Showing posts with label kids. Show all posts
Showing posts with label kids. Show all posts

Tuesday, April 24, 2012

Story Realms Weekly Update: The Story Behind Story Realms

by Angie
 
The Story Behind Story Realms:

Julian and Randy and I have been designing games together and separately for over a decade. Due to schedules and work styles and all sorts of things, it often ends up with Julian and I coming up with a design idea and running with it… right into a brick wall! We’ve come up with some great ideas over the years, but we’ve had a really hard time with getting many of our designs to a point where we  feel happy with them and are ready to get them out and show people. Something always seemed to be missing, nothing big we could ever put a finger on, but they just never seemed to be quite what we were looking for. Until now! Story Realms is the first game we’ve worked on with a clear direction and vision from the start, and that has led us to be able to create a game we are really proud of! Here’s the inside scoop on how we came up with the idea for the game, and more importantly… the WHY.
 
Eager kids ready to learn a new game

Last summer my then 5-year-old daughter Katie got a new superhero themed board game, and she thought it would be really fun to have a couple of her good friends over for a superhero themed board game party. The kiddos picked out their favorite costumes and showed up ready to learn a new game. Katie was decked out in her Flash costume, Julian’s daughter Sabine had a homemade Rainbow Girl costume, and their friend Theo arrived as Batman. Julian jumped in to explain the game to the kids and everything was going great until about 2 turns in when all the stealing started. 

Katie's look shows things weren't going well...
 
What? Stealing? In a board game where you play as superheros? Yep, the game required you to collect some items, and one of the main ways to get them was to steal them from other players… which makes 5-year-olds sad. In fact, it kinda makes everyone sad. Who wants to go around collecting cool stuff and have it randomly stolen by your friends? Who wants to spend an afternoon dressed up as your favorite hero and watch your friends cringe and get upset when you ruin their fun?

This is NOT the look of a kid having fun :(

It was pretty excruciating to watch. We tried to come up with some teamwork themed spin and loosen up the rules a bit, but ultimately the kiddos looked miserable and we suggested they throw it in and just play superheroes and have some snacks.  As the kids ran around saving the world together on their pretend superhero team we started talking about what went wrong, which led to a long conversation about games and being kids and the experiences we enjoyed in our own childhood. We talked about getting in character, taking on a heroic persona, imaginative play, the stories we loved as children, and playing games with our families and friends. We discussed wanting to share those experiences with our children, and see their faces light up as they sit around the table together making up great stories and having grand adventures. We started talking about how we wished there was a game that creates memorable stories when you play it, but was easy to learn and took less than an hour to play, one that kids and parents could enjoy together… then Julian’s wife Chrissy said “Why don’t you guys just make THAT game?” 

A bright idea!!

So we set out to do just that. The biggest difference between this and the other games we’d made in the past was that we had an experience in mind that we wanted to create, and it gave us a clear focus that we returned to time and time again. We revised and cut and revised some more, throwing out every idea and mechanic and system that didn’t deliver on our vision. We playtested, made changes and playtested it some more until we had a game that met our design goals AND most importantly was fun for our kids to play! It took almost a year, but sitting them down together to play Story Realms delivered on that experience we all wanted in a way no other game has, they got to enjoy an adventure together in which they were the heroes and their creative ideas and teamwork made the story come to life. They talk about the adventures they’ve played in Story Realms all the time, and it’s a shared experience we will all remember fondly. I look forward to playing more games with my children as they grow up, and to all the exciting new adventures we will share.

That's the look we like to see on Sabine's face!!
  
I feel so lucky to be able to share Story Realms with other people, and we’re working hard to continue developing the game and the game world so that when it’s released it will provide others with the fun and unique gaming experience we’ve been playing with our kids!

Sabine and Katie playing an early Story Realms prototype

 Thanks for checking back! We’ll keep updating you all about our progress and we’re happy to answer any questions you might have, so feel free to leave a comment or shoot us an email at growingupgamers@gmail.com (for general gaming related stuff) or escapadegames@gmail.com (for info about Story Realms).

Saturday, June 25, 2011

5 Signs Your Kids Might Be Growing Up Gamers!

by Angie

Here's a few ideas we had for how you might be able to tell if your kids are getting adequate geekery in their lives and are properly developing as little gamers....

