by Angie
I’m a lucky lady in that my birthday
corresponds with the spring Magic: The Gathering set release. This year, the
prerelease parties for Dragon's Maze, the third set in the Return to Ravnica
block, looked to be a really exciting format. I was really bummed that I wasn’t
able to make the Dragon’s Maze prerelease because I was in the hospital, so my
wonderful husband Randy got the idea to throw our own Dragon's Maze release
party for my birthday!
For the first two sets of the block
(Return to Ravnica and Gatecrash), players would choose one of the 5 guilds in
the set and receive a special guild booster pack that contained only cards
affiliated with the chosen guild, and combine those with cards from booster packs from that set. Randy and I were lucky enough to be able to play in a midnight prerelease for Gatecrash and has a blast playing as agents of the secretive House Dimir. Interestingly, we both pulled a copy of the Dimir Guild Leader, Lazav, which was super fun to play with!
Lazav, Dimir Mastermind, guild leader of House Dimir. (Card art by David Rapoza) |
For the Dragon's Maze prereleases,
player were able to chose their favorite guild to champion, and then would get
a special booster pack of cards tailored to that guild. Each guild was paired
with a secret ally that shared a color, and players would receive a guild
booster for their secondary guild as well. So if you picked Selesnya from the
return to Ravnica set, you could be paired with Gruul, Simic, Orzhov, or Boros
from Gatecrash. After receiving two guild affiliated packs, each player would
then get 4 Dragon's Maze boosters, which contained cards from all 10 guilds,
and then combine all those cards together and build a 40-card deck to play.
Here's a step-by-step rundown of how
we attempted to recreate that experience in our own game room!
Step 1:Get supplies
First off Randy preordered a box of
Dragon’s Maze at our local card shop, to be picked on release day. A bunch of
my friends and family chipped in on this as a joint birthday present, which was
an amazing surprise. I’d like to give out a special thanks to a great
local game shop, Addictive Behaviors because not only did they send Randy home with a free
birthday pack for me, when they found out what we were planning to do with our
40 packs of Dragons Maze, they gave him 10 copies each of the foil Maze’s End
promo card and the foil promo Plains from the prerelease to give to all our
friends that were coming to play! (Thanks guys! You’re awesome!!!!)
Step 2: Invite friends
We ended up with a really diverse
set of players, which made the experience that much more fun. I hadn’t planned
on letting my 7 year old daughter play (despite her pleas to join in) because
it was going to be a late night event and I didn’t think she was ready to play
Magic all night with the grown-ups, but when there ended up being 1 spot
available she lucked out and leaped at the chance to champion Rakdos! (Spoiler
alert: she did fantastic!) Everyone had some level of experience playing Magic;
but it ranged from Katie, who hadn’t played with anyone but her parents, to a
friend who hadn’t played the game since Alpha, to a couple guys who came to the
event straight from Friday Night Magic. Most of us are casual players, some who
play once every few years, to some who play Commander as often as possible. In
total we had 5 male and 5 female players, ages ranging from 7 to 37 years old,
and Randy and I were the only couple. I’m saying this just to point out that it
wasn’t a bunch of women dragged along to play by their boyfriends, as is often
implied. These were awesome Magic playing women who were excited to sling some
spells! Several of the players left their husbands/wives/partner home with the
kids to come play into the wee hours of the night.
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Step 3: Make a plan
Before the party I did a lot of prep
work to get things just right. First of all I searched online to find out what
the contents of the Return to Ravnica and Gatecrash guild pack were. I figured
the collective fan base of Magic players online would have complied a list
somewhere, and I was happy to find this spreadsheet from a reddit post. I decided to use that list and make a
primary and secondary pack for each guild using the cards I had available. Since we had so much fun championing Dimir at the Gatecrash prerelease and actually fielding the guild leader in our matches, we decided to make sure our Dragon's Maze event offered every player the chance to have their chosen guild leader make an appearance. From
opening packs, I owned copies of 6 of the guild leaders already, so we went out
and purchased the remaining 4 (Obzedat, Aurelia, Borborygmos, and Rakdos).
