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Give them guidance for the first several turns, answer any questions they ask, and then let them explore their own deck.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Part of the fun of magic is discovery and you will ruin their first play experience if you hold their hand every step of the way.&lt;/span&gt;﻿&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt;"&gt;Please let me know if you find these tips helpful or not and share any tips of your own in the comments!&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-3881310945093801124?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/3881310945093801124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/dos-and-donts-for-teaching-someone-to.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3881310945093801124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3881310945093801124'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/dos-and-donts-for-teaching-someone-to.html' title='Do&apos;s and Don&apos;t&apos;s For Teaching Someone To Play Magic the Gathering'/><author><name>Julian</name><uri>http://www.blogger.com/profile/13437190434742707560</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Ha4HRBQAsWw/T0H8E_cC2QI/AAAAAAAAALo/SD4c8d-6HQo/s72-c/Frustration.png' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-6548848872821457170</id><published>2012-02-20T12:33:00.000-08:00</published><updated>2012-02-20T12:33:02.930-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bio'/><category scheme='http://www.blogger.com/atom/ns#' term='Julian'/><title type='text'>Here Comes a New Challenger!</title><content type='html'>&lt;span style="font-family: Calibri;"&gt;Hi all!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;My name is Julian and I'm pleased to be jumping in and joining the GuG writing crew.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; I am a dad who is in to board games, card games, rpgs and video games.&amp;nbsp; I've been friends with Randy and Angie for over a decade and I am honored to contribute to this blog.&amp;nbsp; &lt;/span&gt;I look forward to providing some fun/helpful content and getting to know all of you faithful readers of this fine blog.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style="mso-spacerun: yes;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ehnaMtM-1_s/T0H_ZXZzmYI/AAAAAAAAALw/fhLu3p_RuLY/s1600/Julian.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-ehnaMtM-1_s/T0H_ZXZzmYI/AAAAAAAAALw/fhLu3p_RuLY/s1600/Julian.png" yda="true" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is me when I shaved my beard all crazy awhile back.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;strong&gt;Often&amp;nbsp;Playing:&lt;/strong&gt; Skyrim, 7 Wonders, Dominion, Magic the Gathering (Commander)&lt;br /&gt;&lt;strong&gt;Often Wishing:&lt;/strong&gt; My 9 month old boy would go back to sleep!&lt;br /&gt;&lt;strong&gt;Often Working On:&lt;/strong&gt; School, leveling up my house, and a super cool family friendly RPG with my GuG buddies.&lt;br /&gt;&lt;br /&gt;If you want to know anything more about me I am happy to answer any question in the comments.&amp;nbsp; Hit me with whatever crazy ya got! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-6548848872821457170?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/6548848872821457170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/here-comes-new-challenger.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6548848872821457170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6548848872821457170'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/here-comes-new-challenger.html' title='Here Comes a New Challenger!'/><author><name>Julian</name><uri>http://www.blogger.com/profile/13437190434742707560</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ehnaMtM-1_s/T0H_ZXZzmYI/AAAAAAAAALw/fhLu3p_RuLY/s72-c/Julian.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-2103081514604086779</id><published>2012-02-13T23:22:00.000-08:00</published><updated>2012-02-13T23:22:10.713-08:00</updated><title type='text'>We're Growing Up!</title><content type='html'>Hi everyone! &lt;br /&gt;&lt;br /&gt;We just wanted to update you all about what we're up to. We haven't had a lot of blog posts this year so far, but we've been really working on some cool ideas and ways to connect with our readers and provide more consistent content updates. Here's what's on the horizon:&lt;br /&gt;&lt;br /&gt;1. We're adding another regular contributor! Yay! Our friend Julian is a father of two little gamers-to-be, a game designer, reveiwer, and blogger, and an all around cool guy who is going to start providing weekly articles to the site. We're doing this&amp;nbsp;to add in another perspective,&amp;nbsp;help us get content going out more often, and because we love reading what he has to say and think you will too! Look for his debut soon!&lt;br /&gt;&lt;br /&gt;2. We've finally decided to commit to a more regualr schedule&amp;nbsp;of blogging. With some life issues sorted out and arranged, we're ready to jump back into&amp;nbsp;producing regular content about gaming,&amp;nbsp;raising gamer kids, the&amp;nbsp;positive social and educational value&amp;nbsp;of games, and other fun ideas/how-to's/cute pictures/gaming stories/whatever else sounds fun. You can expect to see something from each of us adults&amp;nbsp;(Randy, Angie, and Julian) once a week, plus bonus posts from the kiddos whenever the mood strikes them!&lt;br /&gt;&lt;br /&gt;3. We're updating the look of the site. Please hang in there with us as we make the transition from a basic blogger template to a much cooler looking (and reader friendly) layout, with better visuals and pictures and all that high tech stuff. Hopefully our weird layout and awkward&amp;nbsp;framing days will be behind us!&lt;br /&gt;&lt;br /&gt;We're Growing Up... but just a little bit. If you have any suggestions, feedback, fun gaming stories to share, or ideas of posts you'd like to see, please leave us a comment or shoot us an email at growingupgamers AT gmail DOT com. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-2103081514604086779?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/2103081514604086779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/were-growing-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2103081514604086779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2103081514604086779'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/02/were-growing-up.html' title='We&apos;re Growing Up!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-1316787390258713365</id><published>2012-01-18T06:10:00.000-08:00</published><updated>2012-01-18T06:10:03.163-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOPA'/><title type='text'>STOP SOPA! STOP PIPA!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Xa5OuQ66G7g/TxbSUMCk9xI/AAAAAAAAAMo/ohQNXomMGNg/s1600/strike-paper-new.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="129" nfa="true" src="http://4.bp.blogspot.com/-Xa5OuQ66G7g/TxbSUMCk9xI/AAAAAAAAAMo/ohQNXomMGNg/s320/strike-paper-new.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;﻿&lt;a href="http://sopastrike.com/"&gt;http://sopastrike.com/&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-1316787390258713365?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/1316787390258713365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/01/stop-sopa-stop-pipa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1316787390258713365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1316787390258713365'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/01/stop-sopa-stop-pipa.html' title='STOP SOPA! STOP PIPA!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Xa5OuQ66G7g/TxbSUMCk9xI/AAAAAAAAAMo/ohQNXomMGNg/s72-c/strike-paper-new.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-9193618298044367896</id><published>2012-01-10T18:40:00.000-08:00</published><updated>2012-01-10T19:08:23.657-08:00</updated><title type='text'>GOALS!</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Happy New Year!!!&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;It's a new year, and we're taking this opportunity to reflect on our gaming goals from 2011 and set out our new goals for 2012. We're really excited to play EVEN MORE games together this year!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: center;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;&lt;span style="font-size: large;"&gt;Katie on her &lt;/span&gt;&lt;/strong&gt;&lt;a href="http://growingupgamers.blogspot.com/2010/12/gaming-goals-for-2011-tis-season-for.html"&gt;&lt;strong&gt;&lt;span style="font-size: large;"&gt;goals from last year&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="font-size: large;"&gt;:&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;﻿﻿﻿ &lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-JwDvRN-cLeM/Twzu2xaBtEI/AAAAAAAAAlA/CL8aPUekyJE/s1600/IMG_6220.JPG" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" kba="true" src="http://4.bp.blogspot.com/-JwDvRN-cLeM/Twzu2xaBtEI/AAAAAAAAAlA/CL8aPUekyJE/s320/IMG_6220.JPG" width="238" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Katie playing MAgic with her werewolves deck!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;﻿ &lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;1. My first goal was to play harder and harder games and I think I did that. Magic is harder than Settlers of Catan and I’ve been playing Magic for a while now.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;﻿﻿&lt;span style="font-family: Calibri;"&gt;2.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;My second goal was to learn to read while I’m playing games. I did pretty good on that too because I can read some words on Magic cards; like “creature”, “flying”, “deathtouch”, “wolf”,&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;“human”, “forest”, “rats” and “zombies”.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;﻿﻿&lt;span style="font-family: Calibri;"&gt;3. My third goal was to play 100 different games with my family. Well, we kept a list for a long time and I added it up to almost 100, like 70 or so.…and then I learned how to play Magic and that’s all I mostly want to play now! I think its ok that I didn’t get exactly 100 games, because I set a really high goal and at least I got to play a LOT of different games. Sometimes its fun to play games you already know, and Magic is the best game I’ve played in my life. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; text-align: center;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Katie’s Goals for 2012: &lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;﻿ &lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rsAonlY3Fzw/TwzvPxCbaWI/AAAAAAAAAlI/4N9XkDLU1kk/s1600/katie+commander.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" kba="true" src="http://1.bp.blogspot.com/-rsAonlY3Fzw/TwzvPxCbaWI/AAAAAAAAAlI/4N9XkDLU1kk/s320/katie+commander.JPG" width="239" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Damia, Sage of Stone! Katie's new Commander Deck&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;﻿ &lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;1. Play Magic 155 times! At least 6 of those times I want it to be Commander, because I have my own Commander deck now. Collect as much GOOD Magic cards as I can, like maybe 100 different cool ones. I want to get as many cards from Dark Ascension and Avacyn Restored as I can, because those are the new sets I know about for next year!!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;2. Try 33 new board games, and 33 new video games. Because I never know if I might find a game I like even better than Magic!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;3. Play “Just Dance” or another exercise game 5 times a week with my mom. I love exercise, YEAH! Playing a game while you exercise is even better! YEAH!!!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;"Big-Boy-Three-Year-Old" Jack:&lt;/strong&gt;&lt;/span&gt;﻿&lt;/span&gt;&lt;/div&gt;﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" kba="true" src="http://1.bp.blogspot.com/-YyK2LYxVvys/TwzwK0_0euI/AAAAAAAAAlQ/M8GBrcmkrVc/s320/jack+robot.JPG" style="margin-left: auto; margin-right: auto;" width="239" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;"I am Robo-Rally!"&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;﻿﻿&lt;/div&gt;&lt;span style="font-size: large;"&gt;﻿&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;While Jack happily &lt;a href="http://growingupgamers.blogspot.com/2010/12/gaming-goals-for-2011-tis-season-for.html"&gt;chimed in last year&lt;/a&gt;, he doesn’t really understand the concept of “reflecting on past goals”. &lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;I will say though that he played with lots of dice AND cards AND robots this year, and he especially enjoyed playing with RoboRally pieces. &lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;We’ll call that a resounding success. And he wants you all to know he's 3 now!&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; text-align: center;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Jack’s Goals for 2012:&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://3.bp.blogspot.com/-jCgG6Xiep5w/Twz8T-QOw6I/AAAAAAAAAmU/2l_gfPIZGjo/s1600/IMG_7049.JPG" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="239" kba="true" src="http://3.bp.blogspot.com/-jCgG6Xiep5w/Twz8T-QOw6I/AAAAAAAAAmU/2l_gfPIZGjo/s320/IMG_7049.JPG" width="320" /&gt;&lt;/a&gt;﻿1. &lt;span style="font-family: Calibri;"&gt;Learn to play Mario Kart and play lots of Mario games. Also collect lots of Mario cards. And I want to beat Once Upon a Monster!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;2. Ask to play games from the shelf, say “Pleeeeease”, then clean ‘um up so I can be allowed in the game room!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;3. I have a dream I can play Magic with you. When I’m bigger. (Awwwwwww!!!!)&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; text-align: center;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Randy's Goals from last year:&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Q1JJ0JUUASo/Twzw4EE_MxI/AAAAAAAAAlg/S_Dw7PyyuJI/s1600/IMG_5884.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" kba="true" src="http://1.bp.blogspot.com/-Q1JJ0JUUASo/Twzw4EE_MxI/AAAAAAAAAlg/S_Dw7PyyuJI/s320/IMG_5884.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Randy blogging&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;span style="font-family: Calibri;"&gt;1. My first goal was to play in a Pathfinder or D&amp;amp;D 3.5 campaign. I am very happy to say that this was successful, and I am now having a great time playing Pathfinder! My current character is &lt;/span&gt;&lt;a href="http://growingupgamers.blogspot.com/2011/05/thats-how-i-role-my-zen-archer-monk.html" target="_blank"&gt;&lt;span style="font-family: inherit;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: inherit;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;2.&amp;nbsp;Another goal was to help Katie meet her goal of playing 100 different games. Well... we didn't hit 100, but we had a darn good time playing the 70 or so we did play. Maybe we would have gotten farther if the last one wasn't Magic: The Gathering! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;3. My last goal was to get a game ready for publication.&amp;nbsp;Not there yet, but I am&amp;nbsp; working on it. &lt;/span&gt;&lt;a href="http://bellwethergames.com/bellwether-resources/featureddesigners/153-interview-with-randall-newnham.html"&gt;&lt;span style="font-family: inherit;"&gt;Here is a link&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;span style="font-family: inherit;"&gt; to an interview of me.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; margin: 0in 0in 10pt; text-align: center;"&gt;﻿&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: center;"&gt;&lt;span style="font-family: Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Randy's Gaming Goals for 2012:&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: center;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-MV9XvQbCkb8/TwzuWMJ_q8I/AAAAAAAAAk4/s3k9vaqMFsQ/s1600/IMG_6159.JPG" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" kba="true" src="http://4.bp.blogspot.com/-MV9XvQbCkb8/TwzuWMJ_q8I/AAAAAAAAAk4/s3k9vaqMFsQ/s320/IMG_6159.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Gaming with&amp;nbsp;Auntie Shannon&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;1. Play more games with family and friends!&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;2. Work on my painting skills, with the hope of someday becoming good enough to do alters. Alters are Magic cards that have been artistically enhanced, and seems like a fun way to enhance a favorite card. I don't expect to ever get to the level of the guys who do this professionally; maybe just enough to have some fun with our collection.&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;3. Blog more. Not just game reviews, but opinions on gaming, and aspects of the hobby that get me excited. &lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: center;"&gt;&amp;nbsp;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Angie's Goals&amp;nbsp;from last year:&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-2AmkUw0z2Eo/TwzxdNqBZpI/AAAAAAAAAlo/Xl4q8sk-K2M/s1600/me+and+mario.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" kba="true" src="http://1.bp.blogspot.com/-2AmkUw0z2Eo/TwzxdNqBZpI/AAAAAAAAAlo/Xl4q8sk-K2M/s320/me+and+mario.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;I got a picture with Super Mario!!!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;I already reflected on&amp;nbsp;many of my&amp;nbsp;challenges and&amp;nbsp;the things I learned in 2011&lt;a href="http://growingupgamers.blogspot.com/2012/01/twenty-eleven-year-in-retrospect-angie.html"&gt; in another post&lt;/a&gt;, so I will just pick one specific&lt;a href="http://growingupgamers.blogspot.com/2010/12/gaming-goals-for-2011-tis-season-for.html"&gt; goal from last year&lt;/a&gt; to focus on. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;We started out the year really strong with family game nights and I really enjoyed having a specific time set aside where we all four played games together, but we got distracted with OUTSIDE when summer came around and it’s definitely something I want to bring back. Family Game Night FTW*! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;(*&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;F&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;or &lt;b style="mso-bidi-font-weight: normal;"&gt;T&lt;/b&gt;he &lt;b style="mso-bidi-font-weight: normal;"&gt;W&lt;/b&gt;in&lt;/u&gt;&lt;/i&gt;,&amp;nbsp;apparently&amp;nbsp;there is another use of those letters, but not from me!)&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; text-align: center;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Angie’s Goals for 2012&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-YtrLK6IPMGk/TwzxxTD-FUI/AAAAAAAAAlw/vkScEnJv4Ts/s1600/kids+playing+together.JPG" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" kba="true" src="http://4.bp.blogspot.com/-YtrLK6IPMGk/TwzxxTD-FUI/AAAAAAAAAlw/vkScEnJv4Ts/s320/kids+playing+together.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;I love seeing my kids play games together!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;1. &lt;span style="font-family: Calibri;"&gt;Make more time for family gaming, and really try to say “YES!” whenever the kids ask to play a game together. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&amp;nbsp;&lt;span style="font-family: Calibri;"&gt;2. Blog! I’m going to try to post something or help the kids write and post something at least once a week. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;3. Get together a semi-regular group for playing Magic. In a more general sense, this goal is really just about making time to play the games we love with people we enjoy spending time with!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;We Want to Hear From You!!!&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;What are your goals for the upcoming year? What type of content would you like to see more of on this blog? As we work to find our groove for blogging we really want to take a moment to say thank you to our readers! We would love to know what YOU are thinking, and appreciate any comments or feedback. Until next time...&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-AfdP49c1mfw/TwzzBve9pnI/AAAAAAAAAl4/gIDFgPSCO-Y/s1600/IMG_5805.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" kba="true" src="http://3.bp.blogspot.com/-AfdP49c1mfw/TwzzBve9pnI/AAAAAAAAAl4/gIDFgPSCO-Y/s320/IMG_5805.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Game On 2.0 Video Game exhbiti at OMSI&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-9193618298044367896?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/9193618298044367896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/01/goals.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/9193618298044367896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/9193618298044367896'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/01/goals.html' title='GOALS!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-JwDvRN-cLeM/Twzu2xaBtEI/AAAAAAAAAlA/CL8aPUekyJE/s72-c/IMG_6220.JPG' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-8126320775898874598</id><published>2012-01-01T23:57:00.000-08:00</published><updated>2012-01-02T00:14:45.814-08:00</updated><title type='text'>Twenty-Eleven: A Year in Retrospect</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;em&gt;&amp;nbsp;by Angie&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;As I think about 2011, I have been reflecting on the things I’ve learned, and how I’ve changed and grown over the year. We started this blog in December 2010 and really got going strong in early 2011. However, we finished up the second half of the year with relatively few posts. We’re still playing games, and we have a lot of fun ideas for posts bouncing around, but they never seem to make it onto the blog. This is something we are hoping to remedy this year, and so we’ve identified what was keeping us from posting more frequently and are going to try to remedy those issues.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;OUCH!&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;The first major issue is that I have been recovering from a head injury and related complications, which has made it hard for me to use the computer, read rulebooks, or write for more than a few minutes at a time. This has seriously impacted our gaming, blogging, and every other aspect of our lives. I’m on medical leave from my doctoral program and focusing on getting better and taking care of myself and my family. As I continue to work on recovering, I am hoping to begin posting more frequently again. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;Lessons Learned&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;The second thing we’ve come to realize is that we love to blog about things spontaneously, whenever and about whatever ideas strike us. As our blog started getting followed and noticed more, we began receiving (and occasionally soliciting) review copies of games we were excited about. Turns out, reviewing games on any kind of schedule is just not for us. We love to talk about games we enjoy, and we are very grateful to receive games from companies and individuals, but we got overloaded very quickly with games to play, reviews to write, and stuff to keep up on. As review games rolled in, we tried all kinds of lists and systems to keep track of what needed to be played and written about… and it became very overwhelming for us. Kudos to the prolific reviewers out there, I never realized how much effort and consistency goes into providing high quality reviews regularly. Unfortunately for us, gaming started to feel a bit like working and when we had some free time instead of sitting down to play whatever seemed like fun at the time we’d look at the big list on the wall and sigh, many times electing to do something like watch TV over learning a new game. No one wants their reviews to be written by someone in that frame of mind, and we don’t want to feel compelled to “have to” play or write about anything specific… so our new policy is that we are not going to be “game reviewers”. We will likely still review games from time to time, but it will be because we are passionate and excited to do so. We’re very sorry to everyone who has sent us a game and not seen a post about it, there are a lot of great games out there and we have loved the opportunity to try new ones out, but we just can’t keep up with playing and reviewing games like&amp;nbsp;"the pros"&amp;nbsp;at this point in our lives. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;strong&gt;One Game to Rule &lt;s&gt;Them&lt;/s&gt; Us All&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;The third factor that has influenced our lack of blogging is that we’ve become smitten with Magic: the Gathering again, and Katie has discovered a new passion. We’ve been playing and thinking about and talking about Magic more than any other game, but we are such casual kitchen table Magic players that we haven’t really felt that we’ve had many meaningful things to say on the subject. Well, we’re over that, and have decided to just share our love of Magic with you all for as long as it’s what we’re playing together as a family. We’re still going to talk about board games and video games, but why not throw Magic in the mix?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-JRSMYdL7J24/TwFkWCWdBvI/AAAAAAAAAkw/DiArtmhR9bc/s1600/MAGIC+1.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" rea="true" src="http://2.bp.blogspot.com/-JRSMYdL7J24/TwFkWCWdBvI/AAAAAAAAAkw/DiArtmhR9bc/s320/MAGIC+1.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Katie's first game of Commander, 1/1/2012&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Calibri;"&gt;Thanks to all of you who have hung in there with us this past year, and welcome to all the new readers out there. We’re just a family of gamers who love playing together and talking about our experiences. Our journey as bloggers has hit a few bumps through the year, but we’re still here and we’re glad you are too! &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-8126320775898874598?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/8126320775898874598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2012/01/twenty-eleven-year-in-retrospect-angie.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/8126320775898874598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/8126320775898874598'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2012/01/twenty-eleven-year-in-retrospect-angie.html' title='Twenty-Eleven: A Year in Retrospect'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-JRSMYdL7J24/TwFkWCWdBvI/AAAAAAAAAkw/DiArtmhR9bc/s72-c/MAGIC+1.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-1149784459431160259</id><published>2011-12-28T07:51:00.000-08:00</published><updated>2011-12-28T07:51:19.099-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='card games'/><category scheme='http://www.blogger.com/atom/ns#' term='gift'/><category scheme='http://www.blogger.com/atom/ns#' term='craft'/><title type='text'>Magic in a Box!</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;Hello, hello! Happy holidays to everyone out there! I hope everyone is having a great time celebrating with their families, and hopefully playing a few games, too. Today&amp;nbsp;I wanted to share a gift idea and craft project. This is&amp;nbsp;a Christmas gift that my wife and I put together for Katie, who just turned six. We introduced her to Magic: the Gathering this year, and she has been craving more!&lt;br /&gt;&lt;br /&gt;Angie and I have played Magic for a&amp;nbsp;few years now.&amp;nbsp;Though initially we were hesitant to start playing a collectible card game, we have&amp;nbsp;had a blast with this. Currently, our preferred format for playing is&amp;nbsp;&lt;a href="http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh" target="_blank"&gt;Commander&lt;/a&gt;,&amp;nbsp;which is&amp;nbsp;a&amp;nbsp;multiplayer format we feel works great for casual players like us. Katie&amp;nbsp;also showed interest, and, earlier in the year, set a goal to learn to read better so that she could play Magic with us (I'll let Angie relate more on that later, if she wants to!). Now, she wants to play Commander. And Angie came up with the idea to make a Commander deck for her for Christmas with Damia, Sage of Stone as the general.&lt;br /&gt;&lt;br /&gt;Here's where I come in: I made a box for the deck. I started with a standard small corrugated cardbox that you can pick up at any card shop. I have been&amp;nbsp;a miniature painter for years, but I haven't really done much in the way of character painting. Still, I decided that on every face, I would paint an interpretation of a card that appears in her deck. I was pretty happy with the results, for the most part. If you click on the name of the piece, it will take you to the card listing in the Magic: The Gathering card database, the Gatherer.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222183" target="_blank"&gt;Howlpack Alpha&lt;/a&gt;: We picked up the Mayor of Avabruck/Howlpack Alpha card at the Innistrad prerelease and Katie loves this card. Her favorite deck thus far has been a green one that has a variety of effects that create Wolf tokens and this seemed like a no-brainer to put in her Commander deck. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ODPs6IF3cVQ/Tvsln5kmThI/AAAAAAAAALU/lCUzrvS3vA0/s1600/howlpack_edit.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://1.bp.blogspot.com/-ODPs6IF3cVQ/Tvsln5kmThI/AAAAAAAAALU/lCUzrvS3vA0/s1600/howlpack_edit.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236479" target="_blank"&gt;Damia, Sage of Stone&lt;/a&gt;: This is the general of her deck (for what that means, check out the &lt;a href="http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh" target="_blank"&gt;Commander Rules&lt;/a&gt;). This was the first side I painted, and sadly my least favorite; it was a bit later in painting that I "found my groove". If you check the link, this is the one that diverges the most from the card art. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-6pp31mmVf8w/TvsnZLGVCRI/AAAAAAAAALg/RhRtuNWuZwY/s1600/damia.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://3.bp.blogspot.com/-6pp31mmVf8w/TvsnZLGVCRI/AAAAAAAAALg/RhRtuNWuZwY/s1600/damia.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=140229" target="_blank"&gt;Wydwen, the Biting Gale&lt;/a&gt;: A fun and tricky fairy to throw in. I don't feel I did the shimmery pieces justice, but whatever. I'm happy with the background, and I feel it came out okay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2pLXepjSFZY/TvsoBhmRQdI/AAAAAAAAALs/s2ivVloRVt8/s1600/wydwen.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://4.bp.blogspot.com/-2pLXepjSFZY/TvsoBhmRQdI/AAAAAAAAALs/s2ivVloRVt8/s1600/wydwen.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205111" target="_blank"&gt;Prized Unicorn&lt;/a&gt;: In a six year old girl's deck, a unicorn is practically obligatory. Not only is this card pretty, it's also super useful; I've seen many games won by use of this card. I was really happy with this piece, too. This one is tied with the next one for being my favorite.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-a2WvE5US4rY/Tvsp4o2FcfI/AAAAAAAAAL4/PQ71gRgyAp8/s1600/unicorn.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://4.bp.blogspot.com/-a2WvE5US4rY/Tvsp4o2FcfI/AAAAAAAAAL4/PQ71gRgyAp8/s1600/unicorn.