The Pathfinder character below is one that I custom-made for the winner
of an auction for the Jack Vasel Memorial Fund that ran on BoardGameGeek. After
winning the auction, he challenged me to make a character that had different
powers during the day and at night. He seemed to like what I came up with,
which is a Mystic Theurge with an interesting but integrated dual nature. I
hope he gets a chance to play this character, and I hope you all like it. During the process of making this, I made use of the D20 PFSRD, an excellent resource for open-source Pathfinder material. For those counting, Devin is a 20-point buy.
Devin Renzik
Cleric of Sarenrae
(Separatist ) 3 / Wizard (Shadowcaster) (Fire Elementalist) 3 / Mystic Theurge
2
STR 8, Dex 14, Con 10, Int 18, Wis 16 [18], Cha 13
HD 3d8 + 5d6 +3 HP 41
BAB +4
Armor Class 20
[+2 Dex, +6 armor, +2 Deflection], Resist
Fire 5
Saves Fort +5
Ref +5 Will +11
Skills Knowledge
(arcana) +15, Knowledge (religion) +15, Stealth +18, Knowledge (history) +20,
Diplomacy +12, Spellcraft +15, Perception +12
Feats Skill Focus (Stealth), Arcane Armor Training,
Scribe Scroll, Eldritch Heritage, Theurgy, Spell Penetration, Blind-Fight
Traits Magical
Knack (Wizard), Indomitable Faith
Combat
MW Sickle +4 1d6-1
20/ X2
MW Light Crossbow +7
1d8 19-20/X2
Domains Night
(effective level 1st), Sun
Spells
Cleric [Caster level 5, DC 14 + spell level]: 0—4,
1st—4+1, 2nd—3+1, 3rd—2+1
Wizard [Caster level 7, DC 14 + spell level]: 0—4, 1st—4+1,
2nd—3+1, 3rd—2+1 (Shadow Spells: 3
levels) [Arcane Spell failure 10% if swift action not used for Arcane Armor
Training]
Channel Positive Energy
2d6 [4/day, 2d6+3 when used to harm undead, Will Save DC 12 for half
damage, channel resistance does not apply]
Wizard spells known:
0: Spark, detect Magic, Read Magic, Message, Open/Close,
Mage Hand, Mending
1: Identify, Sleep,
Burning Hands, Dancing Lantern, Grease
2: Dust of Twilight (APG), Darkness, Scorching Ray, Haste,
Burning Gaze
3: Dispel Magic, Daylight, Fireball, Twilight Knife (APG)
Languages Common, Varisian, Shadowtongue, Celestial,
Infernal, Ancient Varisian
Equipment [33,000gp, expected starting wealth for an 8th level character]
+2 Shadow Mithril Shirt, Headband of Inspired Wisdom +2, Ring of Protection +2, Scholar’s Ring, Wand of Cure Light Wounds (50 charges), Spellbook, Silver Holy Symbol, Masterwork Sickle,
Masterwork Light Crossbow, 2234gp
Notes:
The Separatist archetype for clerics’ Forbidden Rites
feature allows the character to take a
domain not normally available to his deity, which is how this character has the
Night domain (Night is a subdomain of Darkness), but loses automatic proficiency
with Sarenrae’s chosen weapon, the scimitar. The Shadowcaster archetype for
wizards allows the wizard to store a few levels of spells in their shadow in
place of the arcane bond feature.
Character background
Devin’s grandmother Calla was a shadowcaster and a casual
worshipper of Zon-Kuthon. A twisted person, she sought to infuse shadowstuff
into herself to gain power, but was unsuccessful. Or so she thought. She
eventually married and had children, all of whom were a bit sickly and only one
of whom survived until adulthood, Umbra. Umbra had little love for her mother,
for Calla was aloof and neglectful.
Umbra came to learn that she manifested some slight powers
over shadow, which initially frightened her. She eventually came to accept this
as harmless, but it did worry her enough to seek counsel from the local temple
of Sarenrae. Umbra appreciated their kindness and converted, eventually
developing a personal philosophy about the symbiotic relationship of shadows
and light, which she later imparted on her son, Devin.
Devin grew up worshipping Sarenrae, and influenced by his
mother's beliefs. Though he found his views to not be entirely aligned with the
clergy of their provincial temple, he was allowed to study there and eventually
become a cleric. Upon ordination, he had all but abandoned his heretical views,
but a couple things happened.
First, Devin started to manifest the powers over shadows his
mother had. And shortly thereafter Calla died, and he inherited a book from her
which turned out to be her spellbook. He sought answers in that book, some of
which he found. He also found that he had a knack for the incantations he
discovered there. To reconcile this with his faith for Sarenrae, he fell back
on his mother's beliefs with fervor, believing himself to be a living
embodiment of Sarenrae's dual nature as both the light, and the shadows she creates.
And with that, Devin has taken to wander to seek evidence of
his revelations and spread his message. He has already seen in a vision that
the chosen weapon is the sickle (which he refers to as "the
eclipse"). To this date, he still is unaware of his grandmother's
Kuthonite faith, though it would matter little to him. His daily routine, which
may differ on the road, is to pray to Sarenrae at dawn and study at dusk.
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