by Julian
Gen Con this
year was an amazing experience. Due to a
mix up in communication it ended up being a last minute decision for us to go
to Gen Con. Only through the generous
help of a family member and the power of social media were we able to afford
the trip and find a place to stay at the last minute that was only a few blocks
for the convention center. We were
rushed, we flustered, and we were very nervous, but we couldn't be happier
about how it all turned out.
When our plane first landed in Indy, we were happy, nervous, and a little...crazy? |
The People and the Games
We spent
most of the convention with Storm Hollow. When we weren’t running officially ticketed games of it, we were
arranging and running pick-up games with anyone that could clear some time in
their schedule that lined up with ours. We also spent some time meet with our publisher, Game Salute, about the
game and talking with other game designers about our game. I’ll talk about how our games of Storm Hollow
went in a bit, but first I’d like to mention some of the incredible people we
met and the cool games we got to play.
An Encounter with Wil Wheaton
Before Gen
Con even started, we got to briefly say hi to Wil Wheaton when we saw him
dining at the same restaurant we were at.
It was a polite and quick hello as we didn’t want to bother him while he
was trying to get some grub, but as he left Angie was able to give him his very
first die of the convention and he paused a moment to tell us about the great
book he was reading. Wil was an
incredibly nice guy and it was fun to get even a few moments to say hello. In what feels to us like a bizarre twist of
fate, we got to be on the other end of that exchange when we were stopped
randomly while walking through the exhibit hall by someone who recognized us
and wanted to take our picture. It was
humbling and funny and weird and awesome all at the same time.
We couldn't get a picture with Wil, but he later tweeted a picture of his hand holding Angie's d20. |
Psychonautica, A Beautiful Game of Tarot
During our
first game of Storm Hollow where we got to meet a couple of incredible guys
from England whose wives sent them each to Gen Con as their 40th birthday
presents, Scott from The Board Game Show podcast, and his friends Al and Heidi.
Talking to Heidi about her recent project was very inspiring. She had created
an awesome tarot card deck called Psychonautica. It has beautiful, hand-drawn figures on every
card. The figures were drawn off of
models of many different body types and broke with traditional roles in subtle
yet powerful ways. The figures are
created with simple, graceful lines without any shading or color and set
against a vivid color background texture.
The effect is that Heidi manages to make each and every body type seem
graceful, beautiful, and relatable. On
top of that, the tarot deck comes with rules for playing it like a trick taking
card game. We didn’t get a chance to
play it, but reading through the rules it reminded me of the game Oh Hell (one
of my favorite trick taking card games) with some fun flourishes and differences
added in. Psychonautica is available through
The Gamecrafter and is absolutely worth checking out.
Heidi, designer of Psychonautica. |
Star Captains
We got to
meet Cole Medeiros, a fellow game designer who was out playtesting and pitching
his space game called Starship Captains.
It reminded me a lot of a game we tried to develop awhile back. We struggled to find a way to rope in all the
ideas we had about running cargo across the galaxy, upgrading your ship with
tech, hiring crew members, and going on dangerous missions in a way that held
together as one game and wasn’t overly complex.
I got to play half a game of Starship Captains and Cole has done a fantastic
job of putting all those elements into a fine mix that plays pretty fast and
isn’t overly complicated at all. We
loved what he has going on in that game. When last we heard, it sounded like
Cole had a few publishers interested. We
are definitely rooting for his success.
Jonathan Liu and the Emperor’s New Clothes
Playing Emperor's New Clothes. Its not camera glare. Those game components really are all blank and white. |
We got to
see our friend Jonathan Liu, a writer for the Geek Dad blog, several times at
the convention and I got my first opportunity to play his game based on the
Emperor’s New Clothes. It’s a game where
each turn you roll three absolutely blank dice (you are allowed to reroll twice
to get different results), then collect an amount of dignity, gold, or
gullibility based on that roll (resources represented by blank white cubes),
play blank white cards to help yourself or hurt other players and then reveal
role cards to show how well you scored for the round (cards which are also
entirely blank and white). You then mark your score for the round by moving
your blank white score ship across a number of spaces across the scoreboard
equal to the points you scored that round.
The scoreboard is also blank, white, and has no numbers or spaces on it
at all. Yes, all the components for the game are
blank. Angie and Randy had played the
game before, but I had only heard of the concept. I thought the idea was just to play a
joke. You sit down and pretend to play a
game with blank cards, pretend to take it seriously, and laugh at the confused
onlookers who are trying to deduce what you are up to. The truth is that the game rules Jonathan has
devised provide enough structure to make an intriguing game of imagination and
live game design that you can really absorbed into to. You find yourself trying to decide which role
you should reveal based on what role other players have claimed to reveal. You base your imaginary cards off of what you
think will be funny and stick within the parameters of what really feels like a
game. You really can’t see how much of a
game really is there until you sit down to play it. I don’t think the game is being sold outside
of its now closed Kickstarter project, but the rules are available on the
Kickstarter page…and you can probably find your own blank stuff to play
with. Although the art on the official
blank white cards really is fantastic.