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=241981" target="_blank"&gt;Full Moon's Rise&lt;/a&gt;: This is a utility card that boosts Werewolf creatures, of which there are a few in the deck. I really liked the card art for this one and thought it would be great for the front of the box and with a Magic logo glued on top. I liked my results on this one! &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-dmlTd6T6aMM/Tvsq5w-xUiI/AAAAAAAAAME/3bqSzY8cjps/s1600/boxfront.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://3.bp.blogspot.com/-dmlTd6T6aMM/Tvsq5w-xUiI/AAAAAAAAAME/3bqSzY8cjps/s1600/boxfront.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I also did a top for Katie's box. This is not my favorite piece, but gets the point across. Here it is:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-6EondNWH6sE/Tvs0GghxgjI/AAAAAAAAAMQ/IacmRRyII6k/s1600/boxtop.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://2.bp.blogspot.com/-6EondNWH6sE/Tvs0GghxgjI/AAAAAAAAAMQ/IacmRRyII6k/s1600/boxtop.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;So that's it. Katie loved it, and the deck. If we feel particularly ambitious after a few rounds of play and tweaking, I may ask Angie (who is building the actual deck) to post the deck list. If we do, please note that it isn't a deck focused on power combos or designed for super-competitive play, it is instead focused on simple rules and ease of play for a beginner.&lt;br /&gt;&lt;br /&gt;For those interested in something like this as a creative project, I want to point out that the box itself is one that you can find at any card shop for around a dollar. The paint I used for this one was tube acrylics (&lt;a href="http://www.amazon.com/Reeves-Water-Colour-Paint-Sets/dp/B00251CPIM/ref=pd_sim_ac_6" target="_blank"&gt;Reeves brand&lt;/a&gt;) applied with Citadel brand brushes, with the help of a &lt;a href="http://www.amazon.com/P3-Wet-Palette-PIP-93107/dp/B001F8OLZQ/ref=sr_1_2?ie=UTF8&amp;amp;qid=1325087116&amp;amp;sr=8-2" target="_blank"&gt;Privateer Press P3 Wet Palette&lt;/a&gt;. If you work with acrylic paint at all, I highly recommend use of a wet palette (Google it and you will find both commercially available ones, as well as instructions for making your own). Prior to painting, I used a &lt;a href="http://www.amazon.com/Prismacolor-Col-Erase-Erasable-Non-Photo-20028/dp/B000089D9W/ref=sr_1_1?ie=UTF8&amp;amp;qid=1325087393&amp;amp;sr=8-1" target="_blank"&gt;non-photo blue colored pencil&lt;/a&gt; to lay down the lines to start with. These pencils are super light and will not show up even with heavily thinned layers of paint. Here is another similar box I made for my son for his Super Mario Bros. trading cards:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-CGy-RpaGNiQ/Tvs3iWRiKrI/AAAAAAAAAMc/REu-AKcBNAM/s1600/mario.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://3.bp.blogspot.com/-CGy-RpaGNiQ/Tvs3iWRiKrI/AAAAAAAAAMc/REu-AKcBNAM/s1600/mario.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Anyway, that's that! Any other gamer geeks out there who did game-themed crafts for holiday gifts? We'd love some links!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-1149784459431160259?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/1149784459431160259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/12/magic-in-box.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1149784459431160259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1149784459431160259'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/12/magic-in-box.html' title='Magic in a Box!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ODPs6IF3cVQ/Tvsln5kmThI/AAAAAAAAALU/lCUzrvS3vA0/s72-c/howlpack_edit.PNG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-704238103069490351</id><published>2011-10-22T19:48:00.000-07:00</published><updated>2011-10-22T20:09:34.488-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='ascension'/><category scheme='http://www.blogger.com/atom/ns#' term='rainy day games'/><category scheme='http://www.blogger.com/atom/ns#' term='Mermaid Beach'/><title type='text'>Event Report: Rainy Day Games Game Day and Auction!</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;Hello! Welcome back! As you all may know, we were at &lt;a href="http://rainy-day-games.com/"&gt;Rainy Day Games'&lt;/a&gt; Game Day and Auction at the Washington County Fairgrounds last weekend, and we had an excellent time. Angie and I arranged a weekend in the Portland area to coincide with the event so we could get in some gaming, and haul out a few games. We were not disappointed. &lt;br /&gt;&lt;br /&gt;We got things started by playing a great game called &lt;a href="http://boardgamegeek.com/boardgame/90972/mermaid-beach"&gt;Mermaid Beach&lt;/a&gt; with its twelve year old designer! How often do you get to have a game taught to you by its designer? &lt;a href="http://gamewright.wordpress.com/2011/07/19/meet-the-kid-inventor-emily-ehlers/"&gt;Emily Ehlers&lt;/a&gt; was fun to play with, and we enjoyed playing a couple rounds with her and her mother. In fact, we like it so much we're going to need to Katie to try it out and share what she thinks. &lt;br /&gt;&lt;br /&gt;Next, we played a little &lt;a href="http://growingupgamers.blogspot.com/2011/02/review-of-ascension-chronicle-of.html"&gt;Ascension&lt;/a&gt; with &lt;a href="http://boardgamegeek.com/boardgamedesigner/36097/james-eastham"&gt;James Eastham&lt;/a&gt; and his son. James is one of the designers (along with &lt;a href="http://boardgamegeek.com/boardgamedesigner/36098/steve-ellis-ii"&gt;Steve Ellis&lt;/a&gt;, one of the owners of Rainy Day Games) of the &lt;a href="http://growingupgamers.blogspot.com/2011/07/playing-with-trains-discovering.html"&gt;Railways of the World Card Game&lt;/a&gt;, another game we think very highly of. Sadly, we had to call it quits before we finished up. Why did we not finish, you ask? The auction started!&lt;br /&gt;&lt;br /&gt;For those of you who haven't seen this auction, let me tell you... it's a lot of games. I was amazed at the sheer number of games on the tables. Chances are, your local game store doesn't have this many games, and this was probably the main attraction for most of the attendees. The bidding started silent auction-style, with bidders writing a bid on a sheet attached to the games. After a while of that, an auctioneer then started doing live bids for items that received three or more written bids. All in all, it was handled very well. &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-N6xmfTy-yoc/TqNbc9NA-VI/AAAAAAAAAJw/ZxMxLzRc03g/s1600/DSCN2376.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" rda="true" src="http://3.bp.blogspot.com/-N6xmfTy-yoc/TqNbc9NA-VI/AAAAAAAAAJw/ZxMxLzRc03g/s320/DSCN2376.JPG" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;One of thee tables of games!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;You're probably wondering what we walked out with. We certainly left with a nice armload. Here's the list:&lt;br /&gt;&lt;br /&gt;-Lords of Vegas&lt;br /&gt;-Camp&lt;br /&gt;-Snorta&lt;br /&gt;-Talisman&lt;br /&gt;-Runebound 2nd Edition&lt;br /&gt;-Bringing Down the House&lt;br /&gt;-Munchkin Holiday Edition&lt;br /&gt;&lt;br /&gt;That's seven games... and we paid significantly below retail. Next year, we're going to be a little more prepared. We didn't put any games into the auction to sell, but we will next time. Sellers receive the sale price in in-store credit at Rainy Day Games. It's a great way to turn games on your shelf into new games. And even better, some other gamer is going to get to enjoy the game! As far as I can tell, that's a win all around. &lt;br /&gt;&lt;br /&gt;Well, I'd like to wrap this up by saying a big "Thank You!" to Steve and Amy Ellis of Rainy Day Games, as well as Emily Ehlers, James Eastham and everyone else who gamed with us. We had a fantastic time and hope to do all of this again!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-704238103069490351?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/704238103069490351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/10/event-report-rainy-day-games-game-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/704238103069490351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/704238103069490351'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/10/event-report-rainy-day-games-game-day.html' title='Event Report: Rainy Day Games Game Day and Auction!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-N6xmfTy-yoc/TqNbc9NA-VI/AAAAAAAAAJw/ZxMxLzRc03g/s72-c/DSCN2376.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-2358666400055545740</id><published>2011-10-10T10:21:00.000-07:00</published><updated>2011-10-10T10:24:11.220-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='rainy day games'/><category scheme='http://www.blogger.com/atom/ns#' term='role-playing games'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><title type='text'>Rainy Day Games Game Day!</title><content type='html'>by Randy and Angie&lt;br /&gt;&lt;br /&gt;Hey there!&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://2.bp.blogspot.com/-BDsPEjkBtrI/TpMqIKVdYzI/AAAAAAAAAJs/hFSJ8wVe1E4/s1600/rdglogo.bmp" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" kca="true" src="http://2.bp.blogspot.com/-BDsPEjkBtrI/TpMqIKVdYzI/AAAAAAAAAJs/hFSJ8wVe1E4/s1600/rdglogo.bmp" /&gt;&lt;/a&gt;We&amp;nbsp;want to alert everyone to an upcoming gaming event in the Pacific Northwest, particularly for people in the Portland/Beaverton area. If you've read our blog, you have certainly heard us speak about our good friends at &lt;a href="http://www.rainy-day-games.com/"&gt;Rainy Day Games&lt;/a&gt;. In our opinion, this is the best game store &lt;u&gt;ever&lt;/u&gt;. And in no small part due to the great events they put on. Today&amp;nbsp;we are&amp;nbsp;talking about the &lt;a href="http://gameday.rainy-day-games.com/"&gt;Rainy Day Games Game Day and Auction&lt;/a&gt;&amp;nbsp;happening on Sunday, October 16th at the Washington County Fair Complex.&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;The first component of this daying is the gaming. From 9am to 11pm you can play games. All day. Board games will definitely be the most represented, by there will also be roleplaying events.&amp;nbsp;You will at the very least find&amp;nbsp;&lt;a href="http://www.wizards.com/rpga/"&gt;D&amp;amp;D RPGA&lt;/a&gt; and &lt;a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20110907"&gt;Lair Assault&lt;/a&gt;&amp;nbsp;events for official offerings. For the board games, people may sign up to run their favorite games throughout the day. If you are in the area and like gaming, I would advise you to consider saving this date on your calendar.&lt;br /&gt;&lt;br /&gt;The second component is the auction, and this absolutely rocks. Gamers bring in their old games which can be bid on in auction.&amp;nbsp;A live auctioneer will be present starting at 2pm.&amp;nbsp;If your game gets sold, you get that much in-store credit at Rainy Day Games. And other gamers can pick up games at well below retail. A completely win-win situation! &lt;span style="background-color: white; color: red;"&gt;Note: Game drop-offs for the auction are 10/1-10/12; hurry if you want to put your games in!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;And what's more is that we (the Growing Up Gamers crew) will be present for at least part of the day to cover the event, game, and (hopefully!) add some gems to our collection. We hope to game with you! &lt;br /&gt;&lt;br /&gt;Complete details can be found at this link:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-large;"&gt;&lt;a href="http://gameday.rainy-day-games.com/"&gt;Rainy Day Games Game Day!&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Join us for a great day of&amp;nbsp; fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-2358666400055545740?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/2358666400055545740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/10/rainy-day-games-game-day.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2358666400055545740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2358666400055545740'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/10/rainy-day-games-game-day.html' title='Rainy Day Games Game Day!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-BDsPEjkBtrI/TpMqIKVdYzI/AAAAAAAAAJs/hFSJ8wVe1E4/s72-c/rdglogo.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-7153732293178562067</id><published>2011-10-03T16:01:00.000-07:00</published><updated>2011-10-03T16:13:08.491-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='Flying Frog'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='Conquest of Planet Earth'/><title type='text'>Conquest of Planet Earth!</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;by Randy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://1.bp.blogspot.com/-1RGl_FvorBI/Too6Vpum2hI/AAAAAAAAAJc/sLy9_FJAzBQ/s1600/COPE_BoxCover.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" kca="true" src="http://1.bp.blogspot.com/-1RGl_FvorBI/Too6Vpum2hI/AAAAAAAAAJc/sLy9_FJAzBQ/s200/COPE_BoxCover.jpg" width="200" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;Greetings, gamers of the internet! We of the Growing Up Gamers collective come in peace to be your benevolent and protective game reviewers. Do not be alarmed.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;We have recently acquired a review copy of &lt;a href="http://boardgamegeek.com/boardgame/71882/conquest-of-planet-earth-the-space-alien-game"&gt;Conquest of Planet Earth&lt;/a&gt; from &lt;a href="http://www.flyingfrog.net/"&gt;Flying Frog Productions&lt;/a&gt; and wish to impart our wisdom upon you. Or consume your resources and leave it a dried husk. Whichever works. We have not yet come to a decision, so on with the review. &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;Are any of you familiar with Flying Frog Productions? We certainly are. I really enjoyed playing &lt;a href="http://boardgamegeek.com/boardgame/29368/last-night-on-earth-the-zombie-game"&gt;Last Night on Earth&lt;/a&gt;, their scenario-based zombie survival game. Complete with a soundtrack and stunning photographic art, it is a very nice game and worth a playthrough. So we were pretty excited to try out Conquest of Planet Earth, with its quirky 1950’s B-movie saucermen theme. And we love it.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;&lt;span style="font-family: Calibri;"&gt;How it looks&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;For starters, it’s pretty . This game does not use the fun photography and makeup of the Last Night… series. Instead, this goes for a more traditional painted/drawn style. The alien races are all well illustrated and really convey those B-movie tropes. You could totally see these in a monster movie from the 50’s or 60’s, or maybe even off of the original Star Trek series.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The Rantillion Beetlemen, the Fishmen of Atlorak, the Vyborian Arbiters…&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;heck, there’s even some warrior-women and and space emperors in faux-Roman clothing. The miniatures are well-scuplted, with four tokens of each color (all the same sculpt), and four unique ally tokens. They very much capture the theme. Embrace the cheesiness! And then there’s the soundtrack…&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-1yfuoJEysoA/Too7qa3lsRI/AAAAAAAAAJg/j22O5Lp-VJ0/s1600/COPE_minis_Saucers.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="79" kca="true" src="http://4.bp.blogspot.com/-1yfuoJEysoA/Too7qa3lsRI/AAAAAAAAAJg/j22O5Lp-VJ0/s320/COPE_minis_Saucers.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Player tokens&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;Why a soundtrack for a game? Why not! On the CD, there are eleven tracks of instrumental music that goes a long way to set the mood for the game. Most of the ten alien races have tracks named after them, themed after their breed of vileness. Crazy, spacey, atmospheric… I highly recommend those of you trying out the game play this in the background. Sure, it’s not absolutely necessary; but don’t let that stop you from turning a playthrough of a boardgame into an experience. &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&amp;nbsp;&lt;strong&gt;Four different games in one!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IoG8qhjFvMM/Too8DJF09pI/AAAAAAAAAJk/QiN42S5ekzA/s1600/TheOrzax.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" kca="true" src="http://1.bp.blogspot.com/-IoG8qhjFvMM/Too8DJF09pI/AAAAAAAAAJk/QiN42S5ekzA/s200/TheOrzax.jpg" width="183" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Orzax&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;For those of you really trying to make the most of your gaming dollar, I want to point out that there are four ways to play this game. That’s right: four. The first is the competitive game. In this, each player &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;plays an alien species bent on taking over the Earth, but there’s these pesky humans in the way… not to mention the other aliens who want this prime real estate! The second is the cooperative game, in which the alien players join forces to take over the Earth, but the humans are much craftier and have a more active resistance. The third is a team game, which has two teams of two aliens fighting for the planet. And the last is the solo game, which is just like the cooperative but it is played solitaire, with the player choosing to play one or more alien races, again, trying to subjugate Earth. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Of those four, the competitive and cooperative games fit our play style the best, and both offer great gameplay.&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Overview&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;All styles have a similar board setup, with a central human capital and an additional adjoining board for each alien player. Location cards are played on the spaces when aliens move to an undiscovered one, and each have a Terror rating (victory points for the controller) and a Resistance score. The resistance score determines the number of battles a player will do with human defenders from the Resistance deck. Watch out! Those crafty humans have ways of joining forces and some cards will stack and give bonuses. Woe to the saucerperson who finds Captain Fantastic… he’s the toughest the humans have to offer, a pulp-era hero ready to swing his super-powered fists at any alien daring to land on his planet! A dice roll for each side, plus modifiers, determines the outcome, though cards in players’ hands can, of course, alter outcomes. Simple resolution, meaningful choices…&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;perfect for a theme-heavy game of this sort. &lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Our&amp;nbsp;thoughts&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-m0DjvY4Mru0/Too8EgUh1HI/AAAAAAAAAJo/Zmg3ylyuRxc/s1600/VenezianMatriarchy.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" kca="true" src="http://2.bp.blogspot.com/-m0DjvY4Mru0/Too8EgUh1HI/AAAAAAAAAJo/Zmg3ylyuRxc/s200/VenezianMatriarchy.jpg" width="183" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Venezian Matriarchy&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;We love this game. It’s just that simple. This is a game that can be equally enjoyed by those looking for a game with a quirky, fun theme, or a more strategy-oriented player. Granted, there is enough randomness here that hardcore eurogamers may have cause to turn up their noses, but this isn’t for them. This is an experience in a box. If you have ever delighted in watching a cheeseball low-fi movie with aliens and rayguns, check this game out. You won’t regret it. My advice is to make a night of it; try watching something like &lt;a href="http://www.imdb.com/title/tt0064393/"&gt;The Green Slime&lt;/a&gt; (1968, rating a whopping 3.8 of 10 stars at &lt;a href="http://www.imdb.com/"&gt;IMDB&lt;/a&gt;!), or maybe just an episode of Star Trek: The Original Series after playing the game. You'll have a blast!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-7153732293178562067?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/7153732293178562067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/10/conquest-of-planet-earth.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7153732293178562067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7153732293178562067'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/10/conquest-of-planet-earth.html' title='Conquest of Planet Earth!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-1RGl_FvorBI/Too6Vpum2hI/AAAAAAAAAJc/sLy9_FJAzBQ/s72-c/COPE_BoxCover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-4415255747199893047</id><published>2011-09-26T11:39:00.000-07:00</published><updated>2011-09-26T11:39:00.358-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bellwether Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='princess of the hill'/><category scheme='http://www.blogger.com/atom/ns#' term='Drop Site'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Angie'/><title type='text'>Bellwether Games interviews Randy!</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;Hey, all!&lt;br /&gt;&lt;br /&gt;I just wanted to let everyone know about some upcoming projects by the Growing Up Gamers crew. &lt;a href="http://www.bellwethergames.com/"&gt;Bellwether Games&lt;/a&gt;, publishers of &lt;a href="http://growingupgamers.blogspot.com/2011/07/drop-site.html"&gt;Drop Site&lt;/a&gt;, did an interview with me about some game design work I'm doing (some with my wife Angie and Julian of &lt;a href="http://coolfactor5.blogspot.com/"&gt;Cool Factor 5&lt;/a&gt;). We discuss &lt;a href="http://growingupgamers.blogspot.com/2011/07/workshop-more-princess-of-hill.html"&gt;Princess of the Hill&lt;/a&gt;&amp;nbsp;as well as some other projects in the works. Drop by and check it out! Here's the link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bellwethergames.com/bellwether-resources/featureddesigners/153-interview-with-randall-newnham.html"&gt;Interview with Randy&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A big thanks to Dennis of Bellwether Games for giving me this opportunity!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-4415255747199893047?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/4415255747199893047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/09/bellwether-games-interviews-randy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4415255747199893047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4415255747199893047'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/09/bellwether-games-interviews-randy.html' title='Bellwether Games interviews Randy!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-8206305001117131834</id><published>2011-09-11T14:39:00.000-07:00</published><updated>2011-09-23T12:11:43.074-07:00</updated><title type='text'>Befuzzled!</title><content type='html'>&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Hello! Who likes party games? We at Growing up Gamers do, and we wanted to share one with you. The excellent people at &lt;a href="http://www.funqgames.com/funqgames/home.nsf/k/home"&gt;FunQ Games&lt;/a&gt; provided a review copy of their newest party game, &lt;a href="http://www.funqgames.com/funqgames/home.nsf/k/befuzzled"&gt;Befuzzled&lt;/a&gt;. And here are our thoughts...&lt;/div&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Fun-Q-Games-FQG00220-Befuzzled/dp/B0054M8C8Q?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Befuzzled" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B0054M8C8Q&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;Okay... party games. It's an interesting and important genre in the boardgaming world. I would guess that most boardgamers had their first taste of boardgaming via a party game. Overall, they focus on social interaction. The rules tend to be simple and the idea is that you can open the box and have things going in a few minutes. Some party games are games to play at parties, and some are kind of meant to -be- parties, meaning they consume a lot of time and overshadow other social activities. A good example of the latter is &lt;a href="http://www.amazon.com/Cranium-101040000-100E-Turbo-Edition/dp/B0001NE7V4"&gt;Cranium&lt;/a&gt;, though most people could probably fill in one or two more. The game we're looking at today fits in the latter category... a game meant to be an activity (and a fun one at that!). &lt;/div&gt;&lt;br /&gt;Befuzzled by FunQ Games is light, quick and fun. The game consists of three types of cards: Shape, Flip and Action. Eight Action cards get dealt out and randomly paired with one of the eight Shape cards. Once that has been set up, one player is the judge for the turn and looks at the Flip card, which will have one of the eight shapes on it. The judge then reveals the Flip card and will award the card to the first player to perform the action corresponding to the shape on the card. The the next player to the left is the judge, and the process is repeated until the Flip cards are gone. Pretty simple, yes?&lt;br /&gt;&lt;br /&gt;What makes this game a lot of fun is the frantic race to perform the action. The actions range from Clap Hands, Laugh to Say "Arr" Like a Pirate. It's very amusing to see several people clamoring to pat themselves on the head! Each Action card also has an illustration with a little guy who looks like Einstein showing the action (to the extent they can be shown; the "say" actions have him with a word balloon). This is great... and I'll tell you why. &lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://2.bp.blogspot.com/-xWqrrxM3K2A/Tm0qc7AEqcI/AAAAAAAAAIw/KFc1emrU7so/s1600/bef_katie.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" nba="true" src="http://2.bp.blogspot.com/-xWqrrxM3K2A/Tm0qc7AEqcI/AAAAAAAAAIw/KFc1emrU7so/s320/bef_katie.JPG" width="240" /&gt;&lt;/a&gt;We at Growing Up Gamers are all about playing games with kids. We love to &lt;a href="http://growingupgamers.blogspot.com/2011/01/teaching-games-to-kids.html"&gt;teach them to play games&lt;/a&gt;, and we believe that are &lt;a href="http://growingupgamers.blogspot.com/2011/05/reasons-to-play-board-games-with-your.html"&gt;great reasons to play games with them&lt;/a&gt;. It's always great when a game has features that can make it more feasible to play with non-readers. The little illustration of each action allows you to play this with kids too young to read. To scale this to work with a pre-reader, simply replace any Action cards that come up that require reading. There are plenty of Action cards that will work for kids who haven't yet learned to read, so at the startup swap out any like "Say 'Befuzzled'" for something like "Make Antlers" or "Flap Arms". Then prior to starting, go over each action and perform it. Voila! Kids are ready to play!&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Our verdict on this game is that we like it a lot. It's a party game makes no illusions of being "the" thing at the party, but can certainly generate a few laughs. This is an excellent choice for younger kids, with the advised changes above. The box recommends age 7 and up, but we played this with our five year old and had a blast. And we're not the only ones to think so, either! &lt;a href="http://www.creativechild.com/home"&gt;Creative Child Magazine&lt;/a&gt; named it their &lt;a href="http://www.funqgames.com/funqgames/home.nsf/k/befuzzled"&gt;2011 Game of the Year&lt;/a&gt;. Check it out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-8206305001117131834?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/8206305001117131834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/09/befuzzled.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/8206305001117131834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/8206305001117131834'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/09/befuzzled.html' title='Befuzzled!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-xWqrrxM3K2A/Tm0qc7AEqcI/AAAAAAAAAIw/KFc1emrU7so/s72-c/bef_katie.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-2757234548491581909</id><published>2011-08-25T16:49:00.000-07:00</published><updated>2011-08-29T12:50:07.353-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='education'/><category scheme='http://www.blogger.com/atom/ns#' term='Through the Ages'/><category scheme='http://www.blogger.com/atom/ns#' term='teaching'/><category scheme='http://www.blogger.com/atom/ns#' term='Angie'/><title type='text'>Using Games to Teach: Through the Ages- A Story of Civilization</title><content type='html'>&lt;strong&gt;By Angie&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Big Idea:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Games are fun. They invoke optimism and curiosity, create systems in which it is ok to try new strategies, acceptable to make mistakes and to fail, and provide an environment in which to compete with others in healthy ways while developing and practicing a myriad of social skills. Games encourage us to enjoy time spent together socially while also critical thinking and doing what our brains love to do best: solving problems. Games help boost a sense of efficacy and inspire esteem, in a game you CAN accomplish great things, and believing in yourself is the foundation for all future successes. Regardless of their inherent “educational value”, games provide all of these amazing benefits and more. Many games also involve opportunities to learn and practice reading skills, language, vocabulary development, math concepts, and spatial relationships… to name a few!&lt;strong&gt; Games also provide meaningful opportunities to hone essential life skills such as thinking ahead, strategic planning, resource management, positive social interactions, conflict resolution, and teamwork.&lt;/strong&gt; Some games model basic economic principles such as supply and demand, while others encourage players to evaluate multiple possibilities and decide on the best course of action, while still others demonstrate probability in action. Learning is everywhere in our lives, and games offer a very specific type of experience that is innately educational in all of these ways, and likely more that I haven’t listed here. &lt;br /&gt;&lt;br /&gt;A basic concept of educational theory and pedagogy taught to teachers is that students learn best when they are engaged and interested in the material, and that a sound way to build engagement is to connect the material at hand to prior experiences or background knowledge. Effective teachers often build lesson plans that include “anticipatory sets”, activities designed to introduce students to concept and pique their curiosity, or review concepts previously learned. Effective teachers also find ways to connect the subject material in a personal way to the students, asking questions, invoking imagery, telling stories, and progressively building up ideas so that students understand not only the learning objective of the day, but the context in which it occurs. &lt;br /&gt;&lt;br /&gt;So, here’s where I think a good number of modern board games can REALLY shine… many “off the shelf” games designed with optimal play experience in mind (not learning objectives or content standards!) can be used to introduce broad concepts to students and set up a base of knowledge and experience that will help cultivate curiosity and create connections. &lt;strong&gt;By interacting with game pieces and cards representing historical elements, playing through systems that are designed to emulate some of the important events and relevant themes, and experiencing fun and engaging game play centered around a specific time period, teachers can use games as an activity to help create an optimal learning environment that will motivate students to learn the content.