Ok, maybe I just REALLY wanted to play with Obzedat, Ghost Council. They're here, they're gone. It's just so... haunting! |
Step 4: Build Primary Guild Packs
Using the spreadsheet of pack
contents, I spent a few days sorting cards and put together the packs
containing each guild leader. In order to really theme up the guild packs we
decided to include the guild charm and keyrune into each pack as part of a
special "bonus pack". Then, to aid along some of the less experienced
players with easy mana fixing and really make sure everyone could play their chosen
guild, I added the bounceland and signet for each guild from the original
Ravnica block to the bonus packs. We waivered about including out of block
cards, but in the end decided to go with thematic and fun. So in addition to
the guild leader, guildgate, and 13 other guild affiliated cards, each payer
also got a charm, keyrune, signet, and bounceland for their chosen guild, for a
total of 19 cards.
Which of these powerful creatures would you align yourself with?? |
Step 5: Build Secondary Guild
Pack.
For the secret ally packs, I went
down the same guild pack list for each guild and selected the first pack that
met the following criteria: I owned the rares and all three uncommon for, and
didn’t contain a keyrune. I did this because I didn’t want to buy any more
cards and I didn’t want to introduce personal bias into the packs (by
picking rares I especially liked, etc). The reason I excluded lists with
keyrunes is because I also made a special “bonus pack” for the secret ally
packs. These bonus packs contained the keyrune, bounceland, and signet, but not
the charms this time. Again, I was looking to make a smooth playing experience
for players of all skill level, enable good three color decks, and incentivize
people to play their chosen guild and ally. You’ll see why when we get to
scoring! Secondary guild packs had 14 guild affiliated cards, a guildgate,
Keyrune, Signet, and Bounceland for a total of 18 cards.
Step 6: Decide on "Secret
Allies"
So, with primary and secondary
guild packs made up, I set about matching up guilds. For the pairings, we
mostly did them randomly (following the “shares a color, not from the same set”
guidelines from the official prerelease) but did make a couple alterations
to balance out the color pairings so it wasn’t the same guilds matched twice,
ie Selesnya-Orzhov and Orzhov-Selesnya. I also made one switch which eliminated
the two Naya (Red, Green, White) pairings and turned them into two other 3
color pairings. I did this because I had read a lot of comments about how Naya-Aggro was a dominant strategy at some of the preleases, and I was looking to
make as fair a playing field as possible for maximum fun across skill levels.
There was nothing stopping folks from playing that build, I just didn’t want to
intentionally push a couple players into what was *possibly* the strongest
pairing.
Step 7: Make Deck Boxes
Just to make it extra cool, I made
deck boxes for each pairing using boxes from previous fatpacks and stickers
from Return to Ravnica Holiday Gift Box. I put stickers for the primary
and secondary guild, plus the symbol for the third guild that was formed from
the 3 color pair. I wanted each player to be able to quickly identify
their primary guild, secondary ally, and the third guild made up in the three
color pairings, which we’re dubbing the “support guild”. The support guild
didn’t get any Return to Ravnica or Gatecrash cards, or any special bonus
keyrunes, guildgates, signets and bouncelands, but it was a color pair that a
player could easily add Dragons Maze cards (which contained all ten guilds)
without needing any other colors. Also, the support guild came up in our
scoring system, so it was useful to be able to easily identify. Once the boxes
were stickered up, we put the primary and secondary guild packs inside, and put
4 Dragon's Maze booster packs with each box.
Step 8: Pick Tournament
Structure
We wanted to have some kind of
fun tournament feel to the event, but didn't want to make it too competitive
since the point of the party was just to have some fun playing Magic. We
decided our scoring would be based on the guilds each player was championing,
The system we came up with was simple and fun: Each time a player wins a
match they earn 3 points for their primary guild, 2 for their secondary guild,
and 1 for the support guild. It didn't matter what colors the players actually
ended up playing, just the guild they chose to champion. We wanted a
fun“competition” of sorts (like the Implicit Maze from the official prerelease) where
players could work to champion their guilds, rather than a tournament to decide
who was the best player or who made the best deck. With this scoring method
decided on, we made a scoreboard for the tournament, listing each guild down
the left and rounds across the top.
Step 9: Chose Your Guild
We left guild selection up to a
first come-first serve method, where each player got to chose from the
remaining guilds as they arrived. Each player only chose a primary guild, the
secondary guild was a surprise (except for me because I had to make the packs).
It worked out where everyone was happy with their choice and eager to champion
their chosen guild!