1. Your kid has a sketchbook is full of game design ideas.. complete with components breakdown!


Katie's "list" of components for prototyping her new game "Sea"

 2. Your daugther wanders away at the grocery store to find a comfy place to read a game catalog and make sure you aren't missing any upcoming releases

Apparently the beer aisle is both "cool" and relaxing

3. Your little one gives tactical advice to your wargame opponent about your weaknesses and comes up with a winning move!


Katie and Bodhi kickin' my booty at Memoir 44

4. Your kids get up before you to sneak into the gameroom and play games together without you and your silly "rules"

Jack telling Katie "this how you do it!"

5. Your daughter's dream-come-true craft projects are to paint plaster wizards and Warmachine minis with Dad


Can we paint minis today Dad, please? Please?

At ages 2 and 5 our kids have fully embraced our gaming lifestyle. They listen to gaming podcasts with me, never ever turn down an invitation to play a game, and Katie even asked if we could go on a family trip to a gaming convention this summer. What evidence do you have that your gamer training is paying off with the little ones? Are they growing up gamers too? We'd love to hear from you!

Thursday, June 16, 2011

Bring on the Cheese!

by Angie

The nice folks over at Pressman Toy sent us their new game Diary of a Wimpy Kid: The Cheese Touch Game to check out, and I really had no idea what to expect. I’ve looked the Diary of a Wimpy Kid books before and thought they were cute, and have even heard good things about them from my kid friends, but they aren’t something we’ve read… yet. The graphics and style of this game has all the cuteness and fun flavor of the book series, and I’m sure fans will have a lot to identify with. As an outsider to the series, we found the characters and art to be interesting and it definitely piqued our interest in the stories behind them... but you don't need to read the books to enjoy this game. After looking it over for a few minutes I was super excited to give this game a try because it looked like a simple, streamlined, and clever party-style game (Cranium-esq) that is playable by all ages. Sweet! This game did not disappoint. Bottom line is we’ve had a lot of fun playing it, and it’s one that will definitely see a lot of table time in the future.  

Quirkly style, simple rules

The basic game play consists of rolling a die, moving your piece, and drawing a card of the appropriate type based on where you land. The card varieties each offer a different type of challenge, ranging from guessing what other people will answer to acting out requested tasks in a specific way, with some random elements thrown in.  Success on the challenge usually results in moving forward on the board, while failure results in obtaining “the Cheese Touch” (which I think is supposed to be equivalent to “cooties” or something??). First one to the finish line wins, with the kicker that you can’t win if you have the Cheese Touch. The pacing seems just about right, you are usually moving forward pretty quickly, the track isn’t too long, and there are lots of ways for the Cheese Touch to be passed around. The thing I enjoyed best about this game is that it encourages you to get to know each other better through clever questions, without being too complicated, long, or “boring” for young kids.
Random hugs are part of this game! Seriously!

Our first play through included me, Randy, Katie, and a couple of adult friends that were over visiting. When friends come over Katie often wants to be included in gaming, but finding a game that offers a fun experience for a bunch of adults and one little kid isn’t the easiest thing in the world. Our lovely friends have indulged Katie and played many games of Candyland, Disney Yahtzee, and other kid favorites over the years; but I’ve never seen the adults enjoying themselves as much as we all did playing Cheese Touch. Laughter, good conversation, and full engagement from Katie AND the grownups were hallmarks of this game. Favorite questions involved trying to figure out who Katie would think was the most likely to survive in the wilderness, admitting the longest we'd each gone without a bath, guessing which pet peeve belonged to which grown-up, and trying to act out swimming and eating "incorrectly".  We had fun and enjoyed the experience, all while learning a little more about each other. We highly recommend this game for a fun family experience; it’s simple, light-hearted, and offers a solid party game experience in a cute little package.

An insta-hit, loved by Katie and the grown-ups!

Friday, June 3, 2011

Mastermind!

by Katie
Problem -solving is in this game! Yep. That’s what the game is all about to me.
Mastermind
 There are two players in Mastermind, the codemaster and the codebreaker. The codemaster puts out a secret code of colored big pegs. Then the codemaster needs to make sure to keep their code secret and also put out little pegs for the codebreaker so they know some information. The codebreaker tries to figure out the code by guessing the pattern. Like if my mom puts out green-white-purple-orange and she is the codebreaker, I would look at my secret code and see how many pegs she has that are the right color in the right places, and how many are the right color in the wrong place and put out little pegs for that. You have to get them exactly right, in the right place.