&lt;/strong&gt; The game doesn’t need to “teach” the concepts, just introduce them in a fun way, provide some interesting mechanics that encourage thoughtful decision making, and create an experience the players will remember. &lt;br /&gt;&lt;br /&gt;This is a bit of a revolutionary idea, and it doesn’t necessarily integrate well into a typical classroom setting, however I think this is something worth exploring. Within the current educational climate, this idea could be implemented through parental interventions (play games with your kids!), afterschool board game clubs, through individual or small group tutoring sessions to help struggling students, and in libraries and other community outlets to enhance learning. Additionally, if time and resources allow, many games could be played in small groups in the classroom, or modified for whole group play. Games can be used to introduce a lesson block topic or could have entire lessons built around the concepts presented in the game. The point is to make the learning fun for the students and to engage them by activating their curiosity about a topic and providing relevant “experience” that can’t be easily replicated in other ways. &lt;br /&gt;&lt;br /&gt;Forming connections with material is a key factor in retention and engagement, and playing games gives students a potential reason to care about a topic. Have you ever heard a student ramble off a giant list of stats and details about a game character they loved? Looking at ways we can use the power of games to interest students is an invaluable step in providing top notch engaging curriculum. Board games seem like an especially great avenue because they encourage social interaction and require the players to keep track of the game state information that is often hidden behind the scenes in video games, which can help provide a more solid understanding of the overall framework and enhance the learning capabilities. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;An Example: Using Through the Ages&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--uv4cVkq96c/Tlbe-kX9Q7I/AAAAAAAAAkI/WRncW-0wNO0/s1600/through-the-ages-a-story-of-civilization-410-p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" qaa="true" src="http://4.bp.blogspot.com/--uv4cVkq96c/Tlbe-kX9Q7I/AAAAAAAAAkI/WRncW-0wNO0/s320/through-the-ages-a-story-of-civilization-410-p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Here are a few general ideas of how existing games could be used in this way with a complex game called &lt;a href="http://boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization"&gt;Through the Ages&lt;/a&gt;. Through the Ages is an in-depth civilization building game by &lt;a href="http://www.eaglegames.net/"&gt;Eagle Games&lt;/a&gt; with a long play time that may make it challenging to use in a classroom, but it offers amazing potential to explore world history and provides a broad knowledge base upon which a teacher could build a vast array of lessons that connect back to the experience of playing the game. &lt;br /&gt;&lt;br /&gt;As an introduction to world history, this game has mechanics that represent the how development of new technologies influenced the capabilities for food and resource production. It provides a wide range of historical leaders which each have game play mechanics that help reinforce the philosophies and tactics they are best known for. It uses wonders to present historical monuments, and again reinforces the theme through mechanics. &lt;strong&gt;This game provides a broad reference and jumping off point for many historical explorations, and it’s amazing strategic depth and game system really reinforce the theme well and provide an opportunity to practice many of the skills discussed above as well as cover a broad base of world history. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-iwdt0PqvU-8/TlbfRkZb6pI/AAAAAAAAAkM/LcLlYG8_TGE/s1600/cards.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" qaa="true" src="http://3.bp.blogspot.com/-iwdt0PqvU-8/TlbfRkZb6pI/AAAAAAAAAkM/LcLlYG8_TGE/s320/cards.JPG" width="239" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Playing through a game of Through the Ages can help provide an experienced base context for a wide array of lessons, and can inspire curiosity that will motivate students. “Who is Hammurabi?” “What is the Kremlin?” “Why does Genghis Khan give me a bonus to my horseman units?” On the flipside of that, playing a game that includes historical figures and places will provide something for a student to “latch” on to when they are learning about a topic. “Oh, Frederick Barbarossa? I remember him! He was my leader in that game we played and I got to turn my workers into military with him… that totally makes sense because he led his people into all those wars”. Educators can capitalize on this curiosity or reinforce these connections and make the experience richer and more educational. &lt;br /&gt;&lt;br /&gt;&amp;nbsp;In addition to specific people and places, key concepts can be represented in a game in a way that allows students to experiment with these ideas and really get a grasp of how they work. For example, in Through the Ages technology advances such as the development of irrigation (then later selective breeding and mechanized agriculture) really affects the food production of a civilization, which influences the population level that can be sustained, the happiness of the people, and the ability to generate armies. These broad concepts can be emphasized by a teacher and used as a basis for lessons on how the availability of food has significantly impacted civilization growth, achievement, and conflict throughout history. &lt;strong&gt;With the experience of interacting within the environment of a concrete game mechanic, this concept can become much more tangible for students, and also far more interesting. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I could go a lot deeper into the specifics of this game, or the multiple "teachable" moments this might present so over the next few months I am planning to develop some of these concepts into curriculum ideas and discuss some specific games that seem especially suited for this purpose here on the blog. Feel free to comment or send any ideas or comments my way. I’d love to hear what other people think, how games have worked (or not worked!) for you in educational settings, and recommendations for games that can be used to teach “right out of the box”. &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-2757234548491581909?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/2757234548491581909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/using-games-to-teach-through-ages-story.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2757234548491581909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2757234548491581909'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/using-games-to-teach-through-ages-story.html' title='Using Games to Teach: Through the Ages- A Story of Civilization'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/--uv4cVkq96c/Tlbe-kX9Q7I/AAAAAAAAAkI/WRncW-0wNO0/s72-c/through-the-ages-a-story-of-civilization-410-p.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-1043010803626377133</id><published>2011-08-20T23:32:00.000-07:00</published><updated>2011-08-30T06:26:11.214-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='sacred arrow'/><category scheme='http://www.blogger.com/atom/ns#' term='pathfinder'/><title type='text'>Sacred Arrow for Pathfinder RPG</title><content type='html'>Hello! I noticed that we were neglecting pen-and-paper roleplaying for a while, so I decided that I would share a bit of custom content I made for my favorite roleplaying game, &lt;a href="http://rpggeek.com/rpg/1627/pathfinder-roleplaying-game"&gt;Pathfinder&lt;/a&gt;. The Pathfinder Roleplaying Game is the successor to Dungeons &amp;amp; Dragons version 3.5. One of the very first prestige classes in D&amp;amp;D 3rd Edition, the &lt;a href="http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/arcane-archer"&gt;Arcane Archer&lt;/a&gt; has stood the test of time. It's an excellent concept: an elf fighting tradition that fuses arcane magic and archery. &lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1601251505" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Pathfinder-Roleplaying-Game-Core-Rulebook/dp/1601251505?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Pathfinder Roleplaying Game: Core Rulebook" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1601251505&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;So what I have done is I took the Pathfinder version of the classes and modified it to combine divine magic and archery... why should the arcanists get all the love? I think that this is an overdue concept! I have reworked abilities to focus on combating enemies of the faith,&amp;nbsp;including abilites primarily good against undead and outsiders. So... here it is! Enjoy!&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; line-height: normal; margin: 12pt 0in 0pt; mso-outline-level: 1;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 19.5pt; font-variant: small-caps; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-font-kerning: 18.0pt;"&gt;Sacred Arrow&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; line-height: normal; margin: 12pt 0in 0pt; mso-outline-level: 1;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Elves or half-elves who seek to perfect the use of the bow in service to their deity sometimes pursue the path of the Sacred Arrow. Sacred Arrows are masters of ranged combat, as they possess the ability to strike at targets with unerring accuracy and can imbue their arrows with powerful spells. Arrows fired by Sacred Arrows smite the enemies of their faiths. At the height of their power, Sacred Arrows can also deliver the blessings of their deities via their arrows, as well.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Those who have trained as both rangers and clerics excel as Sacred Arrows, although other multiclass combinations are not unheard of. Sacred Arrows may be found wherever elves travel, but not all are allies of the elves. Many, particularly half-elven Sacred Arrows, use elven traditions solely for their own gain, or worse, against the elves whose very traditions they adhere to.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Role&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: Sacred Arrows deal death from afar, winnowing down opponents while their allies rush into hand-to-hand combat. With their capacity to unleash hails of arrows on the enemy, they represent the pinnacle of ranged combat. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Alignment&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: Sacred Arrows can be of any alignment, though as elves and half-elves tend to be free-spirited, they are rarely lawful. Similarly, it is uncommon to find evil elves and half-elves, and the path of the Sacred Arrow is therefore more often pursued by good or neutral characters.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Hit Die&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: d10.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 12pt 0in 0pt; mso-outline-level: 2;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 14pt; font-variant: small-caps; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Requirements&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;To qualify to become a Sacred Arrow, a character must fulfill all the following criteria.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Race&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: &lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/races/core-races/elf"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;Elf&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; or &lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/races/core-races/half-elf"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;half-elf&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&amp;nbsp;(Note: many think this requirement is unnecessary!)&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Base Attack Bonus&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: +6.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Feats&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: &lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="background-color: white; color: blue;"&gt;Point Blank Shot&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="background-color: white; color: blue;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="background-color: white; color: blue;"&gt;Precise Shot&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="background-color: white;"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;span style="color: blue;"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;a href="http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat---final"&gt;Weapon Focus&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="background-color: white;"&gt; &lt;/span&gt;(longbow or shortbow).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Spells&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: Ability to cast 1st-level divine spells.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 12pt 0in 0pt; mso-outline-level: 2;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 14pt; font-variant: small-caps; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Class Skills&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;The Sacred Arrow's class skills (and the key ability for each skill) are Knowledge (Religion), Knowledge (The Planes), &lt;/span&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Perception&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (&lt;a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#wisdom"&gt;&lt;span style="color: #050033;"&gt;Wis&lt;/span&gt;&lt;/a&gt;), &lt;/span&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/skills/stealth.html#stealth"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Stealth&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (&lt;a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#dexterity"&gt;&lt;span style="color: #050033;"&gt;Dex&lt;/span&gt;&lt;/a&gt;), and &lt;/span&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/skills/survival.html#survival"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Survival&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (&lt;a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#wisdom"&gt;&lt;span style="color: #050033;"&gt;Wis&lt;/span&gt;&lt;/a&gt;).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Skill Ranks at Each Level&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: 4 + &lt;/span&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/gettingStarted.html#intelligence"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Int&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; modifier.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-bottom: medium none; border-collapse: collapse; border-left: medium none; border-right: medium none; border-top: medium none; mso-border-alt: solid black .75pt; mso-yfti-tbllook: 1184;"&gt;&lt;thead&gt;&lt;tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;"&gt;&lt;td colspan="7" style="background: gray; border-bottom: #ece9d8; border-left: #ece9d8; border-right: #ece9d8; border-top: #ece9d8; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; font-variant: small-caps; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Table: Sacred Arrow&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 1;"&gt;&lt;td style="background: gray; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: black 1pt solid; mso-border-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #d1d1d1; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Level&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: gray; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: black 1pt solid; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #d1d1d1; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Base Attack Bonus&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: gray; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: black 1pt solid; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #d1d1d1; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Fort Save&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: gray; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: black 1pt solid; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #d1d1d1; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Ref Save&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: gray; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: black 1pt solid; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #d1d1d1; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Will Save&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: gray; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: black 1pt solid; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #d1d1d1; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Special&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: gray; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: black 1pt solid; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;b&gt;&lt;span style="color: #d1d1d1; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Spells per Day&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr style="mso-yfti-irow: 2;"&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;1st&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#enhance-arrows"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Enhance arrows&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (magic)&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;—&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 3;"&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;2nd&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+0&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;u&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Align arrow&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1 level of existing class&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 4;"&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;3rd&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#enhance-arrows"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Enhance arrows&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (righteousness and retribution)&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1 level of existing class&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 5;"&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;4th&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+4&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#seeker-arrow"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Seeker arrow&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1 level of existing class&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 6;"&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;5th&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#enhance-arrows"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Enhance arrows&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (&lt;i&gt;distance&lt;/i&gt;)&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;—&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 7;"&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;6th&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+6&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#phase-arrow"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Disruption arrow&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1 level of existing class&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 8;"&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;7th&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+7&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+2&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+4&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+4&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#enhance-arrows"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Enhance arrows&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (elemental burst)&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1 level of existing class&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 9;"&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;8th&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+8&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+4&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+4&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#hail-of-arrows"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Hail of arrows&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1 level of existing class&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 10;"&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;9th&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+9&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#enhance-arrows"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Enhance arrows&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; (aligned)&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #eeeeee; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;—&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="mso-yfti-irow: 11; mso-yfti-lastrow: yes;"&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: black 1pt solid; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;10th&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+10&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+3&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+5&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/prestigeClasses/arcaneArcher.html#arrow-of-death"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Arrow of life&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;td style="background: #c2c2c2; border-bottom: black 1pt solid; border-left: #ece9d8; border-right: black 1pt solid; border-top: #ece9d8; mso-border-alt: solid black .75pt; mso-border-left-alt: solid black .75pt; mso-border-top-alt: solid black .75pt; padding-bottom: 0.75pt; padding-left: 3.75pt; padding-right: 3.75pt; padding-top: 0.75pt;" valign="bottom"&gt;&lt;div align="center" class="MsoNormal" style="line-height: normal; margin: 0in 0in 0pt; text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 10.5pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;+1 level of existing class&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 12pt 0in 0pt; mso-outline-level: 2;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; font-size: 14pt; font-variant: small-caps; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Class Features&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;All of the following are class features of the Sacred Arrow prestige class.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Weapon and Armor Proficiency&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: A Sacred Arrow is proficient with all &lt;/span&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/equipment.html#simple-martial-and-exotic-weapons"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;simple&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; and &lt;/span&gt;&lt;a href="http://paizo.com/pathfinderRPG/prd/equipment.html#simple-martial-and-exotic-weapons"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;martial weapons&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;, light armor, medium armor, and shields.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Spells per Day&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: At the indicated levels, a Sacred Arrow gains new spells per day as if he had also gained a level in an divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a Sacred Arrow, he must decide to which class he adds the new level for purposes of determining spells per day.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Enhance Arrows (Su)&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;: At 1st level, every nonmagical arrow a Sacred Arrow nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend gold pieces to accomplish this task. However, an archer's magic arrows only function for him. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;In addition, the Sacred Arrow's arrows gain a number of additional qualities as he gains additional levels. The elemental, elemental burst, and aligned qualities can be changed once per day, when the Sacred Arrow prays for spells. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;At 3rd level, every nonmagical arrow fired by a Sacred Arrow gains one of the following weapon qualities: &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;&lt;span style="color: #1f497d; mso-themecolor: text2;"&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Merciful"&gt;Merciful&lt;/a&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;span style="color: black; mso-themecolor: text1;"&gt;, &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;&lt;span style="color: #1f497d; mso-themecolor: text2;"&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Ghost-Touch"&gt;Ghost Touch&lt;/a&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;span style="color: black; mso-themecolor: text1;"&gt;, &lt;/span&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;&lt;span style="color: #1f497d; mso-themecolor: text2;"&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Bane"&gt;Undead Bane&lt;/a&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;span style="color: black; mso-themecolor: text1;"&gt;,&lt;/span&gt;&lt;span style="color: #1f497d; mso-themecolor: text2;"&gt; &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;u&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Bane"&gt;(Aligned) Outsider Bane&lt;/a&gt; &lt;/u&gt;&lt;/i&gt;&lt;/span&gt;(chosen alignment must not be either component of patron deity’s alignment)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;At 5th level, every nonmagical arrow fired by a Sacred Arrow gains the &lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Distance"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;distance&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; weapon quality.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;At 7th level, every nonmagical arrow fired by a Sacred Arrow may gain one of the following elemental burst weapon qualities: &lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Flaming-Burst"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;flaming burst&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Icy-Burst"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;icy burst&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;, &lt;span style="background-color: white;"&gt;&lt;span style="color: black;"&gt;or&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Shocking-Burst"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;shocking burst&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;instead of one of the qualities in the Enhance Arrows (Righteousness and Retribution).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;At 9th level, every nonmagical arrow fired by a Sacred Arrow gains one of the following aligned weapon qualities: &lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Anarchic"&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;em&gt;&lt;span style="color: blue;"&gt;anarchic&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Axiomatic"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;axiomatic&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Holy"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;holy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;, &lt;span style="color: black;"&gt;or&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Unholy"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;unholy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;. The Sacred Arrow cannot choose an ability that is the opposite of his alignment, or the alignment of his patron deity (for example, a lawful good Sacred Arrow could not choose &lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Anarchic"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;anarchic&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt; &lt;span style="color: black;"&gt;or&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Unholy"&gt;&lt;i&gt;&lt;span style="color: #050033; font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;span style="color: blue;"&gt;unholy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; as his weapon quality).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;The bonuses granted by a magic bow apply as normal to arrows that have been enhanced with this ability. Only the larger enhancement bonus applies. Duplicate abilities do not stack.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Align Arrow (Sp):&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; Starting at 2&lt;sup&gt;nd&lt;/sup&gt; level, every nonmagical arrow fired by a Sacred Arrow is aligned, as per the spell &lt;em&gt;&lt;a href="http://www.d20pfsrd.com/magic/all-spells/a/align-weapon"&gt;Align Weapon&lt;/a&gt;&lt;/em&gt;. For the purpose of overcoming damage reduction, the arrow is treated as Good/Evil/Lawful/Chaotic (only one). The Sacred Arrow may not choose an alignment opposite his own, or of his patron deity. Therefore, a Lawful Neutral Sacred Arrow of a Lawful Good deity could not choose Evil, for instance. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Seeker Arrow&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; &lt;b&gt;(Sp)&lt;/b&gt;: At 4th level, a Sacred Arrow can launch an arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). A Sacred Arrow can use this ability once per day at 4th level, and one additional time per day for every two levels beyond 4th, to a maximum of four times per day at 10th level.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Disruption Arrow (Sp):&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; At 6th level, a Sacred Arrow can launch an arrow once per day at an undead target, granting it the &lt;em&gt;&lt;span style="color: #1f497d; mso-themecolor: text2;"&gt;&lt;a href="http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Disruption"&gt;disruption&lt;/a&gt;&lt;/span&gt;&amp;nbsp;&lt;/em&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;quality, except that the Save DC is 10 + half the Sacred Arrow’s class level + the Sacred Arrows Wisdom modifier. Using this ability is a standard action (and shooting the arrow is part of the action). A Sacred Arrow can use this ability once per day at 6th level, and one additional time per day for every two levels beyond 6th, to a maximum of three times per day at 10th level.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Hail of Arrows&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; &lt;b&gt;(Sp)&lt;/b&gt;: In lieu of his regular attacks, once per day a Sacred Arrow of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every Sacred Arrow level she has earned. Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Arrow of Life (Sp):&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;, &amp;quot;serif&amp;quot;; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt; At 10&lt;sup&gt;th&lt;/sup&gt; level, once per day the Sacred Arrow may fire an arrow at a target as a touch attack. If it hits, the arrow itself does no damage but instead acts as a &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;a href="http://www.d20pfsrd.com/magic/all-spells/h/heal"&gt;Heal&lt;/a&gt;&lt;/i&gt; spell cast at the Sacred Arrow’s effective caster level. As with a normal &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;a href="http://www.d20pfsrd.com/magic/all-spells/h/heal"&gt;Heal&lt;/a&gt;&lt;/i&gt; spell, this may be used as a &lt;i style="mso-bidi-font-style: normal;"&gt;&lt;a href="http://www.d20pfsrd.com/magic/all-spells/h/harm"&gt;Harm&lt;/a&gt; &lt;/i&gt;spell against undead. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0in 0in 10pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Pathfinder-Roleplaying-Game-Ultimate-Combat/dp/1601253591?