The arena
doors open and out stride the mighty robots ready for battle. The cameras click on as the bots race towards
the middle to press the point button or grab a shiny new weapon. The bots may be walking scrap heaps, but at least the sponsors donated some parts from this decade. Soon, the mayhem really begins. After
two or three shots, that old targeting computer almost started working. Finally, a shot lands, sparks fly, and
someone’s favorite missile launcher explodes into shrapnel. The crowd goes wild. No
point in crying over lost parts. Getting
blown to pieces is just part of the game when you are playing Scrapbots, a fun
and hilarious mech fighting game we had the great fortune to play at PAX last
weekend. You'll see Randy and I in the pictures. Angie's behind the camera. We're also playing with Jonathan Liu of GeekDad, his friend Alex and our friend Rick Collins who designed the game.
Designer Rick Collins (middle right) teaches us how to play. |
First You Build Them
At the start
of the game, you have to build your bot.
A simple draft mechanic is used to distribute 7 parts to each
player. There are weapons, armor,
shields, AI assist, and special parts.
Each has a place to slot in on a player’s bot. Depending on how many parts you put into your
bot it can be Light, Medium or Heavy.
The lighter it is, the harder it is to hit, but the more points our
opponents get for actually landing a shot.
I built a light bot, Randy went with medium and Angie went with a heavy.
Angie's heavy bot. As you can see, she had...a few weapons. |
Then You Break Them
Once the
bots are built, it’s time to fight it out.
The gates open and the bots are ready to go. The arena is littered with Sponsor
Items. These are extra cool parts that
players can pick up and use. There is
also a button that starts in the center and moves around each time it is
pressed. Hitting the button is worth one
point and it moves around to encourage a little running around the battle
field. The turns play pretty fast and
simple. Each turn you get two
actions. An action can be used to move
one hex or attack one player in range.
Movement can
be aided through the use of Jump Jet Fuel.
It can be spent for extra movement, but it is a rare and precious
resource in the game. Shooting your
opponents is as simple as rolling 2 dice and seeing if you hit your target (8
for a Light, 6 for Medium, and 5 for Heavy).
You can just shoot at your opponent’s broadside or take a -2 to the roll
to try and hit a specific part. At the
start, you will miss a lot (these bots are made from scrap after all), but
missing is actually made kind of fun through a system Rick calls “the economy
of failure.” Each time you miss you gain
a chance cube. These cubes can be spent
to increase a roll by 1 per cube, to gain more jump jet fuel for 2 cubes, or to
take another action for 3 cubes. The
more you miss, the more you get.
To add to
the madness, each player also has a hand of four cards for playing special
effects. Each player can play 1 card
each turn. At the start of your turn,
you get to draw back up to four. It
gives players a fun incentive to play cards on each person’s turn (so they can
draw more) but keeps things from getting too crazy by limiting each player to
one effect each turn. Cards can give
bonuses to hit, place walls and pits in the arena, fix your bot, refuel your
jump jet fuel, and do a variety of fun effects.
Finally You Blast Them to Bits
You win the
game by scoring the most points. Points
are earn first and foremost but landing a shot on another bot (3 points for
Light, 2 Points for a Medium, 1 Point for a Heavy). You earn an extra point for destroying pieces
of other bots. One of the fun dynamics
of the game is that players get to choose how they want to suffer the damage
and which parts they will sacrifice to keep going. As parts fall off of the bots, they get
smaller, lighter, and harder to hit (unless they were already light). A few cards will let you repair and halfway
through the game there is an intermission that lets you fix up your bot a
little bit. However, sooner or later they
will start to explode. In an arena
fighting game, you might expect a little player elimination and the win going
to the last bot standing. Not so with
Scrapbots. Winning is all about points
and destroying someone else’s bot is just worth 5 extra. When your bot is destroyed, you are not out
of the game. You just build a new one
out the spare parts you have left over.
Not enough parts? Skip a turn,
draw some parts and you’ll be up and running soon enough.
I had a
great time with Scrapbots and look forward to trying it again. I really enjoyed the mix of strategy and
absurdity. From the sound of it,
designer Rick Collins still has a lot of cool ideas to try out and
implement for future playtests. It will be interesting to see
how the game evolves, but it’s already incredibly fun. Scrapbots is being published by Clever Mojo Games. We here at Growing Up Gamers wish Rick the best of luck and hope to see Scrapbots on store shelves sometime next year.
where can i buy this?
ReplyDeleteSame question... Where can I buy this game? it sounds cool! is it published yet?
ReplyDelete