Breaking the code!

When you are the codemaster you have to be really smart about your code because the other person might guess it in only one turn, so it’s good to be tricky. Also when you are the code breaker you need to use your thinking brain to put together the information you got from all of your other guesses and think-think-think hard to figure out the code.  
When I’m the codemaster I like to trace a line with my finger from each color in the guess to my secret code to make sure I’m putting out the exact right little white and red pegs. I don’t want give the codebreaker the wrong information!
The strategy is to look at everything all together. My mom calls that logic. I think that means to look back at your previous moves to make sure you don’t just guess the same wrong thing. I’m learning how to use logic to solve the mystery of the code!

Jack sneaks in and moves the pegs
around for extra challenge!

I like this game one hundred and fifty nine! That means I like it like almost infinity. It might even be one of my favorite games in the whole world of games. Totally. It’s different than my other favorite game, which is of course Settlers of Catan. I learned to play Mastermind yesterday and if you put all the times I’ve played it so far together I’ve played it about 16 times already!




I want to say thank you to the nice people at Pressman Toy for sending us all those games. I hope they are having a happy day like me, because I have new games to play. I hope all you blog readers have lots of happy games to play too.  Have fun playing games!

Sunday, May 22, 2011

Reasons To Play Board Games With Your Kids

by Randy
@coffeeswiller

I am a gamer. I have played games most of my life, and all of my adult life. Most of my gaming time is spent on board games, but I also play roleplaying games, card games, and the occasional video game. It's an excellent hobby and has made me many friends, including my wife. It has and continues to enrich my life in many ways; one of those ways is by sharing the hobby with my children. I'll tell you why.

Developmental

It's a proven fact that kids who play games are smarter; see the research. I definitely want my kids to have every developmental advantage and I fully believe that the type of reasoning that is necessary to play games will lead to creative and analytical ways of interacting with the world. Being able to weigh choices in the controlled environment of a game will help acquire the skills they need to succeed: resource management, weighing long term vs. short term investment, anticipating the actions of others. Exposure to these concepts early on will help them develop a more integrated and multi-faceted view of the world, be better problem solvers and and better at thinking ahead.



Social Benefits

In an age where communication is increasingly less face-to-face, it is more and more necessary for kids to learn social skills; board games are a great teaching tool. Not only are you sitting around a table with fellow players, you are in conflict with them in a standard game, or on a team with them in a cooperative game. It creates a slightly more complex and nuanced interaction with the people participating. This is a great teaching opportunity for concepts such as teamwork, civility, and the idea of being a good winner or loser. These are social skills that my children need, and will serve them well in their lives.

Family Bonding

Families need to do things together to be healthy; it's the basic premise of the much-used "Families who X together stay together" (replacing X with whatever activity supports your opinion). There's a reason people say that: families who bond by pursuing a pastime together tend to have more cohesion, and more common ground. Games are a great way to interact with children. For those of you familiar with the banking model of positive behavior support, games a great way to make "deposits" in the bank of trust for the parents ("withdrawals" happen when applying discipline). It's not hard to find articles on the benefits of playing games with your kids, if you look. And it beats the heck out of watching TV!



Exploration

Young minds need to explore and discover; their minds are little superprocessors cataloguing and interpreting what they interact with and their experiences. A game offers a lot of tactile experiences. Want to see some exploration? Open a game box and put it in front of a toddler and let her sift through (making sure to be aware of potential choking hazards). There are all sorts of amazing, brightly colored, and odd-shaped bits... possibly a board... and other things. Watching a little person look over each of the things, play with them, and make up ways to have them interact with each other is fascinating. Exploration is great. As an older kid, actually playing the game (as opposed to with it), and other means of exploration present themselves. Games offer contained little worlds to try different thing... a controlled environment where it is okay to fail without consequences. Being able to explore opportunities and not worry about the consequences of failure is one of the greatest parts of playing games, and cannot be understated.

Creativity

Kids are creative creatures, and love making art and participating in imaginative play. Games have creative and varied themes, and gaming with you kids may just add a little fuel to the fires of their imagination. For instance, after playing a game about horse racing, my daughter was inspired to draw a picture of a horse, and when I told her I was designing a game, she jumped in with a load of suggestions of her own. Additionally, I have seen my kids engage in imaginative play where they use words and concepts picked up from games. I personally believe that creativity is something to be nurtured and helped to blossom, and games are a great starting point for other forms of creativity.