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Pathfinder Roleplaying Game: Ultimate Combat" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1601253591&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1601253591" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;So... I hope you liked it! This is one example of how you can tweak existing content to give you new and interesting options. This could be a great advancement option for a &lt;a href="http://www.d20pfsrd.com/classes/core-classes/cleric"&gt;Cleric&lt;/a&gt; or &lt;a href="http://www.d20pfsrd.com/classes/base-classes/inquisitor"&gt;Inquisitor&lt;/a&gt; focused on archery, or perhaps a &lt;a href="http://www.d20pfsrd.com/classes/core-classes/paladin"&gt;Paladin&lt;/a&gt; with the new Divine Hunter archetype from &lt;a href="http://rpggeek.com/rpgitem/91420/ultimate-combat"&gt;Ultimate Combat&lt;/a&gt;. Lots of possibilities! &lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-1043010803626377133?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/1043010803626377133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/sacred-arrow-for-pathfinder-rpg.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1043010803626377133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1043010803626377133'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/sacred-arrow-for-pathfinder-rpg.html' title='Sacred Arrow for Pathfinder RPG'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-6292766490469177833</id><published>2011-08-12T01:39:00.000-07:00</published><updated>2011-08-12T01:39:36.011-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='rainy day games'/><title type='text'>Event Report: Train-y Day at Rainy Day!</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Hello, everyone! The Growing Up Gamers crew is excited to bring you our first event report! Randy &amp;amp; Angie went to &lt;a href="http://www.rainy-day-games.com/"&gt;Rainy Day Games&lt;/a&gt; in Aloha, Oregon (near Portland) for the release of the &lt;a href="http://boardgamegeek.com/boardgame/68228/railways-of-the-world-the-card-game"&gt;Railways of the World Card Game&lt;/a&gt; expansion on July 31st. &lt;/div&gt;﻿﻿﻿﻿﻿﻿﻿﻿ &lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Railways-World-Card-Game-Expansion/dp/B005CWITY0?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Railways of the World: The Card Game Expansion" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B005CWITY0&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;Let's start by talking about Rainy Day Games. If you are a gamer and you live in Oregon, you need to check this place out if you somehow have not already. I am being&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B005CWITY0" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt; very serious here. Their staff is friendly, and every one is a gamer who knows their stuff&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003TYPX6A" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt; and can make great recommendations. It is always well-stocked and clean, too. Angie and I have gotten to a point where it is starting to get hard to find game stores that have more games than we do, but we never lack for something new to check out when we go there. So when they invited us to attend this event, we immediately slapped it on the calendar and made a plan.&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-WCm78ov6gfw/TkTfZ3i87-I/AAAAAAAAAIM/c_-fdf4uoys/s1600/DSCN2243.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="150" naa="true" src="http://2.bp.blogspot.com/-WCm78ov6gfw/TkTfZ3i87-I/AAAAAAAAAIM/c_-fdf4uoys/s200/DSCN2243.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Steve Ellis and Randy&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003TYPX6A" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B005CWITY0" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;We recently discussed the Railways of the World Card Game in &lt;a href="http://growingupgamers.blogspot.com/2011/07/playing-with-trains-discovering.html"&gt;this post&lt;/a&gt;; if you have read that, you'll know that we love the game. I'm not going to rehash everything about that, but I do want to emphasize that it is a very strategic and fun game that delivers the experience of a train game in cardgame form. It was designed by &lt;a href="http://boardgamegeek.com/boardgamedesigner/36098/steve-ellis-ii"&gt;Steve Ellis&lt;/a&gt; and &lt;a href="http://boardgamegeek.com/boardgamedesigner/36097/james-eastham"&gt;James Eastham&lt;/a&gt;, who also designed the expansions for the standard version&amp;nbsp; of &lt;a href="http://boardgamegeek.com/boardgame/38479/railways-of-the-world"&gt;Railways of the World&lt;/a&gt; (which we were inspired to pick up... possibly a review of this soon!). They were on hand to get things started and let us know what the expansion did for the game.&lt;/div&gt;&lt;br /&gt;﻿﻿ &lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://4.bp.blogspot.com/-nub-tczrUOE/TkTjEZDcDmI/AAAAAAAAAIQ/JfRtcQi3mTQ/s1600/DSCN2239.JPG" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" naa="true" src="http://4.bp.blogspot.com/-nub-tczrUOE/TkTjEZDcDmI/AAAAAAAAAIQ/JfRtcQi3mTQ/s200/DSCN2239.JPG" width="150" /&gt;&lt;/a&gt;The primary new things the expansion adds are tunnels, switches, grey cities and railway barons. Tunnels allow you to create a link from one city on the board to any other with the same color link. The switches allow you to make a link with cards to two different colors, useful for laying down high-cost cities or making a high-point link. Grey cities are cities that do not allow goods to be delivered to them, allowing for longer deliveries. The rail barons all give an endgame goal that can get you extra points. Another optional extra introduced in the expansion is an alternate draw method, which makes things less random. Instead of one draw pile that combines links, there are three draw piles and face up daw options. Links in one pile (three face up, draw up to two), cities in another (two face up, may draw only one) and locomotives in the last (may only draw one). The draw method makes the planning of your turns and links a little more strategic, and players can map out their routes&amp;nbsp;more carefully. &lt;/div&gt;﻿﻿﻿﻿﻿﻿ &lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Eagle-Games-Railways-World-Card/dp/B003TYPX6A?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Railways Of The World: The Card Game" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B003TYPX6A&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;This expansion really raises the stakes for the Railways of the World Card Game.&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B005CWITY0" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt; Players familiar with the game can expect higher scores, and possibly bigger point&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003TYPX6A" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt; spreads at the end. I like all the additions, but my favorite are the rail barons. I like having a&amp;nbsp; goal to work toward and be able to cash in for points at the end. If you have played Race for the Galaxy, these kind of work like the six point developments in that game. We played with the method where each player is dealt two barons and gets to choose one to kepp, which we really enjoyed, but there is another way to play in which several barons are face up on the table and as an action a player may select one to take. This looks like another great way to use the baron cards, and we'll definately be trying this next time.The tunnels are great, too. Each player may make only one, but this can be a great setup for a long end-of-game delivery. Like I said, expect higher point games! This expansion has a whole variety of fun new things to add to the base game, and you can totally mix and match them as you like for a customized play experience and to mix up your game. We really enjoy what the expansion has to offer, and if you like the game you will definately want to pick this up!&lt;/div&gt;&lt;br /&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_LJRqqoV4sU/TkTl1Yrx3cI/AAAAAAAAAIU/UY-SC9p5Yo8/s1600/DSCN2241.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" naa="true" src="http://2.bp.blogspot.com/-_LJRqqoV4sU/TkTl1Yrx3cI/AAAAAAAAAIU/UY-SC9p5Yo8/s320/DSCN2241.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;From left: Joan, Jason, Randy and Angie&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ ﻿The great thing about gaming events is getting to play with new people. We were introduced to Jason and Joan, who had each already played the game and who had come to try out the expansions, as well. We had a great time playing with them, and they both gave a us a run for our money. We played the with the base set, the expansion and the optional draw method. Everybody made great use of their tunnels, and loads of goods were delivered. The actual scores I don't remember, but Angie took first place and I took third. A relatively narrow point spread told us that it was anybody's game up to the very end, and we all felt like we had been pretty evenly matched. I'd like to add that on top of being great opponents, they both had heard of our blog! We were pretty stoked to have people recognize us and tell us they liked our blog. &lt;br /&gt;﻿﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-90TsPAlHxe0/TkTfW7VSSXI/AAAAAAAAAII/v11iKjYYFgM/s1600/DSCN2242.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="150" naa="true" src="http://1.bp.blogspot.com/-90TsPAlHxe0/TkTfW7VSSXI/AAAAAAAAAII/v11iKjYYFgM/s200/DSCN2242.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Randy's in trouble! Angie caught him checking out Cleopatra's Caboose!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿ We had a great time. If you find yourself in the Portland/Beaverton area, and you have the opportunity to pop by Rainy Day Games, please do; you won't be sorry. I have never seen a store with the selection they do. And also, as soon as I can transcribe it (I type glacially slow) we will be posting an interview with the designers of this game (our first interview!). Stay tuned!&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-6292766490469177833?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/6292766490469177833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/event-report-train-y-day-at-rainy-day.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6292766490469177833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6292766490469177833'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/event-report-train-y-day-at-rainy-day.html' title='Event Report: Train-y Day at Rainy Day!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-WCm78ov6gfw/TkTfZ3i87-I/AAAAAAAAAIM/c_-fdf4uoys/s72-c/DSCN2243.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-3107981200672567251</id><published>2011-08-08T22:02:00.000-07:00</published><updated>2011-08-09T14:52:15.309-07:00</updated><title type='text'>5 Signs Your Family Might Be Playing Too Much Angry Birds</title><content type='html'>&lt;span style="font-family: Verdana, sans-serif; font-size: x-small;"&gt;&lt;em&gt;by Angie&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: x-small;"&gt;(AKA How we figured out we were playing Angry Bids a &lt;em&gt;little&lt;/em&gt; too&amp;nbsp;often...)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;1. You're two-year old admonishes you for "breaking a poor piggy's house"... then asks for a turn!&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-GiMuxioFO3U/TkC-fVc1hUI/AAAAAAAAAkA/7w_5Xb6HTTE/s1600/ipad+bird.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="298" naa="true" src="http://1.bp.blogspot.com/-GiMuxioFO3U/TkC-fVc1hUI/AAAAAAAAAkA/7w_5Xb6HTTE/s400/ipad+bird.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;"Oh no! I broke the piggies houuuuuse!"&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;2. You've spent time debating whether there is really any evidence against piggies, or if it's all some kind of propaganda campaign launched by the birds&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="400" naa="true" src="http://2.bp.blogspot.com/-kP_0_6-38XM/TkC2WryRQjI/AAAAAAAAAjs/uBnujr79BFw/s400/img004.jpg" style="margin-left: auto; margin-right: auto;" width="308" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Art by Randy&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kP_0_6-38XM/TkC2WryRQjI/AAAAAAAAAjs/uBnujr79BFw/s1600/img004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;3. When you see anything resembling a "piggy house" you immediately want to hurl the closest small creature (or toddler!) towards it to see if you can knock it all down&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="298" naa="true" src="http://3.bp.blogspot.com/-egYpPxszH8s/TkC3uGLh7cI/AAAAAAAAAj4/-SWAQnM27cI/s400/s42mt.jpg" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;...and the kid is happy about it!!!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-egYpPxszH8s/TkC3uGLh7cI/AAAAAAAAAj4/-SWAQnM27cI/s1600/s42mt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;4. Your refrigerator now sports an Angry Birds fan art section&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="308" naa="true" src="http://1.bp.blogspot.com/-RgSQnAk8za8/TkC2nifmRmI/AAAAAAAAAj0/pDObI51gH7g/s400/img005.jpg" style="margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Art by Katie&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-RgSQnAk8za8/TkC2nifmRmI/AAAAAAAAAj0/pDObI51gH7g/s1600/img005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: large;"&gt;&lt;strong&gt;5. You bought the&amp;nbsp;&lt;a href="http://www.amazon.com/Angry-Birds-Knock-Wood-Game/dp/B004U52VPS?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Angry Birds: Knock on Wood &lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B004U52VPS" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;board game&amp;nbsp;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B004U52VPS" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;so the fun doesn't have to end when your battery runs out!&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-SZUl092QEuo/TkC7Y2SkA2I/AAAAAAAAAj8/VqqjqNhYlX0/s1600/birds+game.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="298" naa="true" src="http://1.bp.blogspot.com/-SZUl092QEuo/TkC7Y2SkA2I/AAAAAAAAAj8/VqqjqNhYlX0/s400/birds+game.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Birds in a box- let the slinging begin!! This game is awesome!!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;So...are you an Angry Birds addict? It's ok, we won't judge! Share your stories, or just leave us a comment... we love to hear from you!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-3107981200672567251?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/3107981200672567251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/5-signs-your-family-might-be-playing.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3107981200672567251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3107981200672567251'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/5-signs-your-family-might-be-playing.html' title='5 Signs Your Family Might Be Playing Too Much Angry Birds'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-GiMuxioFO3U/TkC-fVc1hUI/AAAAAAAAAkA/7w_5Xb6HTTE/s72-c/ipad+bird.JPG' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-8430775099922155706</id><published>2011-08-05T06:40:00.000-07:00</published><updated>2011-08-07T01:49:17.102-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><title type='text'>Things To Come</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;Well, it's that time of year. The time of year where you are either at Gen Con, or you aren't. A whole lot of amazing things happen in the gaming industry there in Milwaukee, Wisconsin, and if you are an avid gamer and happen to be not there, you are likely hovering over various blogs and social media to find out the big news from your favorite game publishers. Outside of there, it's a pretty quiet time. The Growing Up Gamers crew... is not there. But that doesn't mean we're not working on some great material. Here's a bit of what we have coming down the pipe for the near future!&lt;br /&gt;&lt;br /&gt;1. I (Randy) did an interview with &lt;a href="http://boardgamegeek.com/boardgamedesigner/36098/steve-ellis-ii"&gt;Steve Ellis&lt;/a&gt; and &lt;a href="http://boardgamegeek.com/boardgamedesigner/36097/james-eastham"&gt;James Eastham&lt;/a&gt;, designers of the Railways of the World expansions, the &lt;a href="http://growingupgamers.blogspot.com/2011/07/playing-with-trains-discovering.html"&gt;Railways of the World card game&lt;/a&gt; and its expansions at the release party at &lt;a href="http://www.rainy-day-games.com/"&gt;Rainy Day Games&lt;/a&gt;. Our first interview! I am busily transcribing and hope to get that up soon.&lt;br /&gt;&lt;br /&gt;2. Event report of the &lt;a href="http://www.facebook.com/#!/event.php?eid=212941528751900"&gt;Railways of the World Card Game event&lt;/a&gt;. We had a blast playing, and we want to share that. &lt;br /&gt;&lt;br /&gt;3. We're logging some plays of some great games, and expansions to games we have, so expect some reviews. We have games ranging from party games to space exploration to trains, so keep your eyes out!&lt;br /&gt;&lt;br /&gt;4. A character/campaign update on my current Pathfinder game.&lt;br /&gt;&lt;br /&gt;5. More game design material. I'm working on art for two games, and rules and a prototype for another. One of the games is &lt;a href="http://growingupgamers.blogspot.com/2011/03/workshop-princess-of-hill.html"&gt;Princess of the Hill&lt;/a&gt;, which you've probably read about on the blog. The other is an exciting project that we're itching to share; more on that one soon!&lt;br /&gt;&lt;br /&gt;6. A multiple-perspective look at Game On 2.0. This exhibit (currently at Oregon Museum of Science and Industry) is an interactive exhibit of the history of video games, and we are going to tell what we thought of it and why you should go check it out!&lt;br /&gt;&lt;br /&gt;Okay, that's what's in store from Growing Up Gamers in the near future. Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-8430775099922155706?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/8430775099922155706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/things-to-come.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/8430775099922155706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/8430775099922155706'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/08/things-to-come.html' title='Things To Come'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-4760602407233508777</id><published>2011-07-27T16:49:00.000-07:00</published><updated>2011-07-27T17:11:28.015-07:00</updated><title type='text'>Playing with Trains: Discovering Railways of the World Card Game!</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;em&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;by Angie&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Over the years I’ve ran across the mention of “train games” over and over, and I always thought to myself “Train games? Like Ticket to Ride and Transamerica… sure, I’ve played those”. Somewhere along the way I started to realize there was a whole world of games I was missing out on. Delivering goods, laying track, running locomotives, buying stock… sounds interesting. I was running across phrases like 18xx games and crayon rails, which a quick Wikipedia check are listed as some of the primary varieties of train or railway games.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;With my curiosity peaked, earlier this year I decided to explore what train games have to offer. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Now, here’s the thing about complex sub-genres of board games. The enthusiasts in these fields are often very passionate and have a slew of favorites and recommendations, usually on the more complex and lengthy side. But that’s not what I’m looking for. I like to play games that offer a lot of variety and depth, but don’t have a complex learning curve or take hours to play. My dabble into wargames started and stopped with Memoir ‘44, which is probably not considered a wargame by most enthusiasts, but fit the bill for me and has grown to become one of my top 3 games of all time. So I set out to try to find my “Memoir ‘44” of the train game genre. &lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿﻿I discovered a trio of games that seemed to be what I was looking for: Age of Steam, Steam, and Railways of the World. I had no idea which of those three to start with, or what the differences between them were.&amp;nbsp;However, I had been hearing great things all over the internet and podcasts about the &lt;/span&gt;&lt;a href="http://www.amazon.com/Eagle-Games-Railways-World-Card/dp/B003TYPX6A?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Railways of the World Card Game&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003TYPX6A" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;. Railways of the World&amp;nbsp;Card Game is&amp;nbsp;published by &lt;/span&gt;&lt;a href="http://www.eaglegames.net/default.asp"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Eagle Games&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; and designed by James Eastham and Steve Ellis. We know Steve, and he's an all around great guy who owns our very&amp;nbsp;favorite game store, &lt;/span&gt;&lt;a href="http://www.rainy-day-games.com/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Rainy Day Games&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; in Aloha, Oregon... so it seemed like a perfect place to start! If Steve says&amp;nbsp;a game is&amp;nbsp;good, we are never disappointed. With great reviews, co-designed by a cool guy who's taste in games is&amp;nbsp;right up our alley, and a very reasonable price tag, it&amp;nbsp;was basically a no-brainer to pick up Railways Card Game. And I'm SO glad we did.&amp;nbsp;Yay, trains!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-dcSh-HZCfUc/TjCfRwkqSCI/AAAAAAAAAjg/8RSQbkHWbtM/s1600/rwjack.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="239" src="http://4.bp.blogspot.com/-dcSh-HZCfUc/TjCfRwkqSCI/AAAAAAAAAjg/8RSQbkHWbtM/s320/rwjack.JPG" t$="true" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;em&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: small;"&gt;Jack LOVES trains!&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;We started out with Railways of the World Card Game&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003TYPX6A" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;, which is an amazingly deep and satisfying train game experience. The basic gameplay revolves around collecting track cards, city cards, and locomotives, and then using these cards to create a network of connected cities and delivering&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;goods between them. As a first introduction to the train genre, I feel like it included all of the things I was looking for and more. There is a good level of tension and decision making throughout this game, with many opportunities to develop varying strategies and score points. For example, you can build complex networks and focus on optimal deliveries of goods, or you can compete for city control by building a lot of tracks into key cities, or you can just rake in the points by building long high value links. There are a lot of considerations and ways to earn points, but it never feels like the game slows down because there is too much to consider. The game has a nice flow to it; with many different factors working together to deliver a different experience each time. &lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-6lL3ckspDqI/TjCfeBNFV7I/AAAAAAAAAjk/XBauvkzso0c/s1600/rwkate.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="239" src="http://2.bp.blogspot.com/-6lL3ckspDqI/TjCfeBNFV7I/AAAAAAAAAjk/XBauvkzso0c/s320/rwkate.JPG" t$="true" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;em&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: small;"&gt;Family fun with Railways Card Game&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;During our first game, Randy and I each built our own long sprawling train networks on opposite sides of the board, and had very little competition for points and goods. Since then, we’ve become increasingly more competitive as we learn new strategies and tactics to increase our scores and gain an edge. I can’t help but pay attention to the cities he’s laying track into, the goods he is adding, and the opportiunities to jump in there and swoop some points out from under his nose! This game has a lot of replayability, and is has considerable depth for a small package! &lt;/span&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-oHXII39p_MI/TjCesramb4I/AAAAAAAAAjc/v8qOZifjp8Q/s1600/rwplanning.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="239" src="http://3.bp.blogspot.com/-oHXII39p_MI/TjCesramb4I/AAAAAAAAAjc/v8qOZifjp8Q/s320/rwplanning.JPG" t$="true" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: small;"&gt;Katie carefully planning out her links&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;We decided to try out the rules for young players with little Katie, and it was a big hit. I’ve often found when there are easy versions or rules that a lot of the depth and strategy in a game is diminished, but that is not the case with this game&lt;b style="mso-bidi-font-weight: normal;"&gt;. The young player rules in Railways of the World Card Game still offer a very engaging, strategic, and rewarding experience with lots of options to consider, while also remaining simple enough for our 5 year old to quickly grasp and enjoy!&lt;/b&gt; She is looking forward to learning the full game, but we are having so much fun with the basic rules we haven’t yet felt a need to add anything. The “kids” variant was a very exciting feature of this game, and we’ve come to love playing it both ways. &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿﻿﻿﻿﻿ &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="cssfloat: left; margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-UnALCLfgT5c/TjCf4z4iddI/AAAAAAAAAjo/P3pmTwc5dk8/s1600/rwrandy.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-UnALCLfgT5c/TjCf4z4iddI/AAAAAAAAAjo/P3pmTwc5dk8/s320/rwrandy.JPG" t$="true" width="239" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: small;"&gt;Randy enjoying Railways Card Game at a coffee shop&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;We were having so much fun with trains, so Randy got me Steam for my birthday (it was the only one of the three that was in stock at our friendly local game store). ﻿We’ve played Steam once and thought it was an interesting game, but &lt;b style="mso-bidi-font-weight: normal;"&gt;with Railways of the World Card Game I feel like we may have already found the perfect train game experience we were looking for.&lt;/b&gt; Every time we think about sitting down to play another game of Steam, we end up pulling this one out instead. We’ve packed in along to the park and the coffee shop, something we couldn’t easily do with a big box train game. I feel like Railways Card Game is a perfect introduction to this genre because it uses many of the same concepts and terminology as other train games. It’s a simple game to learn, with emergent complexity that offers a high level of interaction and rewards strategic playing. I highly recommend trying out this game, and think it makes an excellent entry point into the world of train games. I really think as we continue to branch out and explore the genre, &lt;b style="mso-bidi-font-weight: normal;"&gt;this will remain a favorite because of its strategic depth, portability, reasonable play time, awesome “kids” variant, and unique gameplay.&lt;/b&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;&lt;strong&gt;AWESOME ALERT!!!&lt;/strong&gt;&amp;nbsp;If you are in the Portland Oregon area (or willing to travel like we are!), there is a &lt;a href="http://www.facebook.com/#!/event.php?eid=212941528751900"&gt;Railways of the World Game Day event&lt;/a&gt;&amp;nbsp;this coming Sunday July 31st, 1PM,&amp;nbsp;at Rainy Day Games. Both the board game and card game verisons of Railways AND THEIR NEW EXPANSIONS (!!!)&amp;nbsp;will be available to play, with the designers&amp;nbsp;present and excited&amp;nbsp;to teach, play, and socialize. We'll be there, you should too!!&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Verdana;"&gt;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana;"&gt;Are any of our readers train game fans? If so, which do you love and why? If you haven’t tried one yet but are interested in the genre or just looking for a fun new game to play, give Railways of the World Card Game a shot and let us know what you think!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-4760602407233508777?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/4760602407233508777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/playing-with-trains-discovering.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4760602407233508777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4760602407233508777'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/playing-with-trains-discovering.html' title='Playing with Trains: Discovering Railways of the World Card Game!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-dcSh-HZCfUc/TjCfRwkqSCI/AAAAAAAAAjg/8RSQbkHWbtM/s72-c/rwjack.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-2603714421604442065</id><published>2011-07-23T00:19:00.000-07:00</published><updated>2011-07-23T00:53:33.815-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='princess of the hill'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>The Workshop: Princess of the Hill, Part Three!</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;The creative gears are a-grindin' for the folks at Growing up Gamers! Angie and I are teaming up with our friend Julian of &lt;a href="http://coolfactor5.blogspot.com/"&gt;Cool Factor 5&lt;/a&gt; on a big soon-to-be-revealed and super awesome fun&amp;nbsp;project.&amp;nbsp;5-year old&amp;nbsp;Katie&amp;nbsp;just recruited programming talent&amp;nbsp;to code her very own&amp;nbsp;video game (yes, I am being serious... that girl has ambition!).&amp;nbsp;Our two-year old son Jack&amp;nbsp;is the only one not working on a game design, as far as I can tell... wait, scratch that...&amp;nbsp;when I said that out loud he&amp;nbsp;replied "No, I has a game project too! I own project"&amp;nbsp;and its&amp;nbsp;apparently&amp;nbsp;involving a "beetle&amp;nbsp;with a camera" (?). So in the midst of this, I decided to brush off &lt;a href="http://growingupgamers.blogspot.com/2011/03/workshop-princess-of-hill.html"&gt;Princess of the Hill&lt;/a&gt; and share the fun stuff I have simmering on the back burner. Since the &lt;a href="http://growingupgamers.blogspot.com/2011/03/workshop-princess-of-hill.html"&gt;original post&lt;/a&gt;, I have received a fair amount of feedback, both in comments and in &lt;a href="http://growingupgamers.blogspot.com/2011/03/katies-ideas-on-princess-of-hill.html"&gt;drawings from my daughter&lt;/a&gt;. Since then, I have done a little more concept art and started working on the basic mechanics of attacking opponents. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-RNfKQf4cz18/TipzuTvskmI/AAAAAAAAAHk/Rcyzlsq_-wY/s1600/poth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-RNfKQf4cz18/TipzuTvskmI/AAAAAAAAAHk/Rcyzlsq_-wY/s1600/poth.jpg" t$="true" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;So I have decided that there will be equipment to be used. Equipment will be findable on the board (unsure of exactly what that looks like...). Not quite so extensive as what Katie recommended, but it'll be there. First up, we have Crowns. Crowns are symbols of authority, and each princess will have one at most. Each is unique and will most likely add to an attack value, allow changing attack cards or give a draw bonus. Here are a couple examples:&lt;br /&gt;&lt;br /&gt;The Crown of Assorted Errands: Fit for a Princess who likes to soften up opponents from afar first, this Crown allows a Princess to make a Strike attack at range.