Old Friends, New Friends, and More Fun Games
We ran into
several friends we were excited to see.
We got to play some games of Commander style Magic the Gathering with
Erin Campbell of the Deck Tease podcast.
We met her at Gen Con the previous year and it was fun to hang out, play
Magic, and catch up. We had the
incredible honor to interview Matt Wilson, owner of Privateer Press and the man
who created the Iron Kingdoms, Warmachine, and Hordes. It was an amazing experience that will get
its own post in the near future. Angie
got to play a fantastic game called Dungeon Roll with our new friends Andy and
Andy (the fun English guys who were there on their birthday trip). This game comes in a little dice game comes
with many custom dice and tokens all packaged in a small, cardboard treasure
chest. The game plays quick, lets you
feel like you are gaining loot and leveling up, and actually uses the treasure
chest to let you gain treasure all for the fantastic price of $15.
Andy and Andy and Angie (behind the camera) playing Dungeon Roll. |
We both got to go out to dinner with Dennis, a
guy who has supported our game since we met him last year and even ran one of
our sessions at Gen Con (more on that in a bit), and with an excited backer
named David who related some incredible stories about games of Storm
Hollow he’d ran off the Kickstarter materials.
Dennis was incredibly kind and generous.
David really inspired us with his enthusiasm and joy for Storm
Hollow.
Julian, Angie, Dennis, and David having a nice break from the roar of the convention center. |
Running Storm Hollow
While we did
find some opportunity to check out other games, most of our convention was
spent in the service of Storm Hollow. The
games of Storm Hollow that we played were amazing. Getting to meet some of our backers was an
honor we will never forget. Your belief
in Storm Hollow, your feedback, and your kind words were all incredibly
inspiring and energizing for us. Of
course, the players at Gen Con weren’t just backers. There were also people that had heard about
it from friends, seen it online, or just came across it on the Gen Con Schedule
and thought it sounded cool. I had the
brilliant idea that I would write careful notes after each session to be able
to compare and contrast the different approaches each group took. I did this once, then lost my notepad, found
my notepad on the evening of the last day of the con, made some more notes from
memory, and then promptly lost the notepad again by leaving it on the plane
home. Soo… oops. Fortunately, because I did make notes and
because the games were so much fun, I do remember many of the details of what
happened. There were too many awesome
moments to recall them all here, but here are a few highlights from the games.
The Big Race
The demo adventure we ran is called The Wondercart Speedway Expo. It was an adventure we’d run a few times
before but we modified it so that it was now a race through five districts of
the city of Venture. The heroes get to
build and race a wondercart (steampunk racecar that the entire team of heroes
will fit inside) with the help of their new friend and ally Hasty Hastings, a
Stumbletoe engineer that works for the Grumbok Engineering Corps (they do
employ a few non-Grumboks). The race is
an opportunity for the GEC engineers to show off their best gadgets and Hasty
has a soda cannon that fires pink fizzy soda that he wants to show off. During the building portion of the adventure,
the heroes choose a body, an engine, wheel-type, and gadgets for the cart. Then they choose how they want to paint it
and what they want to name it. After the
wondercart is built, the heroes race it through the city and face off mainly
against one other racer, a mean Grumbok who has built a tank-like wondercart
with a lightning gun turret on top and tubes coming out the side the fire goo. Each turn of the race ran through a different
district starting in the Diamond Arena and going through the Brassworks,
Silverwall, The Weave, Crystalcade and finally back through Diamondhold to
return to the arena. Heroes were free to
pick their route through each district or even dive into minecart rails beneath
the city to see if they could pop out someplace useful.
The Wondercarts
Players had fun creating their carts! |
Our various
heroes had great variety in the wondercarts they built with fun names like
Beesed Lightning (a car with a modified soda cannon that could also shoot
bees), the Thunderbooster Mark IV (Thunderbooster being the first cool sounding
word to hit the brain of a young boy and Mark IV being the very important
addition of his slightly older sister who seemed to feel Thunderboost was too
silly and needed something extra), and the Fizzy Wizard (named for the little
wizard puppet automaton the group built to stick on top of the car to keep a
look out for danger). Each wondercart
had its own unique paint job. Many had
lightning or flames painted on the side, one was pink and soda pop themed, one
painted to magically camouflage itself to the surrounding city and one had
lightning that could strobe between different colors on command. During the building scene, many heroes
checked out the competition, but one hero even snuck a chug (in this case a
tiny brass ball that sprouted little legs and arms) aboard the bad guy’s car to
sabotage it during the race.