Vocabulary

The acquisition of vocabulary in children is a big determiner of academic performance later in life. Games are excellent in that they often teach vocabulary indirectly in a fun way, and in a context where you learn related concepts. A game about exploration may teach words about exploring, expeditions, and idols, and a game about trains may talk about goods, passengers, and connections. And they learn about it in an active way, where they are relating it to actions that they take in the game. The research I've seen talks about quantity and quality of words a child hears in their early years, and playing games and discussing the concepts in games can certainly give them a boost.

It's Cheap!

Gaming can be a very cheap hobby, depending on how you go about it. A typical game costs about the price of taking the family to the movies, maybe even getting refreshments as well. A movie is over in a couple hours, but a game can be played over and over again. I cannot tell you how many times I've played my copies of Settlers of Catan or Attika; I can tell you that I have had so many hours of fun playing those games with family and friends that it's hard not to smile when thinking of playing them. It's true that you can go overboard and spend loads on games, but you do not have to. A handful of good games, purchased after reading reviews and possibly trying at the game store or with friends, is all you need. And if you really want to game on the cheap, keeping an eye on thrift store game shelves can turn up some gems at a small fraction of the price. I encourage supporting your lolcal game store, though, but other options exist.

They inspire *my* creativity!

Ever heard someone say, "Kids say the darnedest things"? Well, they do. They interpret the world through fewer filters than we adults and often come up with brilliant insights. Pay attention! Write stuff down, if you need to. I often find myself thinking about what one of my kids has said to me. And the better the input, the better the output. Show them a game about elves and dragons, they'll name them and talk about their mommies. Show them a game about aliens conquering worlds, they talk about making friends with them. Seriously... listen to them; you'll be surprised at what you hear.



Abstract Thought

Games, even non-abstract ones, usually have you manipulate things that represent other things. Little black cylinders can represent oil drums, cubes can be influence, and some things may not actually represent anything, like the stones in a Mancala game (before that one comes back to bite me, I'll just say that if they represent something, I don't know!). The concept that something can represent something else is a big cognitive leap, and games help introduce and reinforce this concept.

Lifelong Hobby

Gaming is a great hobby. It's an excellent pastime to share with your kids, and may even play a significant role in their life; it has in mine. Some of my best friends I have met through gaming, including my wife. Sharing something like that will mean that no matter what, you'll have something fun to share. And they'll likely pass it on to their kids. It's a great gift to give. And further, you may just end up with a new best gaming buddy, or that one extra person that you need to play your newest game!

Convinced? Check out what my wife Angie has to say about getting started gaming with your little ones for some practical advice about introducing kids to our favorite hobby. And leave us a comment, we love to hear from you!

Monday, March 14, 2011

Katie's Ideas on Princess of the Hill

by Randy & Katie

Hello, everybody! After I explained my game idea for Princess of the Hill to Katie and showed her some of the concept art I've whipped up she had some ideas for me. Here is what she said to me... enjoy!

Katie: "It's a four player game of princess battlers. That's the name! Call it 'Princess Battlers'! They fight with paint scrapers. They're really strong princesses."

Randy: "How should the game be played?"

Katie: "I'm still thinking about that. Every player has two scrapers. They have to knock all the other princesses off the hill. "

Randy: "Okay, anything else?"

Katie: "Yeah... they should have hundreds of pants, hundreds of shirts, hundreds of everything."

Then Katie was inspired to draw some pictures. Katie saw me drawing this one:



And then she followed up with these of her own:



The game board:




Accessories:



Well, that's what Katie has to share. I hope you all enjoyed it as much as I did!


Wednesday, February 2, 2011

Taking turns

by Angie

Here is a little clip of Jack playing a game with us. I am really proud of two things in this video....





First, isn't Katie the most patient big sister gamer ever? She demonstrates patience even when things look pretty grim ("Then I wont ever get a turn..") She really wants to let him explore the games, learn to love playing together, and have fun gaming. I was so proud she didn't reach over and take the dice from her brother. Go Katie!

Secondly, despite the fact that he didn't want to, Jack shared. He passed the last die over to Katie so she could have a turn... eventually! Good job buddy! We kept playing after this video, and each time around the table he was a little less reluctant to pass the turn along. He's learning, and we're proud of our little ones.

In case you missed it previously, or for more info on our philosophy about playing games with kids you can check out an archived article about it here. We're all learning to play together, and most of all having fun!