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-FQj9UZDFFZQ/TipxnvoIyqI/AAAAAAAAAHI/xy6is22u4kQ/s1600/Assorted_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-FQj9UZDFFZQ/TipxnvoIyqI/AAAAAAAAAHI/xy6is22u4kQ/s320/Assorted_sm.jpg" t$="true" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;The Crown of Irony: This Crown was into rulership before rulership was cool, as the hipster Princess wearing this will. This Crown grants a +1 bonus to Drag attacks, as the one who wears this will certainly be a drag to hang around with.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-UY5TtOkSpas/Tipx_T39QqI/AAAAAAAAAHQ/CDw1tsqviRo/s1600/irony_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-UY5TtOkSpas/Tipx_T39QqI/AAAAAAAAAHQ/CDw1tsqviRo/s320/irony_sm.jpg" t$="true" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Next we have Scepters. Scepters are representative of a ruler's power, and the ones here are no different. Each Scepter is unique and will usually add to attack power and/or allow the Princess to keep her attack card instead of discarding at the end of the attack phase. Examples:&lt;br /&gt;&lt;br /&gt;Scepterchucks, yo!: Scepterchucks... do they need further introduction? The joke may... it's a reference to &lt;a href="http://www.nuklearpower.com/2001/08/15/episode-068-it-sounds-like-a-good-idea-to-me/"&gt;8-bit Theater&lt;/a&gt;. I haven't decided the exact effect of these, but I expect both keeping Strike cards played and granting +1 Strike. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-5i5rjU7Prqw/TipyMoUlZRI/AAAAAAAAAHU/Sff4H5MlWeA/s1600/scepterchucks_sm.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-5i5rjU7Prqw/TipyMoUlZRI/AAAAAAAAAHU/Sff4H5MlWeA/s320/scepterchucks_sm.JPG" t$="true" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Louisville Scepter: When you absolutely gotta knock a princess out of the park, the Louisville Scepter is a good, solid choice. This one will grant a +2 Push. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-nqHIi5Ug1GY/TipyiV7hWiI/AAAAAAAAAHY/oL8LqQNaNrY/s1600/louisville_sm.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-nqHIi5Ug1GY/TipyiV7hWiI/AAAAAAAAAHY/oL8LqQNaNrY/s320/louisville_sm.JPG" t$="true" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Additionally, there will be Scepter and Crown combinations called Regalia. WHen you have both pieces of the set, you will get a bonus. To make things simple, it will most likely just increase your draw valued by one, in addition to the individual effects of each item. These will most likely not be the only items, but we'll see. &lt;br /&gt;&lt;br /&gt;To counteract equipment, I'm thinking that some attack cards will have a Steal effect upon the resolution of the attack: some will steal on a success, and some will steal on a failure. Just to mix it up a little.&lt;br /&gt;&lt;br /&gt;Now on to mechanics. As stated in the original post, there will be three types of attack cards: Push, Drag and Strike. Drag beats Push; Push beats Strike; Strike beats Drag. Strike is the easiest to resolve: the player will discard cards equal to the value of the attack. Push is also pretty straightforward, both conceptually and in effect. Here is a diagram of Push:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kfsDZd7sWz8/TipyoS17C5I/AAAAAAAAAHc/1GK-Jc5yaX8/s1600/push_diagram_sm.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-kfsDZd7sWz8/TipyoS17C5I/AAAAAAAAAHc/1GK-Jc5yaX8/s320/push_diagram_sm.JPG" t$="true" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Note the numbers; this will be where the defender ends up after a successful attack by the attacker. &lt;br /&gt;&lt;br /&gt;Drag is a little more complex. I looked over the board and imagined what a Drag in a fight would look like. Basically, you grab the person, spin and let them careen to their fate. Here is what I see this looking like:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-l8_U7L_l_OE/TipytxtA8lI/AAAAAAAAAHg/GHy33m9dank/s1600/drag_diagram_sm.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-l8_U7L_l_OE/TipytxtA8lI/AAAAAAAAAHg/GHy33m9dank/s320/drag_diagram_sm.JPG" t$="true" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;So that is a basic representation of combat. The examples I gave do not have other Princesses around that could be hit, nor Unicorn Poop to slip on, nor anything like a brick wall to suddenly arrest movement. We're not taking uphill/downhill into effect, either, nor are we worrying about facing (though the pieces in the examples have their front arcs marked. I'll get all that figured out in a rules mockup soon. Sound fun? I hope so!&lt;br /&gt;&lt;br /&gt;Okay, that's it. Anyone have any ideas to share? Quirky equipment ideas? I'd love to hear 'em!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-2603714421604442065?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/2603714421604442065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/workshop-more-princess-of-hill.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2603714421604442065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/2603714421604442065'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/workshop-more-princess-of-hill.html' title='The Workshop: Princess of the Hill, Part Three!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-RNfKQf4cz18/TipzuTvskmI/AAAAAAAAAHk/Rcyzlsq_-wY/s72-c/poth.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-1324149585335135302</id><published>2011-07-14T09:06:00.000-07:00</published><updated>2011-07-15T10:41:07.555-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='card games'/><category scheme='http://www.blogger.com/atom/ns#' term='Drop Site'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='Angie'/><title type='text'>Drop Site</title><content type='html'>&lt;em&gt;by Angie&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;About a month ago (just before our vacation!), we were lucky enough to receive a review copy of a clever little card game called &lt;a href="http://www.bellwethergames.com/games/card-games/drop-site.html"&gt;Drop Site&lt;/a&gt; from &lt;a href="http://www.bellwethergames.com/"&gt;Bellwether Games&lt;/a&gt;. Drop Site is a game in which thematically you are attempting to coordinate your humanitarian aid efforts, sending supplies to those who need them throuhg air drops while communicating with ground forces to ensure a successful operation. Mechanically, this game is an interesting card game in which you are trying to line up the communal pile of cards to match your own secret pile. I'm not sure the theme and mechanics blend together super well, because the game plays quite competitively, whereas I somewhat expected by the theme that we'd cooperate a bit. However, &lt;strong&gt;I think&amp;nbsp;Drop Site&amp;nbsp;is a quick fun game with a lot of strategic value. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zT3_g42q9dQ/Th8Tw1ioF5I/AAAAAAAAAjE/ypnp2bsn3EU/s1600/p1060497.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" m$="true" src="http://3.bp.blogspot.com/-zT3_g42q9dQ/Th8Tw1ioF5I/AAAAAAAAAjE/ypnp2bsn3EU/s320/p1060497.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;The gameplay of Drop Site is relatively simple, but I've seen a lot of different strategic plays arise while playing. The cards each have a number value along&amp;nbsp;the upper left&amp;nbsp;side and a +points in the bottom middle. On your turn you may play a card into a communal pile (by playing lower than an existing number on the pile, or by starting a new pile). or you may play one of your cards into your debt (a personal face down pile). The round ends when a certain number of piles have been started, so there is always a tension about when another player might start a new pile and bring closer the end of the round. The goal is to have as many cards as possible from your debt match the top face-up cards in the communal piles when the round ends. You score points equal to the +points number on the card for each match, and lose a couple points for each card that doesn't match. Scores are kept from round to round and the goal is to reach 100 first. &lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-U_N5oW6f05U/Th8TPKT2hwI/AAAAAAAAAjA/Pj3fCBXRmhw/s1600/drop_site_7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" m$="true" src="http://3.bp.blogspot.com/-U_N5oW6f05U/Th8TPKT2hwI/AAAAAAAAAjA/Pj3fCBXRmhw/s320/drop_site_7.png" width="271" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Drop Site is one of those elegant games with simple rules where the depth emerges throughout play. The first few hands of the game, players are often scratching their heads and trying to figure out how to play cards to their best advantage, and when to bank cards for potenital&amp;nbsp;points. As the game progresses, strategies such as blocking another players moves, predicting your opponents plays and using them to your advantage, and deciding when to gamble all become relevant. To me, this is where this game comes to life! &lt;strong&gt;The player interaction and strategic planning makes this simple game into&amp;nbsp;a rewarding, interactive,&amp;nbsp;deeper-than-it-seems&amp;nbsp;gameplay experience.&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;Oh, one other&amp;nbsp;thing I love about this game is that it is extremely protable and doesn't take much space&amp;nbsp;or time to play, but gives a satisfying strategic&amp;nbsp;feel. In the last few weeks, I've played this game sitting on the edge of my bed, at the park, and on a camping trip. Throw it in your bag/backpack/purse and you're set!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-1324149585335135302?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/1324149585335135302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/drop-site.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1324149585335135302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1324149585335135302'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/drop-site.html' title='Drop Site'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-zT3_g42q9dQ/Th8Tw1ioF5I/AAAAAAAAAjE/ypnp2bsn3EU/s72-c/p1060497.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-4865952072937805002</id><published>2011-07-10T23:38:00.000-07:00</published><updated>2011-07-11T10:14:18.421-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='card games'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='kickstarter'/><category scheme='http://www.blogger.com/atom/ns#' term='Angie'/><title type='text'>Let's Get the Party (Kick)Started!</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;by Angie&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I've recently been quite fascinated with &lt;/span&gt;&lt;a href="http://www.kickstarter.com/discover/categories/games?ref=sidebar"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Kickstarter&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;. If you’re not familiar with Kickstarter, you should pop over and give it a look. Kickstarter is a really cool crowd-funding platform for creative projects, and I think its great how many new game designs are getting published because of it. Kickstarter provides a valuable service to game designers, publishers, and gamers alike. Designers and publishers can get the funding they need to get their games to market; and gamers can be in on the ground floor of exciting new games, helping to decide which projects they want to see happen and often gaining cool rewards, recognition, swag, and other benefits for their support. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;In addition to all of that, Kickstarter presents an interesting method for communication between the game’s creators and the players, allowing for comments and ideas to be integrated before a game prints. Some game creators offer supporters the ability to name things in the game, make choices about certain elements, and other fun interactions that really make you feel like you are part of the process. And of course as a supporter not only are you helping make a game come to life, you also are able to guarantee yourself a copy before anyone else. Many of the Kickstarer campaigns have exclusive bonuses or reduced rates on extra copies of the games for supporters, so it’s worth taking a look even If you are on a budget, every little bit helps. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I’m mentioning Kickstarter because I think it’s something every gamer should know about. I’m also bringing it up now because we had the opportunity to play a prototype copy of &lt;/span&gt;&lt;a href="http://www.kickstarter.com/projects/bkelley/white-elephant-card-game/posts"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;a game that is up on Kickstarter right now&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;, with 13 days to go at the time of this post. The game is called White Elephant Card Game, and is designed by Brian Kelley. This card game manages to be both a fun light game that recreates the experience of a white elephant gift party AND makes a particularly cute gift FOR a white elephant gift party. Double Whammy!&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-_DBw0XLMW78/ThqY1xSyZoI/AAAAAAAAAi8/NXwNS3A3oUA/s1600/whiteelephant+2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="240" m$="true" src="http://1.bp.blogspot.com/-_DBw0XLMW78/ThqY1xSyZoI/AAAAAAAAAi8/NXwNS3A3oUA/s320/whiteelephant+2.bmp" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The basic premise of the game is that you are a cheapskate who needs to pick up a few gifts for some friends and family for the holiday, but don’t want to spend any money… so you hatch up a plan to trade the junk in your attic for stuff the people on your list will like by attending several white elephant gift parties. Just in case you are wondering what it is all about, a white elephant gift party is a quirky gift exchange game in which everyone brings a wrapped gift (often a silly or weird item) and places it into a common pool. There are a lot of variations of the “rules”, but it usually involves people taking turns opening a gift, with each subsequent player having the ability to steal a previously opened gift or grab a new one from the pile. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;This game replicates that core idea well in a card game format. You are trying to grab cards with a high score in specific colors, and you do so by bringing gifts (placing a card face down on the table), opening presents (turning a card face up), and stealing them from other players (taking a card they’ve revealed and putting it in front of you). The game flows well, and the fun retro style art and zany oddball gift photos and description really help drive home the theme. &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-5olLaL3Pjds/ThqYlL0In_I/AAAAAAAAAi4/OZhjZfOIWLQ/s1600/white+elphant.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="240" m$="true" src="http://2.bp.blogspot.com/-5olLaL3Pjds/ThqYlL0In_I/AAAAAAAAAi4/OZhjZfOIWLQ/s320/white+elphant.bmp" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;After playing this game last night, we were discussing how funny it would be to stock up on a bunch of copies of this game and give it out at my family’s annual gift exchange party (which is similar to the white elephant exchange game described above, except we usually bring nice presents that people would like instead of junk from our attics!). Anyhow, we were discussing about how it would be interesting and amusing to give one each year and follow up with a few rounds of playing the game to extend the fun of the party. It seems like one of those perpetual gift items that could turn into quite a family tradition. Whoever ended up with the &lt;/span&gt;&lt;a href="http://www.kickstarter.com/projects/bkelley/white-elephant-card-game/posts"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;White Elephant Card Game&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; would have a fun reminder of the event, and a neat little game to play as well… assuming they didn’t give it away at their next white elephant party. Even passing a single copy of the game around would make for a good holiday laugh.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;If you just love white elephant gift parties and can’t get enough, or you really want to stock up on gifts for the next few holiday seasons, this is a dream come true! Otherwise, it’s still an interesting, light-weight, family-and-friends game that plays quickly and offers some strategic decision making that is worth checking out. Kickstarter projects are time-sensitive, so what are you waiting for?!? :)&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-4865952072937805002?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/4865952072937805002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/lets-get-party-kickstarted.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4865952072937805002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4865952072937805002'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/lets-get-party-kickstarted.html' title='Let&apos;s Get the Party (Kick)Started!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-_DBw0XLMW78/ThqY1xSyZoI/AAAAAAAAAi8/NXwNS3A3oUA/s72-c/whiteelephant+2.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-736251928878542479</id><published>2011-07-08T11:26:00.000-07:00</published><updated>2011-07-08T11:26:17.785-07:00</updated><title type='text'>New Logo!</title><content type='html'>Hey everyone, &lt;br /&gt;&lt;br /&gt;We're excited to show off our new logo! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-nEH7hmnOzm0/ThdKEkqVUCI/AAAAAAAAAiw/3g-gN3N_j6w/s1600/GuG---Logo-Banner-White.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" m$="true" src="http://3.bp.blogspot.com/-nEH7hmnOzm0/ThdKEkqVUCI/AAAAAAAAAiw/3g-gN3N_j6w/s320/GuG---Logo-Banner-White.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As a super secrect insight I'll tell you that the meeples represent each of the members of the Newnham family; Katie is &lt;em&gt;of course&lt;/em&gt; the pink one, Jack-Jack loves orange, Angie &lt;strong&gt;always&lt;/strong&gt; plays yellow, and Randy prefers red. &lt;br /&gt;&lt;br /&gt;And here's how you'll be able to recognize us on social media sites (facebook, twitter). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-j8F5fkdfU_0/ThdKIST8cdI/AAAAAAAAAi0/IuWI4xPauR4/s1600/GuG-Logo---Slap-Patch---Yellow-Meeple.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" m$="true" src="http://1.bp.blogspot.com/-j8F5fkdfU_0/ThdKIST8cdI/AAAAAAAAAi0/IuWI4xPauR4/s1600/GuG-Logo---Slap-Patch---Yellow-Meeple.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;These lovely new logos were created for us by our good friend Julian who just re-launched his blog, &lt;a href="http://coolfactor5.blogspot.com/"&gt;Cool Factor 5&lt;/a&gt;. Stop on by to check it out, I think he's got a really great system by which he is going to evaluate existing games and talk about new game designs and concepts. Fun stuff. We're working on some game design projects with him, so you might be able to get some exctiing previews from either site. &lt;br /&gt;&lt;br /&gt;Thanks for stopping by! We're trying to increase the frequency of our posts because we've got so many great games to talk about, fun ideas for blog posts, and&amp;nbsp;interesting things to share.... so come back soon :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-736251928878542479?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/736251928878542479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/new-logo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/736251928878542479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/736251928878542479'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/new-logo.html' title='New Logo!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-nEH7hmnOzm0/ThdKEkqVUCI/AAAAAAAAAiw/3g-gN3N_j6w/s72-c/GuG---Logo-Banner-White.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-4134931601490411636</id><published>2011-07-06T23:56:00.000-07:00</published><updated>2011-07-07T07:49:27.266-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='castle panic'/><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><title type='text'>Castle Panic</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;Hello, readers! Miss us? We've been away on a family vacation. It was great, but we're glad to be back, too. I hope your summer is also full of fun and adventure. Speaking of adventure... today I'm looking at a cooperative game called &lt;a href="http://boardgamegeek.com/boardgame/43443/castle-panic"&gt;Castle Panic&lt;/a&gt; by &lt;a href="http://www.firesidegames.com/"&gt;Fireside Games&lt;/a&gt;. The great people at Fireside provided us with a copy to review, and we wanted to share our playing experience with you! &lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Fireside-Games-1001FSD-Castle-Panic/dp/B002IUFSPM?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Castle Panic" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B002IUFSPM&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002IUFSPM" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;So let's start off with what it looks like, shall we? The art is nice, and consistent throughout. Components-wise, we have a standard sized game board and and various cardstock bits. There are castle walls and towers in the center with standees, and loads of wedge-shaped monster and event tokens (more on that later). Additionally, there is a deck of cards mostly consisting of warrior types in red, green and blue. This game is certainly a good deal when looking at the price of the game versus the components.&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;The way the game plays is that monsters (trolls, orcs and goblins) are coming at the castle from all sides, seeking to tear down the walls and destroy the towers inside. The players are tasked with killing the monsters before they can accomplish this. The board is arrayed in a circle divided into three colored wedges, with each colored wedge containing two number sections (six total). There are concentric circles around the castle, named by the warrior cards required to attack&amp;nbsp; monsters in that ring. Players have hands of cards that are mostly warrior cards with a particular color, which they use to damage and kill the attacking hordes. The monsters are on wedge-shaped tiles, a clever design that has you rotate the creature to represent damage (for those that require multiple hits). At the end of each player's turn, more tiles are drawn and assigned randomly to a section, and move each turn.&lt;br /&gt;&lt;br /&gt;What I like about Castle Panic is that this is a cooperative game that gets it right. What do I mean by that? A good cooperative game should have a good balance of tension, and a meaningful array of choices. The rate that monsters are added in the standard difficulty (and the difficulty does scale- bonus!) certainly will keep you on your toes. As far as choices... you may trade cards with other players. There is indeed a balance to keep in mind... since there is also a competitive aspect to it. You see, if the players win, the player with the most monster kills is declared the Master Slayer. So there is also the consideration of whether of not you want to give another player the cards he needs to slay beasties if you want to be in the running for that title. So there are competing priorities that make the game interesting.&lt;br /&gt;&lt;br /&gt;While we're talking about positive aspects of the game, I want to note that it is also pretty kid-accessible. The age recommended on the box is 10 and up, but I would set that a little lower. Aside from the rules, there is very little reading involved. Some of the tiles do indeed have minor instructions, but I want to note that I played this a couple times with my five year old and had a blast. Granted, Katie is a bit advanced and needed help with the reading, but I wouldn't say she was exactly on a ten year old level with playing games. So long as an adult plays, I can easily see the under ten crowd having as good a time as my daughter, who absolutely loved it. With kids, I advise the "less panic" rules and a de-emphasis on the Monster Slayer title. &lt;br /&gt;&lt;br /&gt;My family likes this game. We thoroughly enjoyed checking this one out, and it is certainly great to add another cooperative game to the top shelf. The simplicity of this game's play makes it easy to teach, and the tension level seems well balanced so that no game will seem like pushover. Worth checking out! We'd like to thank &lt;a href="http://www.firesidegames.com/"&gt;Fireside Games&lt;/a&gt; for providing a copy to us for review. &lt;br /&gt;&lt;br /&gt;I hope you enjoyed the review! In the next couple days, tune in for our new logo! Our good friend Julian at &lt;a href="http://coolfactor5.blogspot.com/2011/07/5-factors-of-cool.html"&gt;Cool Factor 5&lt;/a&gt; was kind enough to design a logo. He just relaunched his blog, and I think we can expect some great stuff in the near future over there. Check him out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-4134931601490411636?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/4134931601490411636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/castle-panic.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4134931601490411636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4134931601490411636'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/07/castle-panic.html' title='Castle Panic'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-7651372290302915961</id><published>2011-06-25T23:42:00.000-07:00</published><updated>2011-06-26T00:28:01.725-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kids'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='parenting'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>5 Signs Your Kids Might Be Growing Up Gamers!</title><content type='html'>&lt;em&gt;by Angie&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Here's a few ideas we had for how you might be able to tell if your kids are getting adequate geekery in their lives and are properly developing as little gamers....&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1. Your&amp;nbsp;kid has a&amp;nbsp;sketchbook is full of game design ideas.. complete with components breakdown!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-g1i-1c5cVdk/TgbRuR6GSwI/AAAAAAAAAiU/Udd9G8oaD6s/s1600/photo1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" i$="true" src="http://3.bp.blogspot.com/-g1i-1c5cVdk/TgbRuR6GSwI/AAAAAAAAAiU/Udd9G8oaD6s/s320/photo1.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Katie's "list" of components for prototyping her new game "Sea"&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;&amp;nbsp;2. Your daugther&amp;nbsp;wanders away at the grocery store to find a comfy place to read a game catalog and make sure you aren't missing any upcoming releases&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-QloZGC3Oo9U/TgbRD0q2rwI/AAAAAAAAAh8/vb6GQ9wfmPE/s1600/photo2.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" i$="true" src="http://4.bp.blogspot.com/-QloZGC3Oo9U/TgbRD0q2rwI/AAAAAAAAAh8/vb6GQ9wfmPE/s320/photo2.JPG" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Apparently the beer aisle is both "cool" and relaxing&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;3. Your little one gives tactical advice to your wargame opponent about your weaknesses and comes up with a winning move!&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-TzL4aqS1XoY/TgbRF3vUwCI/AAAAAAAAAiA/iLb_qzlppiQ/s1600/photo3.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" i$="true" src="http://3.bp.blogspot.com/-TzL4aqS1XoY/TgbRF3vUwCI/AAAAAAAAAiA/iLb_qzlppiQ/s320/photo3.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Katie and Bodhi kickin' my booty at Memoir 44&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;4. Your kids get up before you to sneak into the gameroom and play games together&amp;nbsp;without you and your silly "rules"&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-FviZVazTrUw/TgbRHbTppmI/AAAAAAAAAiE/feRj4W76_Y0/s1600/photo4.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" i$="true" src="http://4.bp.blogspot.com/-FviZVazTrUw/TgbRHbTppmI/AAAAAAAAAiE/feRj4W76_Y0/s320/photo4.JPG" width="239" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Jack telling Katie "this how you do it!"&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;5. Your daughter's dream-come-true craft projects&amp;nbsp;are to paint plaster wizards and Warmachine minis with Dad&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-8IEinP3FpjQ/TgbRJIQrpYI/AAAAAAAAAiI/mu2B1d3VEvE/s1600/photo5.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" i$="true" src="http://4.bp.blogspot.com/-8IEinP3FpjQ/TgbRJIQrpYI/AAAAAAAAAiI/mu2B1d3VEvE/s320/photo5.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Can we paint minis today Dad, please? Please?&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;At ages 2 and 5 our kids have fully embraced our gaming lifestyle. They listen to gaming podcasts with me, never ever turn down an invitation to play a game, and Katie even asked if we could go on a family trip to a gaming convention this summer. What evidence do you have that your gamer training is paying off with the little ones? Are they growing up gamers too? We'd love to hear from you!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-7651372290302915961?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/7651372290302915961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/5-signsyour-kids-might-be-growing-up.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7651372290302915961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7651372290302915961'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/5-signsyour-kids-might-be-growing-up.html' title='5 Signs Your Kids Might Be Growing Up Gamers!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-g1i-1c5cVdk/TgbRuR6GSwI/AAAAAAAAAiU/Udd9G8oaD6s/s72-c/photo1.JPG' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-7094905674323237024</id><published>2011-06-23T07:22:00.000-07:00</published><updated>2011-08-10T07:07:20.450-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='girl genius'/><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='ascension'/><category scheme='http://www.blogger.com/atom/ns#' term='lady blackbird'/><category scheme='http://www.blogger.com/atom/ns#' term='warmachine'/><category scheme='http://www.blogger.com/atom/ns#' term='011'/><category scheme='http://www.blogger.com/atom/ns#' term='Iron Kingdoms'/><title type='text'>Playing with Steam!</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;Fine, I'll admit it. I'm a closet steampunk. Which is -not- to say that I have closet full of spiffy custom or DIY quasi-period threads, have a computer with a wicked lacquered wood and brass or go to conventions and speak in my best imitation old-school Queen's English&amp;nbsp; (though I wish I did!). What I mean to say is that I have a fondness for the aesthetic, read steampunk fiction and lurk in steampunk forums. There's some great creativity going on there, and it's worth taking a look at. So, what is it, anyway?&lt;br /&gt;&lt;br /&gt;Steampunk is usually represented as Victorian futurism... that is to say, mostly contemporary people trying to imagine a future that Victorian-era people might have foreseen. Clear as mud? Okay, okay... think of heroes in top hats and/or corsets riding dirigibles, fighting mad scientists with death rays. Or in steam powered exoskeletons. Not all steampunk is necessarily Victorian-based... a lot can take place in a fantasy setting, with the primary steampunkiness coming in technology having the flavor of that era but generations ahead in function and complexity. I'm including a sample reading list at the end for those of you interested in looking at the literary genre.