The Gadgets
The heroes
came up with many different gadgets to put into their wondercarts. There were several variations on a lightning
collector that would absorb blasts from the bad guy and send energy to power
the engines. There was a modified soda
cannon that also fired bees, a grappling hook gun, various shielding gadgets,
and automated hands that dropped boom sticks.
There were various nitros and boosters, hover fans and wind machines to
make the wondercart float, smoke bombs, and a modified soda cannon turned into
a fizzy engine that used fans to aim the soda down and create a soda-oil slick. Hasty had a few gadget plans of his own in
case they were needed, but the heroes always had such an amazing amount of
gadget ideas that these plans were rarely used.
Running the Race
The wondercart fits Hasty and a team of six heroes ready to race. |
As you can
tell, The Wondercart Speedway Expo
when compared to rescuing Twilla from being kidnapped in the Den of Darkness
is…well, a bit silly. Well during the
race things got even sillier and more awesome.
The different groups of heroes each tackled the race with their own
sense of style and panache. One group
of heroes created a slightly titled ramp with earth magic, attached a sail to
the top of the car and used wind magic to jump over a section of the city while
doing a barrel roll while the Whizbanger threw the Stormchaser out the window
so that the Storm Chaser could grab the bad guys cart with his Thunderlash
(lightning whip) and climb aboard to cause more mayhem. Surprisingly, there were several incidents
where heroes felt inspired to leap out of their own car to land on the enemy
vehicle. In another instance, two heroes
leapt over together. One of them used
the Thunderlash to whip tools out of the Grumbok teams’ hands and the other set
to work sabotaging the lightning gun.
One flashy hero visited the enemy cart only briefly as he leapt out to
drop boom sticks on the dark tank and then rode an arc of lightning back to his
wondercart.
The
previously mentioned bee cannon was fired at time when a giant fluffy pillow
was being thrown at dark tank to block some of the goo being fired (the hero
was trying to grab something more useful out of his pack but a pillow is what
he got). The effect was that the dark
tank became tarred, feathered, and covered with bees as the goo was knocked
back by a cloud of pillow feathers and buzzing bees fired out at high
velocity. Most people fired the soda
cannon to good effect at least once, but one young hero was in love with firing
the soda cannon and spent the entire race shooting soda at the bad guys face,
into his lap, and all over his team of Grumbok engineers. This finished with a final blast where the
Sparkcaller stabbed the stream with his Fang of Winter and froze the Grumbok bad
guys in solid, icy soda. Other heroes
threw a rubber mat over the lightning gun, bent the pipes of the goo gun,
created a small storm over the dark tank, used shields to block or reflect
lightning back to the enemy cart, and threw out a blinking detour sign to throw
it off course. There were many amusing
antics and fun strategies employed to mess with the dark tank.
The Crowd Goes Wild
Once the
race was run, the people of Venture cheered for the amazing race run by the
Poppin heroes. All the heroes were
treated to a nice meal, good drinks, and often chocolate and sweets back at the
Winddown clubhouse in the Brassworks.
Amazingly, at the end of a full day building, racings, and celebrating,
when they left the Winddown they all managed to exit back out into a game
convention in time to get to their next scheduled event. The games were amazing and we couldn’t have
been happier with creative ideas and the fun interactions we got to watch
unfold each time we ran the adventure.
Thank you to everyone who played.
We hope we helped make your Gen Con experience memorable because you
made our Gen Con absolutely unforgettable.
A Little Help From Our Friends
Our friend Dennis runs his first game from a few notes and a quick crash course on how to play. |
As a final
note, we’d like to give a big thank you to our friend Dennis who was so eager
to run a game that he did so with only a short crash course on the rules
and the adventure which he ran off of my explanation and a minimal amount of
notes (we didn’t have time to get the adventure in a full presentational format
so that it could be easily handed off).
He dove right in and had to run a six person game in a noisy convention
center. Anytime you’ve got a full load
of six heroes (especially people who don’t know each other) it can take a lot
of tap dancing to keep things moving along, make sure everyone feels included,
gets to throw out their own ideas, and has a fun time. He ran a fantastic adventure, with his own
take on the story, and everyone seemed to have a great time. It was a real treat to get to just sit and
watch someone else run the adventure for a change. We’d also like to thank all of our backers
who shared stories of games they’d ran during previous playtests or off the
Kickstarter materials. Those stories were
wonderful and we truly can’t express how much it means to us to hear detailed
accounts of where people had fun, where they got mixed up, and what decisions
storytellers made to accommodate the ideas of their heroes. Thank you again to everyone that helped us
out, shared their experiences with us, and made Gen Con 2013 an event we will
always hold dear in our hearts.
It was great to meet up with you guys at GenCon and get to play through a Storm Hollow adventure. Keep up the good work. Glad you enjoyed dungeon roll but be careful its a little bit addictive.
ReplyDeleteCheers to you both!
Andy
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