Please feel free to share your proud gaming moments with the little ones in your life, let's celebrate their developing generosity, patience, and good sportsmanship!

Friday, January 21, 2011

Our First Guest: Uncle Rob!

As we've said before, we are a family of gamers. Today we have a surprise for you... a guest appearance by Angie's Uncle Rob; her first Dungeon master, lifelong gaming buddy, and all-around cool guy. Katie adores her "Uncle 'ob", he's always been an important part of our lives and we're excited to share this post about his favorite game. But first, a cute nostalgic picture from the archives to set the scene:

Rob and Angie, around the time he first taught me D&D (1985ish)
My favorite game....
by Rob

A few weeks ago I promised Katie-bird that I would write a short post about my favorite game and at the time I'm sure I was thinking about the game that I am currently enjoying very much: Lord of the Rings Online. But upon reflection of my life-long love affair with games I have came to realize that my current favorite game is not even close to my all time favorite game. Why? Well for one thing its not the game I like as much as it is my love of Tolkien's lore and the chance to dynamically experience Middle-earth, a world that I have been in love with since first reading The Hobbit some 35 years ago. I mean, I have been aware of MMO's since the early days, I have tried EQ, WoW and the others and because I have no interest or investment in the lore of those worlds I never played beyond the free trials. If you took LotRO and changed the story and stripped it of its Tolkien influence, I would drop the game in a heart beat - so how could that be my favorite game?

So what is my favorite game? I am very tempted to award that dubious distinction to Dungeons and Dragons, which was after all such a big part of my teen and young adult life. I have very fond memories of all the time me and my brother Dave, spent designing dungeons and role-playing each other through those grand adventures . I can still see the delight and wonder of my wide-eyed niece, nephews and children as i ran them through their firsts adventures. But if you asked me to play it today - I would probably decline. Even though I occasionally consider picking up the dice and books and playing it again, It justs takes so much effort and investment of time that I just don't think I can make that much of commitment of my life as it exists today. So how could that be my favorite game?

What game would I play without hesitation every time I was asked? That certainly must be my favorite game - right?

Well – maybe, and maybe not.

For example, me and my son Bryan are currently involved in a chess tournament, I'm not really that good and he beats me most of the time (which of course is followed up with much gloating, humiliation and shame) but i drop everything and play him 2 or 3 games every time he visits home and asks for a game. But chess is not my favorite game and I hate to lose.

So maybe its pinochle, or spite and malice. Card games that I would play anytime, anywhere, anyplace. as long as its with my family - no. can't be because, honestly - I really hate pinochle.

So what could it be?

Well from these examples I'm starting to see a trend. Sure there are games that stimulate my intellectual curiosities and rev-up my imagination into overdrive, there are games that challenge me. And there are games that drive me bananas, Some games are just fun to play. Some, not so much, but the thing that really drives me is the time that I shared with my friends and family - I cant say the word "pinochle" with-out being flooded by a thousand and one memories of all the good times I have shared with my family playing that stupid game. D&D was all about sharing time and ideas with my best bro in the world and later sharing those experiences with my nieces and nephews and then much later my children. Beyond the Lore of Tolkien what really gets me to log on to LotRO is the time I share with my bro in that game - time and miles might separate us but through that game we are instantly 12 again and it is as if nothing ever changed. And even though we don't always play together we are both just a /send tell away.

So Katie - here's the short post I promised...

My Favorite game...

Is the one that I am going to play with you.

Love ya
Uncle 'ob

Katie and Uncle Rob's first game: impersonating each other (July 2006)


Wednesday, January 5, 2011

Game! Turn!

A sweet story....

Hmm... which one?
Last night Jack watched me play a game with Katie. He sat there having a snack and watching in a pretty mellow way for such a boisterous little boy. When we were done we cleaned up the game and I started getting ready to go run an errand when I felt a little tugging at my leg. I look down and Jack is looking up at me with big eyes, and says "Game! Turn?". It totally melted my heart, and I stopped what I was about to go do to get out a game and play with Jack. After all, my beaming little just barely 2 year old waited patiently and asked so politely, with such a look of expectation and hope on his little face... what else could a mommy do? I grabbed Boggle Jr. off the shelf, thinking we would just roll the letter dice around and look at the pictures on the sturdy cards.