&lt;br /&gt;&lt;br /&gt;Off the page, you'll see steampunk enthusiasts at &lt;a href="http://www.steamcon.org/"&gt;conventions&lt;/a&gt;, making &lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CCgQFjAA&amp;amp;url=http%3A%2F%2Fsteampunkworkshop.com%2F&amp;amp;ei=eOMCTvuEC6XliALV-smFDg&amp;amp;usg=AFQjCNEilf2f94x4zz5kGTzlKVkQ92czRA&amp;amp;sig2=ppmv2rwXZb7hhPUCeMIfNA"&gt;really cool stuff&lt;/a&gt; and/or online in various forums devoted to the subject. Without a doubt, steampunks are the best-dressed geeks around (and I say geek affectionately, as I consider myself one!). It's hard to find a group of people so obsessed about their wardrobe... or their cool toys! A browse through the interwebs will reveal to you a very active bunch of people making amazing case modifications to &lt;a href="http://steampunkworkshop.com/victorian-all-one-pc"&gt;computers&lt;/a&gt;, creating amazing &lt;a href="http://www.steampunkcouture.com/"&gt;clothing&lt;/a&gt;, &lt;a href="http://www.sillof.com/C-Steampunk-SW2.htm"&gt;action figures&lt;/a&gt; and &lt;a href="http://www.sfcrowsnest.com/articles/news/2010/Bring-me-the-weapons-of-a-true-steampunk-14913.php"&gt;mock weaponry&lt;/a&gt;. And &lt;a href="http://www.topatoco.com/merchant.mvc?Screen=PROD&amp;amp;Store_Code=TO&amp;amp;Product_Code=WON-REVOLUTION&amp;amp;Category_Code=WON"&gt;T-shirts&lt;/a&gt;, presumably for when they're not wearing corsets or waistcoats. But, all that aside... what about gaming? &lt;br /&gt;&lt;br /&gt;Quite a few games recently have incorporated steampunk into their theme over the last few years, to varying degrees. I am not going to try to go over all of these; this is not a comprehensive overview. But the ones I'm including here are games that have caught my eye and/or crossed my game table. So here they are... a delightful smattering of ludological diversions that, perchance, you may ask friends to indulge in should they come a-calling!&lt;br /&gt;&lt;br /&gt;The Games&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Girl-Genius-Works-Strategy-Card/dp/B003T7GZV4?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Girl Genius: The Works - Strategy Card Game" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B003T7GZV4&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003T7GZV4" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;a href="http://boardgamegeek.com/boardgame/1463/girl-genius-the-works"&gt;Girl Genius: The Works&lt;/a&gt;: This is a card game based on the &lt;a href="http://www.girlgeniusonline.com/comic.php"&gt;Hugo Award-winning webcomic&lt;/a&gt; and graphic novel series by Phil &amp;amp; Kaja Foglio. I must say that I follow the webcomic faithfully, and if you haven't read it, I recommend starting from the &lt;a href="http://www.girlgeniusonline.com/comic.php?date=20021104"&gt;beginning&lt;/a&gt;. The game has you lay out cards in a gear-like pattern. On your turn, you rotate a card and check to see if any of the symbols match surrounding cards; if it does, you remove the card ("pop" the card) and perform the listed action, for good or ill. Then you add it to your score pile and replace it with a card from your hand. This continues until you hit 100 points. As a game, it's decent. What I like best is the Foglio art of characters from the Girl Genius storyline. &lt;/div&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Fantasy-Flight-Games-SL02-November/dp/1589944348?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Red November" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1589944348&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1589944348" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;a href="http://boardgamegeek.com/boardgame/36946/red-november"&gt;Red November&lt;/a&gt;: The only truly cooperative game on the list, Red November casts the players as the drunken gnomish crew of a submarine that is both falling apart and being pursued by a kraken. I had a good time playing it. What I think is really innovative about the game is how it tracks time. The board is framed with a time counter. The person whose token is farthest back on the time track takes the next turn. You have discretion in how much time you want to spend trying to repair something (or another task); the more time you spend, the higher likelihood you'll be successful. It's great to have as a consideration, and an excellent way to ramp up the tension. Overall, not the best of the cooperative games out there, but very good, very funny and very steampunk. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Rio-Grande-Gamesaround-Alhambra-Expansion/dp/B0014NJQ98?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="New Rio Grande Gamesaround The World In 80 Days Award Winning Alhambra Series The 3rd Expansion" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B0014NJQ98&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0014NJQ98" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;a href="http://boardgamegeek.com/boardgame/12005/around-the-world-in-80-days"&gt;Around the World in 80 Days&lt;/a&gt;: Based on Jules Verne's classic and a Spiel des Jahres nominee, Around the World in 80 Days isn't necessarily the strongest steampunk-themed game, but I feel it belongs here. It's a race against time, and against other players. You collect various types of travel cards and spend them to advance to the next location. It's pretty simple, and it's pretty accessible for non-gamers. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://boardgamegeek.com/boardgame/86003/aether-captains"&gt;Aether Captains&lt;/a&gt;: I've heard positive things about this game but have not yet tried it. It's a solitaire dice game where you are the pilot of a war zeppelin fighting air pirates.&amp;nbsp; I primarily included it because... it's hard to get more steampunk than war zeppelins. Enough said.&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Ascension-Chronicle-of-the-Godslayer/dp/B0040QE5YC?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Ascension Chronicle of the Godslayer" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B0040QE5YC&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0040QE5YC" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;a href="http://boardgamegeek.com/boardgame/69789/ascension-chronicle-of-the-godslayer"&gt;Ascension&lt;/a&gt;: We reviewed this &lt;a href="http://growingupgamers.blogspot.com/2011/02/review-of-ascension-chronicle-of.html"&gt;earlier&lt;/a&gt;, but I wanted to include this as a good example of a fantasy setting that incorporates steampunk. The &lt;a href="http://www.ascensiongame.com/news-archive/item/faction-introduction-the-mechana"&gt;Mechana faction&lt;/a&gt; in this game are all about the clockwork and anachronistic technology. Cards like the Watchmaker's Altar, Rocket Courier X-99 and Reactor Monk are examples. A solid and fast-playing game in the deckbuilding genre, Ascension is a good addition to any game shelf.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-0DLR--hPb_A/TgNAbYC69LI/AAAAAAAAAFc/NKW5EXqLad4/s1600/011game.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" i$="true" src="http://1.bp.blogspot.com/-0DLR--hPb_A/TgNAbYC69LI/AAAAAAAAAFc/NKW5EXqLad4/s200/011game.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://boardgamegeek.com/boardgame/93194/011"&gt;011&lt;/a&gt;: This is one that caught my eye for it's excellent art. The only game that has not yet been released, it is based on a novel and the game itself is a collaboration between game designers and a symphonic metal band called Therion. The BoardGameGeek entry has some card images and I recommend checking them out. They went all out with the steampunk theme, and photography figures heavily into the graphic design. Based on the description, it appears to be "competitive cooperative"- meaning that everyone must work together, but in the end one will win. Castle Panic has a similar mechanic. So... that's all I know about the game. But it's one that I'm very interested in trying. &lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Etherscope-Nigel-Mcclellan/dp/0977073866?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Etherscope" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=0977073866&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0977073866" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;a href="http://rpggeek.com/rpg/2215/etherscope"&gt;Etherscope:&lt;/a&gt; Etherscope is the first roleplaying game on the list. Also a game I haven't played, but I've browsed the books and am fascinated. Based on the d20 Open Game License (OGL), it combines elements of steampunk and cyberpunk. From my readings, it seems to combine the best elements of Shadowrun with the standard tropes of steampunk. I keep meaning to pick up used copies of the core books, but have never got around to it. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.onesevendesign.com/ladyblackbird/)"&gt;Lady Blackbird&lt;/a&gt;: This is an indie RPG module with a light rules system that looks a lot like &lt;a href="http://www.amazon.com/Burning-Wheel-RPG-Revised/dp/B002JB7VS2?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The Burning Wheel&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002JB7VS2" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&amp;nbsp;(I think it is some sort of BW Lite, but I could be wrong). The&amp;nbsp;module seems very flavorful, and has very interesting pregenerated characters. It's a free download, so try it out! This was recommended for inclusion by Joseph Giddings. Thanks, Joseph!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://airshippirates.abneypark.com/"&gt;Airship Pirates&lt;/a&gt;: This is a new&amp;nbsp;RPG that I'm looking forward to trying out. The system it uses is from the Victoriana 2nd Edition (another steampunk RPG I missed!). I know very little of this other than&amp;nbsp;that it is based off the songs of &lt;a href="http://www.abneypark.com/"&gt;Abney Park&lt;/a&gt;. The art that I've seen for this is pretty amazing and I can't wait to locate a copy. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://privateerpress.com/iron-kingdoms"&gt;Iron Kingdoms&lt;/a&gt;: Iron Kingdoms (IK) is actually a setting that spans multiple games by Privateer Press. In my opinion, this setting is one of the best out there. It combines sword-and-sorcery fantasy with steampunk... they call it "full metal fantasy". It's a world where where is fought by steam-powered constructs (warjacks) alongside kinights and riflemen. Here are the games this encompasses:&lt;br /&gt;&lt;br /&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0970697066" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Iron-Kingdoms-Character-Guide-Fantasy/dp/0970697066?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Iron Kingdoms Character Guide: Full Metal Fantasy, Vol. 1" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=0970697066&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;-&lt;a href="http://rpggeek.com/rpgsetting/885/iron-kingdoms"&gt;Iron Kingdoms RPG&lt;/a&gt;: The longest-running game I was dungeon master for was set in the Iron Kingdoms. In addition to having some of the best-written setting material, one of the things I like about it was that it did a great job of incorporating mechanical magic (mechanica) into the setting. Though mechanica items were significantly cheaper than standard magical ones that did the same effect, they were powered by batteries. Well, accumulators... which are magical batteries. New classes for the d20 system included Gun Mages (as awesome as they sound!), Arcane Mechaniks, Bodgers (sort of a junker, sort of roguish) and Fell Callers (a race-specific battle bard). And, later on, warcasters. warcasters are the rock stars of the Iron Kingdoms... mages (mostly) in steam-powered armor leading warjacks and others into battle. An amazing setting, and worth a look. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1933362537" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Warmachine-Prime-Mk2/dp/1933362537?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Warmachine Prime Mk2" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1933362537&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;a href="http://www.amazon.com/Warmachine-Prime-Mk2/dp/1933362537?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1933362537" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/a&gt;-&lt;a href="http://boardgamegeek.com/boardgameexpansion/100964/warmachine-wrath"&gt;Warmachine&lt;/a&gt;: Warmachine (and its sister game, Hordes) is a miniature skirmish game. It pits battlegroups led by warcasters (warlocks for Hordes) against each other. Five factions&amp;nbsp;struggle for control of the Iron Kingdoms. One of the most popular mini games around. I personally own and have painted loads of these minis for my roleplaying game, but do not actually play it. I do, however, own most of the books, and mine these for roleplaying material.&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Privateer-Press-Minature-Game-PIP61001/dp/B002OFNKWO?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Grind Board Game" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B002OFNKWO&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;-&lt;a href="http://boardgamegeek.com/boardgame/34152/grind"&gt;Grind&lt;/a&gt;: Grind is a game based on the Warmachine universe where teams of Warjacks play an arena combat game, trying to score goals with a huge spiked ball. I own it and&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002OFNKWO" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt; keep meaning to play it. Mostly, though, I just got it because the plastic warjack minis are the same scale as Warmachine and it's a cheap way to get new warjacks (Cygnar and Khador factions). &lt;/div&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Privateer-Press-Infernal-Contraption-Sabotage/dp/1933362219?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Infernal Contraption 2 Sabotage!" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1933362219&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;-&lt;a href="http://boardgamegeek.com/boardgame/29456/infernal-contraption"&gt;Infernal Contraption&lt;/a&gt;: Privateer Press a few years back decided to release a line of&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1933362219" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt; games called Bodgers. They all feature gobber (goblin) bodgers and their shenanigans. This one is a race to complete crazy machines by raiding junk piles and connecting them to each other and to appropriate power sources. I wanted to like this one, but beyond theme (and great art!), it's not spectacular. &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hopefully you've found something you'll want to try in that list. I personally find the steampunk genre immensely fascinating, and I'm all about combining that with my favorite hobby! If you want to get into steampunk, or know more about it, here's a reading list and some resources:&lt;br /&gt;&lt;br /&gt;Fiction:&lt;br /&gt;&lt;a href="http://www.amazon.com/Boneshaker-Sci-Fi-Essential-Books/dp/0765318415"&gt;Boneshaker&lt;/a&gt;, Cherie Priest&lt;br /&gt;&lt;a href="http://www.amazon.com/Dreadnought-Cherie-Priest/dp/0765325780"&gt;Dreadnought&lt;/a&gt;, Cherie Priest&lt;br /&gt;&lt;a href="http://www.amazon.com/Peshawar-Lancers-S-M-Stirling/dp/0451458737"&gt;The Peshawar Lancers&lt;/a&gt;, S. M. Sterling&lt;br /&gt;&lt;a href="http://www.amazon.com/Leviathan-Scott-Westerfeld/dp/1416971742"&gt;Leviathan&lt;/a&gt;, Scott Westerfield&lt;br /&gt;&lt;a href="http://www.amazon.com/Horns-Ruin-Tim-Akers/dp/1616142464"&gt;The Horns of Ruin&lt;/a&gt;, Tim Akers&lt;br /&gt;&lt;a href="http://www.amazon.com/Heart-Veridon-Tim-Akers/dp/1844167593"&gt;Heart of Veridon&lt;/a&gt;, Tim Akers&lt;br /&gt;&lt;a href="http://www.amazon.com/Difference-Engine-Spectra-special-editions/dp/055329461X"&gt;The Difference Engine&lt;/a&gt;, William Gibson&lt;br /&gt;&lt;a href="http://www.amazon.com/Alchemy-Stone-Ekaterina-Sedia/dp/1607012154"&gt;The Alchemy of Stone&lt;/a&gt;, Ekaterina Sedia&lt;br /&gt;&lt;a href="http://www.amazon.com/Perdido-Street-Station-China-Mieville/dp/0345459407"&gt;Perdido Street Station&lt;/a&gt;, China Mieville&lt;br /&gt;&lt;br /&gt;Nonfiction:&lt;br /&gt;&lt;a href="http://www.amazon.com/Steampunk-Bible-Illustrated-Scientists-Literature/dp/0810989581"&gt;The Steampunk Bible&lt;/a&gt;, Jeff VanderMeer, S. J. Chambers&lt;br /&gt;&lt;a href="http://www.amazon.com/000-Steampunk-Creations-Neo-Victorian-Fashion/dp/1592536913"&gt;1,000 Steampunk Creations&lt;/a&gt;, Grymm, Barbe Saint John&lt;br /&gt;&lt;br /&gt;Online Communities:&lt;br /&gt;&lt;a href="http://www.thesteampunkempire.com/"&gt;The Steampunk Empire&lt;/a&gt;&amp;nbsp;(I'm coffeeswiller) &lt;br /&gt;&lt;a href="http://anachrotech.livejournal.com/"&gt;The Clockworker's Guild&lt;/a&gt;&lt;br /&gt;&lt;a href="http://brassgoggles.co.uk/forum/"&gt;Brass Goggles&lt;/a&gt;&amp;nbsp;(also coffeeswiller there)&lt;br /&gt;&lt;br /&gt;I hope you enjoyed this! Do you have any experience with the genre, or have any games, books or anything else to share about it? Leave us a comment!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-7094905674323237024?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/7094905674323237024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/playing-with-steam.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7094905674323237024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7094905674323237024'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/playing-with-steam.html' title='Playing with Steam!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-0DLR--hPb_A/TgNAbYC69LI/AAAAAAAAAFc/NKW5EXqLad4/s72-c/011game.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-279069430286220692</id><published>2011-06-16T23:19:00.000-07:00</published><updated>2011-06-21T22:50:49.985-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kids'/><category scheme='http://www.blogger.com/atom/ns#' term='Cheese Touch'/><category scheme='http://www.blogger.com/atom/ns#' term='quick review'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><title type='text'>Bring on the Cheese!</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;em&gt;by Angie&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;﻿﻿ &lt;br /&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;The nice folks over at &lt;a href="http://catalog.pressmantoy.com/"&gt;Pressman&amp;nbsp;Toy&lt;/a&gt; sent us their new game &lt;a href="http://www.amazon.com/Diary-Wimpy-Kid-Cheese-Touch/dp/B0038O6YRI?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Diary of a Wimpy Kid: The&amp;nbsp;Cheese Touch Game&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0038O6YRI" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt; to check out, and I really had no idea what to expect. I’ve looked the Diary of a Wimpy Kid books before and thought they were cute, and have even heard good things about them from my kid friends, but they aren’t something we’ve read… yet. The graphics and style of this game has all the cuteness and fun flavor of the book series, and I’m sure fans will have a lot to identify with. As an outsider to the series, we found the characters and art to be interesting and it definitely piqued our interest in the stories behind them... but you don't need to read the books to enjoy this game. After looking it over for a few minutes I was super excited to give this game a try because it looked like a simple, streamlined, and clever party-style game (Cranium-esq) that is playable by all ages. Sweet! This game did not disappoint. Bottom line is we’ve had a lot of fun playing it, and it’s one that will definitely see a lot of table time in the future.&amp;nbsp;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&lt;/span&gt;&lt;/span&gt;﻿&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-laZogYLlbYA/Tfruf0EVosI/AAAAAAAAAhs/7Z9NAdUIOwM/s1600/ct2.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" i$="true" src="http://3.bp.blogspot.com/-laZogYLlbYA/Tfruf0EVosI/AAAAAAAAAhs/7Z9NAdUIOwM/s320/ct2.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;em&gt;Quirkly style, simple rules&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;﻿﻿﻿﻿&lt;span style="font-family: Calibri;"&gt;The basic game play consists of rolling a die, moving your piece, and drawing a card of the appropriate type based on where you land. The card varieties each offer a different type of challenge, ranging from guessing what other people will answer to acting out requested tasks in a specific way, with some random elements thrown in. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Success on the challenge usually results in moving forward on the board, while failure results in obtaining “the Cheese Touch” (which I think is supposed to be equivalent to “cooties” or something??). First one to the finish line wins, with the kicker that you can’t win if you have the Cheese Touch. The pacing seems just about right, you are usually moving forward pretty quickly, the track isn’t too long, and there are lots of ways for the Cheese Touch to be passed around. The thing I enjoyed best about this game is that it encourages you to get to know each other better through clever questions, without being too complicated, long, or “boring” for young kids. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-b9qh3FBkJyA/Tfrup1I9SRI/AAAAAAAAAhw/zvebPvZUm_g/s1600/ct3.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" i$="true" src="http://2.bp.blogspot.com/-b9qh3FBkJyA/Tfrup1I9SRI/AAAAAAAAAhw/zvebPvZUm_g/s320/ct3.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;em&gt;Random hugs are part of this game! Seriously!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;﻿﻿&lt;span style="font-family: Calibri;"&gt;Our first play through included me, Randy, Katie, and a couple of adult friends that were over visiting. When friends come over Katie often wants to be included in gaming, but finding a game that offers a fun experience for a bunch of adults and one little kid isn’t the easiest thing in the world. Our lovely friends have indulged Katie and played many games of Candyland, Disney Yahtzee, and other kid favorites over the years; but I’ve never seen the adults enjoying themselves as much as we all did playing Cheese Touch. Laughter, good conversation, and full engagement from Katie AND the grownups were hallmarks of this game. Favorite&amp;nbsp;questions involved trying to figure out who Katie would think was the most likely to survive in the wilderness, admitting the longest we'd each gone without a bath,&amp;nbsp;guessing&amp;nbsp;which pet peeve belonged to which grown-up, and&amp;nbsp;trying to act out&amp;nbsp;swimming and eating "incorrectly".&amp;nbsp;&amp;nbsp;We had fun and enjoyed the experience, all while learning a little more about each other. We highly recommend this game for a fun family experience; it’s simple, light-hearted, and offers a solid party game experience in a cute little package. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-kFzV0k4mpPs/TfrvApwDZPI/AAAAAAAAAh0/djCCUI-LuoQ/s1600/ct1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" i$="true" src="http://4.bp.blogspot.com/-kFzV0k4mpPs/TfrvApwDZPI/AAAAAAAAAh0/djCCUI-LuoQ/s320/ct1.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;An insta-hit, loved by Katie and the&amp;nbsp;grown-ups!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-279069430286220692?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/279069430286220692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/bring-on-cheese.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/279069430286220692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/279069430286220692'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/bring-on-cheese.html' title='Bring on the Cheese!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-laZogYLlbYA/Tfruf0EVosI/AAAAAAAAAhs/7Z9NAdUIOwM/s72-c/ct2.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-9156122187413806240</id><published>2011-06-10T01:23:00.000-07:00</published><updated>2011-06-10T01:23:52.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='those pesky humans'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><title type='text'>Those Pesky Humans!</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Those-Pesky-Humans/dp/B003Y5KKGW?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Those Pesky Humans" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B003Y5KKGW&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;span&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003Y5KKGW" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/span&gt;Have at thee, readers! I'm going to start this off by asking, who doesn't have a great memory somewhere of some great wacky dungeon crawl, whether it was &lt;a href="http://boardgamegeek.com/boardgame/17804/dungeons-dragons-basic-game"&gt;Dungeons &amp;amp; Dragons&lt;/a&gt;, &lt;a href="http://boardgamegeek.com/boardgame/699/heroquest"&gt;HeroQuest&lt;/a&gt;, &lt;a href="http://boardgamegeek.com/boardgame/27627/talisman-fourth-edition"&gt;Talisman&lt;/a&gt; or any number of similar themed games? Heck, maybe even &lt;a href="http://boardgamegeek.com/boardgame/1927/munchkin"&gt;Munchkin&lt;/a&gt; on a good night. Well, our offering today is something in that vein. The friendly people over at &lt;a href="http://www.miniongames.com/"&gt;Minion Games&lt;/a&gt; were nice enough to provide us with a review copy of their crazy dungeon crawl game, &lt;a href="http://boardgamegeek.com/boardgame/76442/those-pesky-humans"&gt;Those Pesky Humans!&lt;/a&gt; Here's our thoughts on it.&lt;/div&gt;&lt;br /&gt;As you can gather from the title, it is definitely intended to be light-hearted. It is playable with two to four players, with there being two teams. The first team is the band of adventurers delving through the dungeon, while the second team is the ogre and his minions, whose goal is to eliminate the humans. I'm a big fan of turning standard tropes on their ear and getting a new perspective, and this one does that. The idea that at least one player plays the dungeon denizens is not new (I have not played them, but &lt;a href="http://boardgamegeek.com/boardgame/13285/dungeonville"&gt;Dungeonville&lt;/a&gt; and &lt;a href="http://boardgamegeek.com/boardgame/45315/dungeon-lords"&gt;Dungeon Lords&lt;/a&gt; have similar themes), but it is definitely fun. It's quirky, and has the art to back it up. &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-PXCQn1bTltw/TfHQmzP8TKI/AAAAAAAAAFQ/cUWnGZACk2E/s1600/DSCN2071.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-PXCQn1bTltw/TfHQmzP8TKI/AAAAAAAAAFQ/cUWnGZACk2E/s320/DSCN2071.JPG" t8="true" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Speaking of art... I enjoy this game's art. It's a fun and cartoony style, poking fun at standard fantasy stereotypes. I like it that all the player and monster pieces have front view and rear view art. It would be extremely easy (and cost-cutting) to make both sides of the standing cardboard tokens the same, but I appreciate the extra effort they took to make it a higher-quality game. Style-wise, it's not nearly as over-the-top slapstick like John Kovalic's Munchkin art, but is amusing nonetheless. Anyone who has any experience with the fantasy genre should immediately take to the great illustrations in this game. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qiRkHQxRVME/TfHQwgTBNUI/AAAAAAAAAFU/Ig4D53pFeGM/s1600/DSCN2076.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-qiRkHQxRVME/TfHQwgTBNUI/AAAAAAAAAFU/Ig4D53pFeGM/s200/DSCN2076.JPG" t8="true" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-Dee-4rD6VIg/TfHQ-hhgv_I/AAAAAAAAAFY/6U7z-d2jJQk/s1600/DSCN2080.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-Dee-4rD6VIg/TfHQ-hhgv_I/AAAAAAAAAFY/6U7z-d2jJQk/s200/DSCN2080.JPG" t8="true" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In the components department, this game has a lot of them. As it says on the box, "Over 200 pesky pieces!". The player and monster tokens I mentioned before are cardboard pieces fit into plastic stands. There are also standing door tokens, item and condition tokens, map hexes and card decks for each team, plus smaller ability decks for the adventurers. On the subject of the cards... this is where I need to weigh in and say that the quality of the cards is lacking a bit. The stock used for the cards doesn't shuffle well and shows wear after even minimal use. We tend to not sleeve our game cards as many do, but this one would be a good candidate for sleeving (Magic: The Gathering-sized sleeves should work).&amp;nbsp; Using card sleeves would definitely solve both the shuffling and wear issues, so please consider that. Otherwise, no complaints about the other pieces; everything else is high-quality printing on appropriate stock. &lt;br /&gt;&lt;br /&gt;On to gameplay. Gameplay is pretty straightforward; each character or monster is moved&amp;nbsp; and an action is taken with each every turn. The goal of the humans is to find the three legendary gems and get back out; the goal of the monsters is to defeat all the humans. Combat is pretty simple; each side rolls, add a stat and compares totals. It's a dungeon crawl game, and you'll find the standard fare of monsters, items, traps and interesting room effects. In that sense, it does a &lt;em&gt;far&lt;/em&gt; better job than &lt;a href="http://boardgamegeek.com/boardgame/59946/dungeons-dragons-castle-ravenloft-board-game"&gt;Castle Ravenloft&lt;/a&gt;. It does have a longish play time, and for this type of game I feel it is a little outside what I consider the "&lt;a href="http://growingupgamers.blogspot.com/2011/03/sweet-spot.html"&gt;sweet spot&lt;/a&gt;" in the fun-versus-time spent area in most gaming situations. I'm under the impression, though, that this will be a great one to pull out when some younger cousins come to visit and want to play a mad dungeon romp. &lt;br /&gt;&lt;br /&gt;So that's what we think. There's a lot to like about the game. The theme and art do a great deal for it. Gameplay flows reasonably well. A few years ago, I would have loved this game instead of just liking it. Longer play times like this I usually reserve for either heavier strategy games, or for roleplaying games. I recommend this game for people looking for a crazy D&amp;amp;D-like experience without having to worry about making characters. As I mentioned before, I plan on bringing this to the table when my wife's late teen/early twentysomething cousins roll into town, which is exactly the experience they tend to shoot for. &lt;br /&gt;&lt;br /&gt;I'd like to wrap up with a big "Thank you!" to &lt;a href="http://www.miniongames.com/"&gt;Minion Games&lt;/a&gt; for providing this for us. They have some interesting games available now and on the horizon, so be sure to stop by their website!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-9156122187413806240?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/9156122187413806240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/those-pesky-humans.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/9156122187413806240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/9156122187413806240'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/those-pesky-humans.html' title='Those Pesky Humans!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-PXCQn1bTltw/TfHQmzP8TKI/AAAAAAAAAFQ/cUWnGZACk2E/s72-c/DSCN2071.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-57593537662600051</id><published>2011-06-03T12:40:00.000-07:00</published><updated>2011-06-12T22:29:59.365-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kids'/><category scheme='http://www.blogger.com/atom/ns#' term='Katie'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='younger viewpoint'/><title type='text'>Mastermind!</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;em&gt;by Katie&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;Problem -solving is in this game! Yep. That’s what the game is all about to me. &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.amazon.com/Pressman-Toy-3018-06B-Mastermind/dp/B00000DMBF?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Mastermind" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B00000DMBF&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00000DMBF" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&amp;nbsp;&lt;span style="font-family: Calibri; font-size: large;"&gt;There are two players in &lt;a href="http://www.amazon.com/Pressman-Toy-3018-06B-Mastermind/dp/B00000DMBF?