First off, I wanted to say than to everyone for the encouragement, cautionary tales, excitement, networking opportunities, and general interest in my previous post about my education/career/life goals and how it relates to gaming. It’s very exciting to hear from so many enthusiastic folks, and I’ve had the pleasure of sharing some of the literature I’ve been reviewing with others who are looking for academically credible “evidence” that games provide positive benefits.
I read a lot of articles about games research; I’m absolutely fascinated. I want to know what studies have been done, what the findings were, and what possible implications are considered. I am personally and professionally interested in the connections made and applications found for this type of research. I have been scouring databases and amassing a collection of articles on everything game related, and there is some really important work I’ve dug out. Lately I keep running across a lot of cross-references to a specific study that had some pretty amazing results, so I thought I’d share it with you all!
Disclaimer: This is a blog post providing a quick and simple overview of the article with lots of personal commentary added in and in no way constitutes a scholarly analysis of the content, the study methodology, or the results. For any academic or professional purposes you should read the original article! There’s a handy reference below.
Tell us already!
|Chutes and Ladders is a well-known example of a "linear |
numerical game", although NOT the one used in this experiement.
So, to sum up... it looks like maybe all we need to do to close the achievement gap is get kids playing more games!
Siegler, R. S., & Ramani, G. B. (2008). Playing linear numerical board games promotes low-income children's numerical development. Developmental Science, 11(5), 655-661. doi:10.1111/j.1467-7687.2008.00714.x