Jack's first word!
The first thing he did was get out some cards and proceed to tell me what the pictures were. "Cat", "Dog", "Shirt", "Car", "Two" (It was a five, but good try buddy!) Then he surprised me, he took the letter dice and instead of tumbling them around or throwing them on the ground, he looked at all of the sides and carefully picked some to display. Then he looks up at me and says "Word!". What?!? I look and the "word" he spelled was "ROLU". Then he looks at me and waves his arm across the tray and says "Read, Momma!". It was one of the highlights of my week, such a rich interaction with my little guy, and it just made me smile and feel all warm-fuzzy proud inside. We played for a few more minutes, then he helped me clean up and put the game away before he toddled off with Elmo and a smile on his face.

Saturday, January 1, 2011

Teaching Games to Kids

How did they do that?
My 5 year old daughter loves to play board games and card games. She has a goal to play 100 different games this year, and I’m so excited to try that with her. She likes writing her own reviews of games and talking about her thoughts on them, and she CAN’T WAIT until she can read all the cards in the “toughest” grown up games like Magic: The Gathering. Part of that is her personality for sure, but I’ve had a few people ask me how to get into playing games with their kids or how I’ve been so successful at playing complex games with her when she is so young. I thought I’d try writing down my ideas on the subject, hopefully there’s some piece of advice in there somewhere that someone can use. I’m writing in an authoritarian voice, but I’m absolutely no expert. My opinions are based on my parental experiences with my two kids and 10 or so years working with kids in various settings. These are just some ideas and strategies we’ve used or thought about, and they are mostly focused on young children (pre-readers) because that’s what we’ve got.
As always, take what you like and leave the rest.
10 Easy Steps... Haha… Nothing Is Easy With Kids!

1.       Cardinal rule: Don’t worry about the rules. The point is to have fun with your kids. There is honestly lots and lots of time to learn “the right” way to play the games, but first the kids have to learn to love playing them and get excited to try new games. Play games in front of your kids, and let them sit in your lap, hold your cards, move your pieces, pick a color, roll the dice, whatever, even if it’s only  for 2 minutes as their marching band parades through the room. Show them that playing games together is a fun and valuable use of time.

2.       One way to build focus and attention for gaming is to let kids play with you with games in whatever way is most appropriate and interesting to them. Start by getting out all the pieces and taking some time to look them over. The point is to sit with your kids and explore them together, so don’t worry about losing pieces… you’ll be right there with them, right? If your kid destroys the pieces or puts things in their mouth, wait a while or invest in some of the high quality wooden games out there that have pieces that are too big to eat and too sturdy to destroy. We’ve got a destroyer in the house, so we’re careful about which card games we play with the little Jack. As you play, try saying things like “Wow, dice, what should we do with these?” or ask questions like “Which side of the card should we use?” or “How do we get these guys to stand up?” Let the kids be the problem solvers, even if their solutions aren’t what you would normally come up with. It’s ok if they use dice to build towers or are more interested in the backs of the cards than the front.  Just remember, if all you do is get a game box out, look at all the pieces with your kid, and put if back in the box, you haven’t failed! You’ve succeeded at starting them down a path of learning to love games. 
"Chicken! Egg!"

 3.       Appreciate the art, the novelty, and the fun of the game. Get excited about the characters and feel free to play with the game like a toy. Watch what your kid likes to do with the pieces and use that insight to find good fits for future games. For example, if you get out Candy Land and your child just wants to match colors, then have fun matching colors with them, and store away that knowledge so that next time you can pull out a matching game like Memory instead. For example, my daughter uses this beautiful deck of Animal Rummy cards to play a game she created that seems to resemble Magic the Gathering (not too surprising, since we play it all the time). The animals line up in a row, you use cards of the same color to activate them, and then they tap to attack each other. I try to appreciate her ingenuity, creativity, and love for gaming and introduce her to other cards games she might like instead of getting bummed that we won’t be playing Animal Rummy anytime soon. 

4.       Try taking turns. Whatever you are doing, try staggering it into your turn/my turn patterns. Make sure they aren’t having to wait very long to do something, because that’s not even fun for us grown-up patient gamers.

"...and we could use these as stop signs..."

