@coffeeswiller
Hello, all!
I decided that this post was going to be about the Pathfinder character that I'm playing in my current campaign. I introduced the guy Hallyr first in this post. And since then... he's been pretty busy. Trekking around Varisia, righting wrongs, freeing the unjustly imprisoned, etc... you know, rampant do-goodery.
Hallyr Narcissar
Male Elf Monk (Zen Archer archetype) 4 / Inquisitor of Sarenrae 1
LG Medium humanoid (elf)
Init +5; Senses low-light vision, Perception +14
Defense
AC 19, touch 18, flat-footed 16
(+1 armor, +3 Dex, +4 Wis, +1 Monk)
hp 35 (5d8+5, +4 favored class) Fort +7, Ref +7, Will +10; +2 vs. Enchantments, Immune Sleep
Offense
Spd 40 ft. Melee Dawn (+1 Cold Iron/Silver Scimitar) +6 (1d6+2, 18-20) Ranged Malachiel (+1 Composite Longbow, Mighty +2) +10(1d8+3, X3)
Special Attacks Flurry of Blows (bow only), Judgement 1/day, Perfect Strike (bow only) 4/day
Domain Healing; Rebuke Death 7/day (heal 1d4 damage to a creature under 0hp)
Spells Known (CL 3rd):
1st (2/day)—cure light wounds, true strike
0 (Orisons)—detect magic, detect poison, guidance, light
Statistics
Str 15, Dex 16, Con 12, Int 16, Wis 18, Cha 11
Base Atk +3; CMB +5 CMD 18
Feats Additional Traits, Perfect Strike, Improved Unarmed Strike, Point Blank Shot, Precise Shot, Breadth of Experience, Weapon Focus: Composite Longbow, Point Blank Master, Deadly Aim
Skills Acrobatics +11 (Jump +15), Climb +9, Craft (Bowyer) +7, Escape Artist +7, Intimidate +5, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +9, Knowledge (Geography) +9, Knowledge (History) +10, Knowledge (Nature) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Perception +14, Sense motive +8, Spellcraft +7, Stealth +11, Survival +11, Swim +6
Traits Warrior of Old, Magical Knack (Inquisitor), Rich Parents, Heirloom Weapon (bow)
Languages Elf, Common, Orc, Celestial, Draconic
SQ Fast movement, Ki Pool (6 points, magic), Slow Fall 20ft, Monster Lore, Silent Hunter (alternate racial ability)
Combat Gear Dawnflower Sash Other Gear Bracers of Armor +1, Efficient Quiver (60 arrows), Dagger, Antitoxin, silver holy symbol (Sarenrae)
Male Elf Monk (Zen Archer archetype) 4 / Inquisitor of Sarenrae 1
LG Medium humanoid (elf)
Init +5; Senses low-light vision, Perception +14
Defense
AC 19, touch 18, flat-footed 16
(+1 armor, +3 Dex, +4 Wis, +1 Monk)
hp 35 (5d8+5, +4 favored class) Fort +7, Ref +7, Will +10; +2 vs. Enchantments, Immune Sleep
Offense
Spd 40 ft. Melee Dawn (+1 Cold Iron/Silver Scimitar) +6 (1d6+2, 18-20) Ranged Malachiel (+1 Composite Longbow, Mighty +2) +10(1d8+3, X3)
Special Attacks Flurry of Blows (bow only), Judgement 1/day, Perfect Strike (bow only) 4/day
Domain Healing; Rebuke Death 7/day (heal 1d4 damage to a creature under 0hp)
Spells Known (CL 3rd):
1st (2/day)—cure light wounds, true strike
0 (Orisons)—detect magic, detect poison, guidance, light
Statistics
Str 15, Dex 16, Con 12, Int 16, Wis 18, Cha 11
Base Atk +3; CMB +5 CMD 18
Feats Additional Traits, Perfect Strike, Improved Unarmed Strike, Point Blank Shot, Precise Shot, Breadth of Experience, Weapon Focus: Composite Longbow, Point Blank Master, Deadly Aim
Skills Acrobatics +11 (Jump +15), Climb +9, Craft (Bowyer) +7, Escape Artist +7, Intimidate +5, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +9, Knowledge (Geography) +9, Knowledge (History) +10, Knowledge (Nature) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Perception +14, Sense motive +8, Spellcraft +7, Stealth +11, Survival +11, Swim +6
Traits Warrior of Old, Magical Knack (Inquisitor), Rich Parents, Heirloom Weapon (bow)
Languages Elf, Common, Orc, Celestial, Draconic
SQ Fast movement, Ki Pool (6 points, magic), Slow Fall 20ft, Monster Lore, Silent Hunter (alternate racial ability)
Combat Gear Dawnflower Sash Other Gear Bracers of Armor +1, Efficient Quiver (60 arrows), Dagger, Antitoxin, silver holy symbol (Sarenrae)
Hallyr |
That's him! Everything there should be accessible in the Pathfinder SRD. Which, by the way, is an awesome reference that you should make use of if you play Pathfinder at all.
I hope you all enjoyed that! Goodbye for now!
Hi Randy,
ReplyDeleteCame over from the reddit thread to check out your character. He seems pretty cool, I am always a fan or archers, and the pathfinder zen archer is a unique way to play it. Here is some advice for optimization. Take it or leave it, character flavor is always more important. Anyway here are some comments/suggestions:
-Dont take the feat "precise strike" unless you plan on fighting mostly with fists, as you cannot flank with ranged weapons.
-You can't legally take the feat "point blank master" because you don't have weapon specialization (although you get it at lv 6monk)
-As you get higher levels if you don't prioritize casting take bracers of archery and use mithral chain shirt for the armor bonus.
The character concept looks cool. Good luck and have fun in your campaign.
Oops! The Precise Strike should actually be Perfect Strike, a bonus feat for the Zen Archer, and is only usable with bows, once per day per level. That will be corrected. In regard to Point Blank Master, that feat is granted as a class feature at third level for the Zen Archer. The mithril shirt would likely be counterproductive, since that would eliminate the Wisdom bonus to AC and the Monk AC bonus. Bracers of Archery, though... definitely on the wish list!
ReplyDeleteno.... make a Vest of Armor, since you lose the Bonus of having armor and a shield, there are better things to put on your wrists then bracer's of armor. since the zen archer has proficiency with the bow, getting bow bracer's of archery lesser or greater are not worth the money. The bracer's that you need are Bracer's of the Falcons aim. makes your weapon Keen, +3 perception, and +1 to hit. That is infinetly superior to any +1 to damage +2 to hit greater bracers would give you.
ReplyDeleteBracers of the Falcon do look pretty nice. At sixth level (Monk 6/ Inquisitor 1)this guy currently has some Bracers of Armor +1. Replacing with a vest would be nice, and maybe looking into those Bracers of the Falcon's Aim. That's great value for 2000gp! I was also just informed of the Guided weapon property, which would allow adding his Wisdom bonus to damage. Thanks for the advice!
ReplyDelete