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Mastermind&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00000DMBF" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;, the codemaster and the codebreaker. The codemaster puts out a secret code of colored big pegs. Then the codemaster needs to make sure to keep their code secret and also put out little pegs for the codebreaker so they know some information. The codebreaker tries to figure out the code by guessing the pattern. Like if my mom puts out green-white-purple-orange and she is the codebreaker, I would look at my secret code and see how many pegs she has that are the right color in the right places, and how many are the right color in the wrong place and put out little pegs for that. You have to get them exactly right, in the right place. &lt;/span&gt;&lt;/div&gt;﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-CWFKRD8qTgU/Tek2Lmxw4iI/AAAAAAAAAhk/kYnq2pUuc9A/s1600/katie+breaks+the+code.JPG" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-CWFKRD8qTgU/Tek2Lmxw4iI/AAAAAAAAAhk/kYnq2pUuc9A/s200/katie+breaks+the+code.JPG" t8="true" width="149" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Breaking the code!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;When you are the codemaster you have to be really smart about your code because the other person might guess it in only one turn, so it’s good to be tricky. Also when you are the code breaker you need to use your thinking brain to put together the information you got from all of your other guesses and think-think-think hard to figure out the code. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;When I’m the codemaster I like to trace a line with my finger from each color in the guess to my secret code to make sure I’m putting out the exact right little white and red pegs. I don’t want give the codebreaker the wrong information!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;The strategy is to look at everything all together. My mom calls that logic. I think that means to look back at your previous moves to make sure you don’t just guess the same wrong thing. I’m learning how to use logic to solve the mystery of the code!&lt;/span&gt;&lt;/div&gt;﻿﻿﻿﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-31jSUlLqIyQ/Tek2ZxezxjI/AAAAAAAAAho/noxgXm6D_QY/s1600/katie+jack+mastermind.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-31jSUlLqIyQ/Tek2ZxezxjI/AAAAAAAAAho/noxgXm6D_QY/s200/katie+jack+mastermind.JPG" t8="true" width="149" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Jack sneaks in and moves the pegs &lt;/em&gt;&lt;br /&gt;&lt;em&gt;around for extra challenge!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿﻿﻿ &lt;br /&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;I like this game one hundred and fifty nine! That means I like it like almost infinity. It might even be one of my favorite games in the whole world of games. Totally. It’s different than&lt;a href="http://growingupgamers.blogspot.com/2010/12/my-first-review-settlers-of-catan.html"&gt; my other favorite game&lt;/a&gt;, which is of course Settlers of Catan. I learned to play Mastermind yesterday and if you put all the times I’ve played it so far together I’ve played it about 16 times already! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;I want to say thank you to the nice people at &lt;a href="http://catalog.pressmantoy.com/"&gt;Pressman Toy&lt;/a&gt; for sending us all those games. I hope&amp;nbsp;they are having a happy day like me, because I have new games to play. I hope all you blog readers have lots of happy games to play too. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;Have fun playing games!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-57593537662600051?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/57593537662600051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/mastermind.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/57593537662600051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/57593537662600051'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/mastermind.html' title='Mastermind!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-CWFKRD8qTgU/Tek2Lmxw4iI/AAAAAAAAAhk/kYnq2pUuc9A/s72-c/katie+breaks+the+code.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-6320979062095824579</id><published>2011-06-02T01:18:00.000-07:00</published><updated>2011-06-12T22:33:48.890-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='education'/><category scheme='http://www.blogger.com/atom/ns#' term='learning'/><category scheme='http://www.blogger.com/atom/ns#' term='games research'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='Angie'/><title type='text'>Games Research: Closing the Gap</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;em&gt;by Angie&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;First off, I wanted to say than to everyone for the encouragement, cautionary tales, excitement, networking opportunities, and general interest in my previous post about my education/career/life goals and how it relates to gaming. It’s very exciting to hear from so many enthusiastic folks, and I’ve had the pleasure of sharing some of the literature I’ve been reviewing with others who are looking for academically credible “evidence” that games provide positive benefits. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;I read a lot of articles about games research; I’m absolutely fascinated. I want to know what studies have been done, what the findings were, and what possible implications are considered. I am personally and professionally interested in the connections made and applications found for this type of research. I have been scouring databases and amassing a collection of articles on everything game related, and there is some really important work I’ve dug out. Lately I keep running across a lot of cross-references to a specific study that had some pretty amazing results, so I thought I’d share it with you all! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;i style="mso-bidi-font-style: normal;"&gt;Disclaimer:&lt;/i&gt;&lt;/b&gt;&lt;i style="mso-bidi-font-style: normal;"&gt; &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;This is a blog post providing a quick and simple overview of the article with lots of personal commentary added in and in no way constitutes a scholarly analysis of the content, the study methodology, or the results. For any academic or professional purposes you should read the original article! There’s a handy reference below.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Tell us already!&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;Ok ok, enough rambling. Let’s get to the good part. A couple years back (2008) an article was published entitled “Playing linear numerical board games promotes low-income children’s numerical development”. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;In this journal article, the authors explain that they conducted a two-part experiment involving kids and games then discuss the results. &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;﻿﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Ukyfbvvk3m0/TedE2jXxuJI/AAAAAAAAAhQ/hhMrqQZcASc/s1600/chutesladders.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-Ukyfbvvk3m0/TedE2jXxuJI/AAAAAAAAAhQ/hhMrqQZcASc/s320/chutesladders.gif" t8="true" width="312" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Chutes and Ladders is a well-known example of a&amp;nbsp;"linear &lt;/em&gt;&lt;br /&gt;&lt;em&gt;numerical &lt;/em&gt;&lt;em&gt;game", &lt;/em&gt;&lt;em&gt;although NOT the one used&amp;nbsp;in this experiement.&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿ &lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;The first experiment showed that preschoolers from low-income households were not as proficient at placing numbers in a number line as kids who came from higher income families. This is not particularly surprising, this type of research has been around for a while, and is one of the reasons early intervention programs like Head Start exist. It’s an important issue facing teachers, how do we provide a quality education for all students when some are entering school with far less-developed skills?&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;﻿﻿ &lt;span style="font-family: Calibri;"&gt;The second experiment is where things get interesting. The researchers hypothesized that playing linear numerical &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;board games (a game with a board that has numbered spaces in a line) might help the low-income kids “catch up” to their middle-income peers. The way they tested this was to take two groups of low-income kids and have each group play a game&amp;nbsp;for 4 different 15-minute sessions within a period of 2 weeks. It appears as though a specific game (not commercially available) was designed for this experiement which consisted of a track 10 spaces long, and the kids&amp;nbsp;played by&amp;nbsp;moving a token 1 or 2 spaces&amp;nbsp;based upon the result of a spinner. The control group played a color-based version of the game and the test group played a game where they moved pieces along numbered spaces. Not the most&amp;nbsp;creative or engaging&amp;nbsp;game I could think of... but that's what they used. &lt;/span&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;﻿﻿﻿﻿﻿﻿ &lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Drumroll please...&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;Here’s where it gets exciting, it worked! The kids playing the number game greatly improved their numerical skills from pre- to post- test, while the kids playing the color-based game did not. After ONLY 1 HOUR of total time playing the&amp;nbsp;game the low-income kids in the test group&amp;nbsp;demonstrated the same level of proficiency as the middle-income kids in the first experiment! They were completely "caught up" to their peers just by playing a game 4 times! The possible implications here are vast; we’re looking at an inexpensive, simple, and highly efficient way to reduce the gap in early numerical understanding in preschoolers. This is a potentially invaluable and very basic intervention that could be widely adopted. &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;To be fair, this study is somewhat limited in scope. The control was a color-based board game and not some other number learning activity, which makes me wonder if the same results would be seen had the students spent the&amp;nbsp;four 15-minute sessions doing another number related activity? Flash cards? Numbered manipulatives? Is the board game the &lt;i style="mso-bidi-font-style: normal;"&gt;most &lt;/i&gt;effective way to achieve these results?&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jN1zqE9OJZw/TedG1g2y6nI/AAAAAAAAAhY/rwVN3Ogom14/s1600/calendar.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-jN1zqE9OJZw/TedG1g2y6nI/AAAAAAAAAhY/rwVN3Ogom14/s320/calendar.JPG" t8="true" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;I can't help but wonder, would simple calendar activities or other &lt;/em&gt;&lt;br /&gt;&lt;em&gt;number-based interventions provide the same results?&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Calibri;"&gt;I personally believe that there is a level of engagement present in gaming that is hard to replicate in other learning activities, and I choose to be excited about this study despite my as-of-yet unanswered questions. I am motivated by this type of research, and can’t wait to see what follows: how these results will be built upon or implemented and what other possibilities games possess for helping people learn while having fun. I’m eager to find out what other&amp;nbsp;ways games can be used to solve some of the problems in our educational system, and how they can be implemented in a way that promotes engagement, enjoyment, and achievement.&lt;/span&gt;﻿﻿﻿&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;﻿﻿﻿﻿&lt;span style="font-family: Calibri;"&gt;So, to sum up... it looks like maybe&amp;nbsp;all we need to do to close the achievement gap is get kids playing more&amp;nbsp;games! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Reference:&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Siegler, R. S., &amp;amp; Ramani, G. B. (2008). Playing linear numerical board games promotes low-income children's numerical development. &lt;i&gt;Developmental Science&lt;/i&gt;, 11(5), 655-661. doi:10.1111/j.1467-7687.2008.00714.x&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-6320979062095824579?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/6320979062095824579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/games-research-closing-gap.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6320979062095824579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/6320979062095824579'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/06/games-research-closing-gap.html' title='Games Research: Closing the Gap'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Ukyfbvvk3m0/TedE2jXxuJI/AAAAAAAAAhQ/hhMrqQZcASc/s72-c/chutesladders.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-4901215101495672498</id><published>2011-05-30T14:36:00.000-07:00</published><updated>2011-05-30T14:36:40.915-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='north star games'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='say anything family'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='Angie'/><title type='text'>Say Anything Family!</title><content type='html'>&lt;span&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B004JO0K1C" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/span&gt;&lt;span style="font-family: Calibri;"&gt; &lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;em&gt;by Angie&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;A little while back, the kind folks over at &lt;a href="http://www.northstargames.com/North_Star_Games/Home.html"&gt;Northstar Games&lt;/a&gt; sponsored our very first contest by sending a copy of &lt;span&gt;&lt;a href="http://www.amazon.com/SAY-ANYTHING-Game-Family-Edition/dp/B004JO0K1C?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Say Anything Family &lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B004JO0K1C" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;/span&gt;to one of our lucky blog readers, and as a bonus they sent one to us too! We had high hopes for Say Anything Family because as some of you may remember&amp;nbsp;&lt;a href="http://growingupgamers.blogspot.com/2011/01/review-wits-wagers-family.html"&gt;we absolutely LOVED Wits and Wagers Family&lt;/a&gt;. Let me tell you up front that this game did not disappoint, it is one of the funnest family party games I’ve ever played.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://www.amazon.com/SAY-ANYTHING-Game-Family-Edition/dp/B004JO0K1C?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="SAY ANYTHING Game: Family Edition" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=B004JO0K1C&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;It’s Really That Simple&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;The game is easy to learn and explain. One person draws a card and selects a question from it to read out loud. Everyone else writes down an answer that they think the reader will think is the best answer. All of the answers are played face up, and the reader secretly selects the one they like best. The other players now try to guess which one the reader picked. Players score points for writing the winning answer, voting on the winning answer, and the reader gets points for people guessing right. It kind of reminds me of a cross between Apples to Apples (the playing and picking answers), Wits and Wagers Family (the betting aspect), and any one of a number of party games that rewards you for knowing the other players well or provides an opportunity to get to know each other better. While that may sound like a bit of a mash-up, it plays very smooth and really hit the sweet spot for us.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Looking Under the Hood&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;This game is about the experience, but here’s a few quick thoughts about the rules/components/etc. I appreciate that this game is easy to teach, and that you really can just jump right in and play. No one seems to have any questions, it’s nice when the rules just blend into the background and the focus is on fun. I really like that each card has three possible questions and the reader gets to choose which one to pick. Aside from increasing replayability, this is an opportunity to direct the game a bit, avoid something you don’t want to talk about, or explore what the other players might think you think on a fun topic. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;This is the type of game you could really play for any length of time, but the scoring system seems to have the game play out for just the right amount of time. I did miss the meeples though! We love betting with the meeples in Wits &amp;amp; Wagers Family, and with the art of the game showing meeple images I found myself looking through the box a couple times to try to find them. There are tokens that are used instead, but I like the meeples better and wish they had been included in this game as well. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Say What?&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;Wits and Wagers Family was a big hit with my extended family over the holidays, so I was really excited to give Say Anything Family a try at a recent family get together. I was able to easily convince &lt;a href="http://growingupgamers.blogspot.com/2010/12/4th-generation.html"&gt;my mom and grandma&lt;/a&gt;, my aunt Judy, and &lt;a href="http://growingupgamers.blogspot.com/2011/01/our-first-guest-uncle-rob.html"&gt;my uncle Rob&lt;/a&gt; to give it a try. This game had us laughing, groaning, telling stories, and having fun together right from the get go. We were grossed out by the idea of kissing a urinal, imagining what the best part of being a dog is, pondering how lottery winnings would be spent, discussing who would be the most fun to have dinner with (Gene Simmons in full costume?!!?), and laughing about what the weirdest family secret might be. We kept a causal pace throughout the game, with lots of conversation and smiles. It really was an amazing experience, and I’m looking forward to many more plays. It was a big hit, and we ended up with a phenomenal 12 thumbs up, everyone loved it! &lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--jKVWbm2u08/TeQLthn6wiI/AAAAAAAAAhM/1A7UBem1L4U/s1600/12+thumbs.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" src="http://4.bp.blogspot.com/--jKVWbm2u08/TeQLthn6wiI/AAAAAAAAAhM/1A7UBem1L4U/s320/12+thumbs.JPG" t8="true" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;Good ol' family fun!&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;strong&gt;Up Next…&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri;"&gt;We’re going to try to play this game with Katie soon. Reading is the biggest barrier here, but I think it will be possible to help her through it, or to have her team up with a grown-up reading buddy. I’m sure her ideas will amuse and delight everyone playing, kids say the most interesting things! &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-4901215101495672498?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/4901215101495672498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/say-anything-family.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4901215101495672498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4901215101495672498'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/say-anything-family.html' title='Say Anything Family!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/--jKVWbm2u08/TeQLthn6wiI/AAAAAAAAAhM/1A7UBem1L4U/s72-c/12+thumbs.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-4900231822325576592</id><published>2011-05-22T21:57:00.000-07:00</published><updated>2011-05-22T23:49:28.252-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kids'/><category scheme='http://www.blogger.com/atom/ns#' term='teaching'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><title type='text'>Reasons To Play Board Games With Your Kids</title><content type='html'>&lt;strong&gt;by Randy&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I am a gamer. I have played games most of my life, and all of my adult life. most of my gaming time is spent on board games, but I also play roleplaying games, card games and the occasional video game. It's an excellent hobby and has made me many friends, including my wife. It has and continues to enrich my life in many ways; one of those ways is by sharing the hobby with my children. I'll tell you why.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Developmental&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;It's a proven fact that &lt;a href="http://thesituationist.wordpress.com/2008/12/03/rich-brains-poor-brains/"&gt;kids who play games are smarter&lt;/a&gt;; see the research. I definitely want my kids to have every developmental advantage and I fully believe that the type of reasoning that is necessary to play games will lead to creative and analytical ways of interacting with the world. Being able to weigh choices in the controlled environment of a game will help acquire the skills they need to succeed: resource management, weighing long term vs. short term investment, anticipating the actions of others. Exposure to these concepts early on will help them develop a more integrated and multi-faceted view of the world, be better problem solvers and and better at &lt;br /&gt;thinking ahead.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Q12AOd4_1Fk/TdneOQFECKI/AAAAAAAAAFE/MxeqGz4Iz8o/s1600/katie_daddy_bship.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" j8="true" src="http://1.bp.blogspot.com/-Q12AOd4_1Fk/TdneOQFECKI/AAAAAAAAAFE/MxeqGz4Iz8o/s320/katie_daddy_bship.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Social Benefits&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;In an age where communication is increasingly less face-to-face, it is more and more necessary for kids to learn social skills; board games are a great teaching tool. Not only are you sitting around a table with fellow players, you are in &lt;em&gt;conflict&lt;/em&gt; with them in a standard game, or &lt;em&gt;on a team&lt;/em&gt; with them in a cooperative game. It creates a slightly more complex and nuanced interaction with the people participating. This is a great teaching opportunity for concepts such as teamwork, civility, and the idea of being a good winner or loser. These are social skills that my children need, and will serve them well in their lives.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Family Bonding&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Families need to do things together to be healthy; it's the basic premise of the much-used "Families who X together stay together" (replacing X with whatever activity supports your opinion). There's a reason people say that; families who bond by pursuing a pastime together tend to have more cohesion, and more common ground. Games are a great way to interact with children. For those of you familiar with the banking model of positive behavior support, games a great way to make "deposits" in the bank of trust for the parents ("withdrawals" happen when applying discipline). &lt;br /&gt;It's not hard to find articles on the benefits of playing games with your kids, if you look. And it beats the heck out of watching TV!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IynCoV25Tko/Tdndz97JjSI/AAAAAAAAAE8/db5B233TvqE/s1600/katie_angie_jack_DS_small.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" j8="true" src="http://1.bp.blogspot.com/-IynCoV25Tko/Tdndz97JjSI/AAAAAAAAAE8/db5B233TvqE/s320/katie_angie_jack_DS_small.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Exploratoration&lt;/strong&gt;&lt;br /&gt;Young minds need to explore and discover; their mids are little superprocessors cataloguing and interpreting what they interact with and their experiences. A game offers a lot of tactile experiences. Want to see some exploration? Open a game box and put it in front of a toddler and let her sift through (making sure to be aware of potential choking hazards). There are all sorts of amazing, brightly colored and odd-shaped bits... possibly a board... and other things. Watching a little person look over each of the things, play with them and make up ways to have them interact with each other is fascinating. Exploration is great. As an older kid, actually playing the game (as opposed to &lt;em&gt;with&lt;/em&gt; it), other means of exploration present themselves. Games offer contained little worlds to try different thing... a controlled environemnt where it is okay to fail without consequences. Being able to explore opportunities and not worry about the consequences of failure is one of the greatest parts of playing games, and cannot be understated. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Creativity&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Kids are creative creatures, and love making art and participating in imaginative play. Games have varied and creative themes, and gaming with you kids may just add a little fuel to their creative fires. For instance, after playing a game about horse racing, my daughter was inspired to draw a picture of a horse, and when I told her I was designing a game, she jumped in with a load of suggestions of her own. Additionally, I have seen my kids engage in imaginative play where they use words and concepts picked up from games. I personally believe that creativity is something to be nurtured and helped to blossom, and games are a great starting point for other forms of creativity. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Vocabulary&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The acquisition of vocabulary in children is a big determiner of academic performance later in life. Games are excellent in that they often teach vocabulary indirectly in a fun way, and in a context where you learn related concepts. A game about exploration may teach words about exploring, expeditions and idols, and a game about trains may talk about goods, passengers and connections. And they learn about it in an active way, where they are relating it to actions that they take in the game. The &lt;a href="http://www.ipoddess.com/iPoddess/Resources/Entries/2008/10/23_The_Very_Best_of_iPod_and_Podcasting"&gt;research&lt;/a&gt; I've seen talks about quantity and quality of words a child hears in their early years, and playing games and discussing the concepts in games can certainly give them a boost. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;It's Cheap! &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Gaming can be a very cheap hobby, depending on how you go about it. A typical game costs about the price of taking the family to the movies, maybe even getting refreshments as well. A movie is over in a couple hours, but a game can be played over and over again. I cannot tell you how many times I've played my copies of Settlers of Catan or Attika; I can tell you that I have had so many hours of fun playing those games with family and friends that it's hard not to smile when thinking of playing them. It's true that you can go &lt;a href="http://growingupgamers.blogspot.com/2011/01/game-shelves.html"&gt;overboard and spend loads on games&lt;/a&gt;, but you do not have to. A handful of good games, purchased after reading reviews and possibly trying at the game store or with friends, is all you need. And if you really want to game on the cheap, keeping an eye on thrift store game shelves can turn up some gems at a small fraction of the price. I encourage supporting your lolcal game store, though, but other options exist. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;They inspire *my* creativity!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ever heard someone say, "Kids say the darnedest things"? Well, they do. They interpret the world through fewer filters than we adults and often come up with brilliant insights. Pay attention! Write stuff down, if you need to. I often find myself thinking about what one of my kids has said to me. And the better the input, the better the output. Show them a game about elves and dragons, they'll name them and talk about their mommies. Show them a game about aliens conquering worlds, they talk about making friends with them. Seriously... listen to them; you'll be surprised at what you hear.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-idg2BXT08_U/TdneGXOP8bI/AAAAAAAAAFA/SD2kDIjcNp0/s1600/jack_transamerica_randy.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" j8="true" src="http://3.bp.blogspot.com/-idg2BXT08_U/TdneGXOP8bI/AAAAAAAAAFA/SD2kDIjcNp0/s320/jack_transamerica_randy.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Abstract Thought&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Games, even non-abstract ones, usually have you manipulate things that represent other things. Little black cylinders can represent oil drums, cubes can be influence and some things may not actually represent anything, like the stones in a Mancala game (before that one comes back to bite me, I'll just say that if they represent something, I don't know!). The concept that something can represent something else is a big cognitive leap, and games help introduce and reinforce this concept.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Lifelong Hobby&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;Gaming is a great hobby. It's an excellent pastime to share with your kids, and may even play a significant role in their life; it has in mine. Some of my best friends I have met through gaming, including my wife. Sharing something like that will mean that no matter what, you'll have something fun to share. And they'll likely pass it on to their kids. It's a great gift to give. And further, you may just end up with a new best gaming buddy, or that one extra person that you need to play your newest game!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Convinced? Check out what my wife Angie has to say about &lt;a href="http://growingupgamers.blogspot.com/2011/01/teaching-games-to-kids.html"&gt;getting started gaming&lt;/a&gt; with your little ones for some practical advice about introducing kids to our favorite hobby.&lt;/em&gt; &lt;em&gt;And leave us a comment, we love to hear from you!&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-4900231822325576592?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/4900231822325576592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/reasons-to-play-board-games-with-your.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4900231822325576592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/4900231822325576592'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/reasons-to-play-board-games-with-your.html' title='Reasons To Play Board Games With Your Kids'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Q12AOd4_1Fk/TdneOQFECKI/AAAAAAAAAFE/MxeqGz4Iz8o/s72-c/katie_daddy_bship.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-7177708181039845638</id><published>2011-05-16T07:41:00.000-07:00</published><updated>2011-06-12T22:44:35.676-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='Randy'/><category scheme='http://www.blogger.com/atom/ns#' term='Katie'/><category scheme='http://www.blogger.com/atom/ns#' term='Perfect Stride'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='younger viewpoint'/><title type='text'>Perfect Stride</title><content type='html'>&lt;strong&gt;by Randy&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Hello! We have another review for you today. The wonderful people at &lt;a href="http://funleaguegames.com/"&gt;Funleague Games&lt;/a&gt; provided a review copy of &lt;a href="http://boardgamegeek.com/boardgame/76438/perfect-stride"&gt;Perfect Stride&lt;/a&gt;, a game about horse riding. It's a very thematic game that Angie, Katie and I tried out; here's what we thought.