Angie:
Orzhov-Selesnya
Randy:
Dimir- Golgari
Katie:
Rakdos-Boros
Julian:
Izzet-Gruul
Unna:
Golgari-Orzhov
Jess:
Selesnya-Simic
Sara-Jessyca:
Simic-Azorius
JT:
Azorius-Dimir
Ty:
Gruul-Rakdos
Tim:
Boros-Izzet
Step 10: Crack Packs and Build
Decks
Next up it was time to get down to
business. We passed out supplies and everyone got to work cracking packs and
building decks.
We made it clear that no one was
constrained to their chosen guild colors, no matter what they chose to play
they would be earning points for the guild they chose. But with the guild packs
loaded up with fun extras and guild leaders, most players used their primary
guild colors as the basis for their decks.
Some of the more experienced
deckbuilders (Ty, Tim, and Julian) we super helpful in making sure everyone was
able to get a fun deck put together. It was a friendly atmosphere, with
everyone excitedly showing their awesome pulls and sharing advice on
deckbuilding.
Step 11: Play Magic!
Decks were built and it was time to
play! We used slips of paper to randomly pair up players by their guilds. Each
round was a single game because of time issues and folks wanting to play as
many different people as possible. After each round, we would do a group tally
of guild points. It was sometimes fun to see your guild get points even if you
lost a match, and we all had a good time watching how the points tallied up
each round.
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At one point during the night, I was serious about my game,
championing the Orzhov guild, slowly extrorting my opponent to death (as we Orzhov
are prone to doing) when I realized we were the only ones still playing in the
round, and more importantly there were a bunch of people standing behind me. I
turned around and was suddenly surprised with an amazing coconut orange
cake and a lovely rendition of "happy birthday!"
At this point we all took a cake
break and enjoyed some delicious cake, chatted about our matches, and got ready
for some more spell slinging. Even planeswalkers gotta power up!
Step 13: Checking in on the little
one!
This was the first time my 7 year
old had played a bunch of games of Magic in a row, so I went to check in on her
progress. It was late, she was playing with a bunch of new cards and paired
against skilled experienced players, and I wanted to see how her morale was
holding up.
I was so proud of little Katie
holding her own, demonstrating awesome sportsmanship, and having an amazing
time even though it was waaaay past her bedtime. She played all 5 rounds and hung in there until about 3:30AM, the latest she's ever stayed up, and after a long school day! That's determination!
She also made it a point to high five or handshake each opponent, and I want to give a big thanks to all my awesome friends who helped Katie learn and be a part of this event. I can't think of a better birthday present than playing Magic with some awesome folks and watching my daughter loving playing my favorite game!
She also made it a point to high five or handshake each opponent, and I want to give a big thanks to all my awesome friends who helped Katie learn and be a part of this event. I can't think of a better birthday present than playing Magic with some awesome folks and watching my daughter loving playing my favorite game!
Step 14: Results!
We played 3 rounds with everyone
participating before people had to start heading home (it was around midnight
when round 3 wrapped up). We decided the standings after 3rd round
were the “official” rankings since that's what included all players.
The
totals were:
Selesnya:
15
Orzhov
and Golgari: 14
Gruul:
11
Rakdos
and Simic: 9
Izzet,
Azorius, and Boros: 5
Dimir:
3
Tight race there, but the Selesnya
Conclave pulled ahead by a fraction, crowning its champion Jess as the winner!
As a side note, I'd like to point
out that ALL three of my guilds were the at the top of the rankings! After a
few players headed out, the hardcore late-nighters played two more additional
rounds... taking us until 3:30 in the morning! Here's a snapshot of the final
rankings, but these are a bit skewed since the Selesnya and Simic champions had
left!
So the end of the night rankings had
Golgari, Gruul, and Orzhov taking the top three slots, with Dimir coming in
last. Sometimes secret plans and devious plots don't play out the way you hope!
Awesome night of playing Magic with my friends = best birthday present :) |
Step 15: Share!
So, that's how we came together and
enjoyed some awesome games of Magic and the conclusion of the Return to Ravnica
block. Please leave us a comment, we'd love to hear from you!
- How did you celebrate the release of Dragon's Maze?
- What do you think of our wacky casual scoring system?
- Which Guild came out on top in your tournaments or prereleases?
In a couple weeks we're hosting a
Modern Masters Draft and I'll post a rundown of that event, including what kind
of draft archetypes we discover and any awesome
storm-dredge-fairie-giant-suspend-splice-evoke-artifact shenanigans we manage
to pull off!
Awesome. Love the pictures and so happy you all had a great time! Happy Birthday to you... Would love to play sometime too.
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