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ybNrNU-n54o/TdC29MzqPBI/AAAAAAAAAEs/TH7sbDoZMkI/s1600/PF_cover.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" j8="true" src="http://4.bp.blogspot.com/-ybNrNU-n54o/TdC29MzqPBI/AAAAAAAAAEs/TH7sbDoZMkI/s320/PF_cover.JPG" width="209" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;A Horse Game!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;This is a game about horses. I wasn't sure&amp;nbsp;I could get into a game about horses, but I was happily surprised. Players assume the roles of riders who are racing to complete the most jumps and stay in the lead. The theme might not appeal to some, but this game does a great job of bringing the theme to the forefront in look and feel. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pretty Game&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The first thing that you'll notice about this game is the art; it's a beautiful game. Every card has unique art, with no duplications (save for a few cards with multiple copies). The full-color paintings really bring the theme to life. A rough count tells me that there are around a hundred unique illustrations on cards alone, not counting the box and rulebook art; there aren't many games that can boast this much art of this quality. Additionally, we found oursleves taking the time to stop and read the flavortext on each card; Katie in particular enjoyed that. Katie was even inspired to draw her own idea for a card for the game, and she rarely does that. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game play&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are two versions of play for Perfect Stride: the basic game and the full game. Angie and I played the full game first to get a feel for the rules, and then started off with the basic game with Katie. After playing through the basic game, we talked with her about the other cool cards in the game and she decided she wanted to try those out, so from that point we were playing something in between the two. &lt;br /&gt;&lt;br /&gt;Both versions have riders competing to go through a course of jumps. Every horse will have a kind of jump they're good at, and each jump has a Difficulty. You need to have enough Effort to meet the Difficulty, and you get this from skill cards. Each horse that makes the jump gets a ribbon (this game's victory points), and moves to the next jump. Pretty straightforward and simple.&lt;br /&gt;&lt;br /&gt;The advanced version is far more interesting and strategic. More of a racing element is present, and being in the lead will earn you more points. There are also events that happen at every jump, which can change the difficulty for better or worse. There are also power-ups for horses called Horse care cards.&amp;nbsp; What I found to be very interesting is that the advanced game has a bid mechanic&amp;nbsp; for determining who's in the lead. Everyone starts with four cards representing speeds (Walk, Trot, Canter, Gallop) and a draw value for cards that decreases the faster you go. I found that this in particular was a great element for bringing the racing element to life. &lt;br /&gt;&lt;br /&gt;Just one more note about the game play: the minimum age on the box. I really feel that the designers have assigned too high of a minimum age by saying it is for thirteen years and older, and think they should consider altering that on later printings. I don't think any of the concepts present are that difficult. I think that about ten years old would be a good minimum age for the advanced game, and eight for the basic. The basic game does require reading and basic math, and that is why I wouldn't recommend that too much younger. Our five year old daughter Katie loved it, but needed help with the reading (and just a little with the math). I'm worried that some parents who would otherwise pick it up for their children may skip it due to that, which is unfortunate, since it is a wonderful game. &lt;br /&gt;﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-S38cOLc6CI4/TdC3IyJaVDI/AAAAAAAAAEw/erhpamx4afs/s1600/pstride_katie.JPG" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" j8="true" src="http://1.bp.blogspot.com/-S38cOLc6CI4/TdC3IyJaVDI/AAAAAAAAAEw/erhpamx4afs/s320/pstride_katie.JPG" width="247" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Katie's idea for a Horse Care card!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;strong&gt;﻿Katie shares her thoughts on the game:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;What did you think of the game?&lt;/em&gt;&lt;br /&gt;It was awesome! I like horses.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;What was your least favorite part&lt;strong&gt;?&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;Nothing!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Can you tell us more?&lt;/em&gt;&lt;br /&gt;The cards are great. They can get you past jumps. Sometimes they are jumps and can get you ribbons. I think the person that did the art made great pictures and details. I want to play again with the horse care cards and event cards. Speaking of playing again, let's play right now! &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Finish Line&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There you have it! We liked this game quite a bit, especially Katie. There's a fair amount of randomness in the skill cards, moreso than in most games we play, but that is actually good for a family game in that it levels the playing field a bit. Honestly, we were surprised at how much we like the game. Though&amp;nbsp;I don't imagine it will be one that Angie and I necessarily clamor to grab off the shelf, we were quite happy to see Katie so engaged in the theme; I get the impression it will be a game that she will want to play again soon. And here I thought we were going to skip the "Daddy, can I have a pony? Please?" stage!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-7177708181039845638?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/7177708181039845638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/perfect-stride.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7177708181039845638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/7177708181039845638'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/perfect-stride.html' title='Perfect Stride'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ybNrNU-n54o/TdC29MzqPBI/AAAAAAAAAEs/TH7sbDoZMkI/s72-c/PF_cover.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-3419821915921926142</id><published>2011-05-08T19:54:00.000-07:00</published><updated>2011-05-08T19:54:29.465-07:00</updated><title type='text'>Worlds Collide: How I'm Turning My Love of Games into a Career!</title><content type='html'>&lt;em&gt;&lt;span style="font-size: large;"&gt;by Angie&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;I love games. I really really do. I love learning new games, playing them, reading about games... and I'm especially interested in how playing games can improve our lives. So much so that&amp;nbsp;I've decided that what I want to do&amp;nbsp;is research and design structured around the&amp;nbsp;use of games in education.&amp;nbsp;I've recently began a new branch in my career path as a doctoral&amp;nbsp;student.&amp;nbsp;Today I've decided to share an excerpt&amp;nbsp;from my "Letter of Intent" that I wrote as part of my doctoral admissions process. This is a peek into my&amp;nbsp;motivations and goals for the future, and explains the basic premise I&amp;nbsp;am basing my dissertation&amp;nbsp;research on:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;em&gt;Looking forward into the future of education, I am excited about the possibilities. I imagine a classroom in which students are engaged, motivated, and academically successful regardless of background. I believe that this is an achievable vision, and I think that what students need to accomplish this is to play more games. Research studies are consistently showing the intellectual and social benefits of gaming, and demonstrating how games can help us learn to become motivated problem-solvers and creative thinkers. Games research has shown that games can help close the achievement gap, promote engagement in academic material, motivate students to stay in school, and enhance social and intellectual skill development. &lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;em&gt;During my Masters of Education program, I took a class entitled Action Research. Throughout this course, we were challenged to think about problem solving through research and taught how a methodological approach to answering important questions in education practice could result in improved classroom results. As I learned about this approach, I began to consider what question I would most want to answer. My conclusion was that my question was bigger than a single classroom. What I want to know is how can a teacher, who is excited about the possibilities a games-based learning approach can offer, implement games into the classroom in a way that will help enhance learning and increase student outcomes?&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;In other words, how can we implement games-based learning as a core curriculum component? How can I work towards contributing to this vision of the future? It’s not like a “good idea” is enough; I need evidence based best practices to back up my ideas, and a solid understanding of both curriculum theory and leadership techniques for implementing positive institutional change. I decided to pursue a doctoral degree in Educational Leadership and Curriculum/Instruction, with hopes of diving into and becoming a part of the research I am so excited about. I intend to devote my energy and attention to researching, developing, implementing, and sharing solutions to this challenge.&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-nezuBfILv9A/TR6WPPzkirI/AAAAAAAAAdc/L0mjoWn1V8I/s1600/ny1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" j8="true" src="http://3.bp.blogspot.com/-nezuBfILv9A/TR6WPPzkirI/AAAAAAAAAdc/L0mjoWn1V8I/s320/ny1.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;The teacher in me is&amp;nbsp;elated about the educational&amp;nbsp;possibilities and the gamer in me is stoked&amp;nbsp;for another excuse to play more games. Win-win!&amp;nbsp;I'm planning to occassionally post about my progress, interesting artciles I come across, and new ideas relating to using games in education,&amp;nbsp;so I wanted to start of explaining where I'm coming from and what I'm hoping to accomplish. As always, feel free to leave comments, ask questions, or chime in with your thoughts!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-3419821915921926142?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/3419821915921926142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/worlds-collide-how-im-turning-my-love.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3419821915921926142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3419821915921926142'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/worlds-collide-how-im-turning-my-love.html' title='Worlds Collide: How I&apos;m Turning My Love of Games into a Career!'/><author><name>Angie</name><uri>http://www.blogger.com/profile/14526884317434688632</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_oN64LjcMZPw/TRmt7fMq1TI/AAAAAAAAAc0/l0lk5DBVEqE/S220/IMG_1375.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-nezuBfILv9A/TR6WPPzkirI/AAAAAAAAAdc/L0mjoWn1V8I/s72-c/ny1.JPG' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-1185721941279167766</id><published>2011-05-06T06:37:00.000-07:00</published><updated>2011-05-06T06:38:01.143-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='That&apos;s How I Role'/><category scheme='http://www.blogger.com/atom/ns#' term='pathfinder'/><title type='text'>That's How I Role: My Zen Archer Monk!</title><content type='html'>&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1601251505" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;by Randy &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Introducing That's How I Role, a new category of posts. Whenever we post&amp;nbsp;our own content&amp;nbsp;about a classic pen-and-paper roleplaying game that we're playing in, excluding reviews or general discussion, we'll add that label. &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1601251505" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Pathfinder-Roleplaying-Game-Core-Rulebook/dp/1601251505?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Pathfinder Roleplaying Game: Core Rulebook" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1601251505&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;Hello! Any roleplayers out there? I hope so. Roleplaying games (RPGs) haven't received a lot of wordcount on our blog so far, and, since it's my favorite type of gaming, I think it's time to correct that. Today, I'm going to discuss a character I play in a new Pathfinder campaign.&amp;nbsp;For those unfamiliar, the Pathfinder RPG is an overhaul of the Dungeons &amp;amp; Dragons version 3.5 rules. If you want to check the rules out, they're available for free &lt;a href="http://paizo.com/pathfinderRPG/prd/"&gt;here&lt;/a&gt;; it's an open source system. A spiffy thing about this new campaign is that it was spawned by a discussion on this blog... and I think that's pretty awesome. &lt;br /&gt;&lt;br /&gt;I often get excited when new character making options present themselves. A while back, I picked up the &lt;a href="http://growingupgamers.blogspot.com/2011/01/review-pathfinder-advanced-players.html"&gt;Pathfinder Advanced Player's Guide&lt;/a&gt;, a supplement that added options for players, including new classes and further options for existing ones. Some of these caught my eye; specifically, the new &lt;a href="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/inquisitor.html"&gt;Inquisitor &lt;/a&gt;class and the &lt;a href="http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/monk.html"&gt;Zen Archer&lt;/a&gt; archetype for the Monk class. &lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Seriously, a Monk?!?!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;The Zen Archer archetype made me want to play a Monk; I can't really say I had ever wanted to before. Seriously. The core class, though made very interesting in its Pathfinder version, was a very specific type of character. It's a great set of abilities, but the Asian-themed flavor seems out of place in what is typically a quasi-medieval fantasy. The Zen Archer swaps out a lot of the &lt;a href="http://en.wikipedia.org/wiki/Wuxia"&gt;Wuxia&lt;/a&gt;-style abilities for archery abilities. I'm not going to detail all the abilities ad nauseum, but the classic Flurry of Blows for this variant is only for attacks with the bow, and at third level they may use the Wisdom modifier instead of Dexterity for bow attacks. Very interesting! A good base for my character. &lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;strong&gt;Nobody expects the Inquisition!&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Pathfinder-Roleplaying-Game-Advanced-Players/dp/1601252463?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img alt="Pathfinder Roleplaying Game: Advanced Player's Guide" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1601252463&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;A new full twenty-level class from the same book, the Inquisitor, also offers some great options. The theme of the class is a divine huntsperson who seeks out enemies of the faith. It offers medium combat abilities, a secondary spell progression and a set of abilities called Judgements. A judgement can be pronounced in a battle upon one's enemies, and gives a bonus of some sort (bonus to attack, bonus to damage, increased ability penetrate spell resistance, healing, some others). Additionally, they also get a geat sprinkling of other fun abilities. An excellent class on its own, but I'm using this as a secondary class to "dip into" to snag some interesting abilities that complement my character idea.&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;A question of race...&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;For a race, the answer was simple: an &lt;a href="http://paizo.com/pathfinderRPG/prd/races.html"&gt;elf&lt;/a&gt;. Elves are archers, right? Looking at it, it seemed pretty simple. A closer look at the Zen Archer Monk, though, makes it clear that WIsdom is a very important ability score, and elves do not grant a boost to that. Oddly enoughh, a dwarf would be better. Humans are always tempting, as well as both the half-elf and half-orc, since any of those three would allow a boost to Wisdom as well. My concept fits an elf better, though. So that's what I chose. When I think of the portrayal of Legolas in the Lord of the Rings movies, I kind of see this character being that kind of archer (well, later!). So elf it is!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Introducing... Hallyr!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://www.amazon.com/Pathfinder-Campaign-Setting-World-Guide/dp/1601252692?ie=UTF8&amp;amp;tag=ahickman&amp;amp;link_code=bil&amp;amp;camp=213689&amp;amp;creative=392969" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img alt="Pathfinder Campaign Setting World Guide: The Inner Sea (Revised Edition)" src="http://ws.amazon.com/widgets/q?MarketPlace=US&amp;amp;ServiceVersion=20070822&amp;amp;ID=AsinImage&amp;amp;WS=1&amp;amp;Format=_SL160_&amp;amp;ASIN=1601252692&amp;amp;tag=ahickman" /&gt;&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=ahickman&amp;amp;l=bil&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1601252692" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0px; padding-bottom: 0px !important; padding-left: 0px !important; padding-right: 0px !important; padding-top: 0px !important;" width="1" /&gt;The campaign, set in the default Pathfinder world of Golarion, &amp;nbsp;this character is in had a quirky twist to start it off: all the player characters had been turned to stone prior to the start. So I felt a little creative license with that to create a character who had lasted walked the earth over a thousand years before. The scion of a noble house, his family believed him to be the reincarnation of the warrior who founded the house. As such, he was trained to be a warrior and was quickly given command of troops when a Gnoll uprising happened. His lack of experience resulted in being ambushed and losing his whole command and left for dead, he was found and healed by a wandering priest of Sarenrae. Ashamed, he decided not to return to his homeland. All he has to remind him of his past life is his bow Malachiel, said to be created by the founder of his house (and named after him), and his sword. He lived among (mostly) humans for the next several decades, living the life of a traveling scholar... until he encountered a medusa some 1400 years ago. That is the story of Hallyr Narcissar... Currently, he has thrown in his lot with some others who had met similar fates and were awakened with him. &lt;/div&gt;&lt;br /&gt;At the time I am writing this,&amp;nbsp;Hallyr has just gotten to level three. He has two levels of Monk and one of Inquisitor. A first level version of him can be found &lt;a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/advice/opinionsOnZenArcherMonkCharacter"&gt;here&lt;/a&gt;. I'll skip a stat block unless explicitly asked, but that's the current character I'm playing. That's how I role! :) Anyone else playing something they're excited about? Or want to? Who knows, another discussion here on GUG could spark up a gaming group for someone else... and we love to see your comments, anyway!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-1185721941279167766?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/1185721941279167766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/thats-how-i-role-my-zen-archer-monk.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1185721941279167766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/1185721941279167766'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/thats-how-i-role-my-zen-archer-monk.html' title='That&apos;s How I Role: My Zen Archer Monk!'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-3928080600496458909</id><published>2011-05-03T23:04:00.000-07:00</published><updated>2011-05-04T07:20:59.310-07:00</updated><title type='text'>Why I Game</title><content type='html'>by Randy&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-O-YsLpL4ib4/TcD0Qq-XptI/AAAAAAAAAEQ/vT0C3mmgpfc/s1600/transamerica.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" j8="true" src="http://1.bp.blogspot.com/-O-YsLpL4ib4/TcD0Qq-XptI/AAAAAAAAAEQ/vT0C3mmgpfc/s320/transamerica.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Katie and I playing TransAmerica&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Hi, everyone! I was thinking that today I should diverge a little from recent content, which has been more heavily focused on reviews, and tell you a little about myself. Specifically, I want to tell you why I game. If you've followed the blog at all, you'll have a general idea of what my family likes to play, so I'm going to throw out another angle. Here's what motivates me to sit down at the table and get my game on.&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fun&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;That's an easy one, right? Of course I do it because it's fun. It almost goes without saying. People play games... because they are fun. I am no different in that regard, though my uses and gratifications may not be exactly the same as another person. In board games, I like to execute interesting strategies. In roleplaying games, I like make interesting characters and see their stories unfold when put in interesting situations. These things are fun to me. It's also fun to see other people do these things, too. Winning is fun, too, but honestly, I'd rather lose by a small margin than win by a huge one. Why? Because that usually is not fun, even for good sports. And I have the most fun when others are having fun, too. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mental Exercise&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-A4gSu9hQS0g/TcD1FKGlBkI/AAAAAAAAAEU/_tQI4UuUCj8/s1600/ToyCamera.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" j8="true" src="http://1.bp.blogspot.com/-A4gSu9hQS0g/TcD1FKGlBkI/AAAAAAAAAEU/_tQI4UuUCj8/s200/ToyCamera.jpg" width="150" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Pondering Agricola...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Some games, particularly strategy board games, are a kind of mental calisthenics. Just think about it: you are introduced to a closed system that has its own unique rules. You have some finite amount of resources (which could be time or moves), most likely roughly equal to your opponents. With these, you are tasked to employ a strategy better than your opponents, possibly having to employ tactics against them whilst they work against you. This requires and develops reasoning skills, forethought and the ability to predict what opponents will choose. Have you heard the quip "The brain is a muscle; if you don't use it, you lose it"? That kind of sums up my feelings about that. &lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Social&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Unless you play solitaire games exclusively, gaming is a social activity. Whether just playing something with my wife, or my kids or friends, I appreciate having a fun activity in which to participate. I am a social creature and games allow you to interact with anothers on a different level. My wife and I often have great conversations over a game. When meeting new people, I find a game can be a good icebreaker. Many of my friends I actually met because we gamed together... my wife included! &lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;Family&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rUXe_8durag/TcDz3fPcLgI/AAAAAAAAAEM/IXGOPzi277M/s1600/faces.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="150" j8="true" src="http://1.bp.blogspot.com/-rUXe_8durag/TcDz3fPcLgI/AAAAAAAAAEM/IXGOPzi277M/s200/faces.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Guess What I Am? with the kids&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Games are a great family activity. It beats zoning out in front of the television! I really like playing games with every member of my family. Even the two year old, Jack! I just love seeing the wheels turn when the kids figure out something neat in games, and appreciate very much what that means for their cognitive and social development. I love gaming with my wife, too. It's an excellent way for us to engage in a mentally stimulating activity together after the kids go to bed. &lt;br /&gt;&lt;br /&gt;So that's a little bit about me. That doesn't necessarily sum up every reason I play games, but it hits the main ones. Without a doubt, I'll come up with another within a few minutes of posting this. I hope you enjoyed a little insight into me as a gamer! Have a great day, and be sure to share why YOU play games!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/549558516941774469-3928080600496458909?l=growingupgamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://growingupgamers.blogspot.com/feeds/3928080600496458909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/why-i-game.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3928080600496458909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/549558516941774469/posts/default/3928080600496458909'/><link rel='alternate' type='text/html' href='http://growingupgamers.blogspot.com/2011/05/why-i-game.html' title='Why I Game'/><author><name>Randy</name><uri>http://www.blogger.com/profile/14609413389707709268</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_Jf2GUHZJdw8/TSHVthfaIZI/AAAAAAAAACM/t4jCttWqBKc/S220/ToyCamera.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-O-YsLpL4ib4/TcD0Qq-XptI/AAAAAAAAAEQ/vT0C3mmgpfc/s72-c/transamerica.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-549558516941774469.post-6070163821517652388</id><published>2011-05-01T21:45:00.000-07:00</published><updated>2011-06-12T22:30:57.965-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='goals'/><category scheme='http://www.blogger.com/atom/ns#' term='Katie'/><category scheme='http://www.blogger.com/atom/ns#' term='family'/><category scheme='http://www.blogger.com/atom/ns#' term='board games'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='younger viewpoint'/><title type='text'>Katie's Game Goal Update</title><content type='html'>&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="line-height: 115%;"&gt;&lt;em&gt;By Katie&lt;/em&gt;&lt;/span&gt;﻿&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ATiRO0QnRNk/Tb4zxLArSfI/AAAAAAAAAgE/K6I_ijolgII/s1600/5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="240" j8="true" src="http://4.bp.blogspot.com/-ATiRO0QnRNk/Tb4zxLArSfI/AAAAAAAAAgE/K6I_ijolgII/s320/5.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif; line-height: 115%;"&gt;My &lt;a href="http://growingupgamers.blogspot.com/2010/12/gaming-goals-for-2011-tis-season-for.html"&gt;goal for the year&lt;/a&gt; is to play 100 different games and I played half of a half of my goal in a half of a half of a year... Which is a quarter on both of them. So I'm a quarter of the way done! That feels good to me because that means I've played at least a whole bunch of games from trying to get my goal. Goals are good because sometimes you get them and then you feel really really proud of yourself.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿﻿﻿ &lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-lE2M7SNlmNw/Tb4vaCDMqfI/AAAAAAAAAfs/1c6Z7plkrDo/s1600/gamelist+1.JPG" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="320" j8="true" src="http://3.bp.blogspot.com/-lE2M7SNlmNw/Tb4vaCDMqfI/AAAAAAAAAfs/1c6Z7plkrDo/s320/gamelist+1.JPG" width="240" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: left;"&gt;&lt;a href="http://4.bp.blogspot.com/-LrOanwXiKxk/Tb4veDGZ5fI/AAAAAAAAAfw/ymqLeqAAFII/s1600/gamelist+2.JPG" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="320" j8="true" src="http://4.bp.blogspot.com/-LrOanwXiKxk/Tb4veDGZ5fI/AAAAAAAAAfw/ymqLeqAAFII/s320/gamelist+2.JPG" width="240" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-LrOanwXiKxk/Tb4veDGZ5fI/AAAAAAAAAfw/ymqLeqAAFII/s1600/gamelist+2.JPG" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-lE2M7SNlmNw/Tb4vaCDMqfI/AAAAAAAAAfs/1c6Z7plkrDo/s1600/gamelist+1.JPG" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿﻿﻿ &lt;/span&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana, sans-serif; line-height: 115%;"&gt;I wrote down all the games and so the circled numbers are how much I rate the game. My ratings is how much I like the games, it's just kinda random depending on my mood. Like sometimes I feel like its small or great or weird, you know, so then I give it a number to explain how I feel. It's makes sense to me. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="line-height: 115%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="line-height: 115%;"&gt;&lt;strong&gt;Thoughts about the first 25 games of the year&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt; text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-EL-zLt6QTbU/Tb4zvWA3irI/AAAAAAAAAgA/7nuyAWLV4GA/s1600/4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="240" j8="true" src="http://4.bp.blogspot.com/-EL-zLt6QTbU/Tb4zvWA3irI/AAAAAAAAAgA/7nuyAWLV4GA/s320/4.JPG" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 10pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;1.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;strong&gt;Mastermind Towers:&lt;/strong&gt; I think mastermind is a really cool game and I &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; liked it. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="line-height: 115%; mso-fareast-font-family: Arial;"&gt;&lt;span style="mso-list: Ignore;"&gt;2.&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 115%;"&gt;&lt;strong&gt;Wits and Wagers Family:&lt;/strong&gt; I think that its cool because my whole family played it and it has family in the name which is like us, my family. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="line-height: 115%; mso-fareast-font-family: Arial;"&gt;&lt;span style="mso-list: Ignore;"&gt;3.&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 115%;"&gt;&lt;strong&gt;Connect 4:&lt;/strong&gt; Connect 4 is a cool game because you try to match 4 in a row and that’s the name. I play this with my friends.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;a href="http://1.bp.blogspot.com/-Vsn0C5Wn8ZA/Tb4z0ZKXjBI/AAAAAAAAAgM/jXqXHb6OFrI/s1600/7.JPG" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="150" j8="true" src="http://1.bp.blogspot.com/-Vsn0C5Wn8ZA/Tb4z0ZKXjBI/AAAAAAAAAgM/jXqXHb6OFrI/s200/7.JPG" width="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="line-height: 115%; mso-fareast-font-family: Arial;"&gt;&lt;span style="mso-list: Ignore;"&gt;4.&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 115%;"&gt;&lt;strong&gt;Pictureka Matchureka:&lt;/strong&gt; I think this is neat because it has 5 games with the same cards, and all the games use them.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="line-height: 115%; mso-fareast-font-family: Arial;"&gt;&lt;span style="mso-list: Ignore;"&gt;5.&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 115%;"&gt;&lt;strong&gt;Quack Quack:&lt;/strong&gt; This is kinda complicated because you have to find the right colors. I like complicated games.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoListParagraphCxSpMiddle" style="margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; text-indent: -0.25in;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="line-height