5.       As you play and enjoy the game pieces, gradually introduce new concepts that will form the basis for the game rules. You can roll a die and say “oh look, I got 4 spots on this die roll, what if I move this guy 4 spaces on this path. One-two-three-four.”  Or,  “Oh look, I have 4 of these stone cards, and no wheat. Do you want to trade one of your wheat cards for one of my stone cards?” Don’t push your kids to do the same, just model the ideas. Start introducing the actions and parameters that define the game in a fun way. Try not to put emphasis on “right” and “wrong“  ways to play. It’s pretty natural to get excited when your child starts coming up with their own ways to play that are very similar to the “real rules”, but try not to get disappointed if all they want to do is play their own way.

6.       Break down more complicated games into stuff your child recognizes. Come up with some fun mini-games using the game components that highlight some of the interactions and rules. For example, if your child knows how to play Memory and you want to teach them Settlers of Catan, you can play a memory matching game with the pieces. Place all of the hex tiles face down in the shape of the island and take turns turning them over. Whenever you get a match, you collect a resource card of that type. You can use the resource cards to build roads, settlements, cities, and development cards (using the costs on the reference card from the game) and have a goal of being the first one to build one of each, or whatever else sounds fun. That way they are learning that the hex tiles correlate to resources, and that you get sets of resources to build stuff in the game. Then when you introduce the game, those basic concepts will form the foundation. You can go as far as you want with this, depending on your child’s age/skill/interest level/etc. Breaking the game down to its core mechanics will help your kids form a library of “game rules” that you can use when you are learning new games, and using those mechanics to help teach other games (like in my Memory>Settlers example) gives kids a chance to practice something they already know in a new context, while establishing new skills. Win-win!

"This card matches. 1000 points!"
7.       When you think your child is ready and receptive, ask them if they want to learn a new way to play with the game. You can hype this as much or as little as is appropriate for your child. Some kids can’t wait to learn the “grown-up” rules, while some might not care. Take your time with it, play with lots of different games, and encourage your kids to make up their own rules too. Don’t be surprised if their rules don’t make sense to you, your rules probably don’t make much sense to them either. Try to incorporate as many examples from your “play time” with the game as possible. “Remember when you thought it would be cool to use stone cards to build a castle? Well in this game there are these cool pieces called cities that are kinda like castles, and they cost some stone to make. Pretty cool hunh?” or “I really liked that rule you came up with about matching the colors on the cards to the colors on the board. In this game, you kinda do that too! But instead of putting your cards on the board, you move this little candy guy to the next space of that color, see how I’m doing it?” Kids learn and remember things better when they can connect it to prior experiences, and by activating those memories or ideas, you are helping them to build important connections as well as validating their own creativity.

8.       Take out any complicated or confusing rules that you don’t feel your child is ready for. It’s ok to play games however you want, really. The designers don’t know you or your kids, and if you think it would be more fun some other way, then go ahead! You can always add in the more advanced rules later, or change the way you play altogether. As a personal note, we somehow manage to play almost every game wrong the first few times; we misread the rules, miss an important part, or just forget something all together. Here’s the big secret: It always turns out ok. We relearn the rules the “right way” when we find out later, and your kids can too. It’s really no big deal. My one caveat is try not to write off a game entirely when you aren’t playing it the way it was intended, it might honestly be much more fun if you play it right. Shelf it or whatever, but be willing to give the “real” rules a chance when your family is ready. It might still not be the game for you, but at least you’ll have given it a fair shake.


"Ohh, maybe I can go THAT way..."

9.       Quit while you are still having fun. You don’t have to play to the end. If your child loses interest, pack it up and be sure to thank them for playing with you. If a tantrum or other behaviors make the game unpleasant, then feel free to stop for that too. You can always take a break and leave it out to come back to when the child has calmed down/taken a nap/had a snack/ran three laps around the yard. Putting away a game with a screaming kid will leave a sour taste on the experience for both of you. Try to have a fun transition planned, and keep the experience positive whenever possible.

10.   Praise ideas and creativity and problem solving more than luck and winning. It’s cool and fun when they roll a 6 or draw the card they needed, but it’s way cooler when they figure out how something works, play graciously, or come up with a clever move.


The Long Road…But It’s Worth Taking.
This might seem like a hard or time-consuming path to playing games with your kids. It helps if you are as obsessed with games as we are. Kids often want to do what their parents do more than anything else. If you love playing games and really can’t wait to play them with your kids; don’t think of these experiences as “less cool” because they aren’t  always the full game or whatever, just try to have fun and enjoy your time with your child. During those moments in which you feel like you are torturing yourself, remember the payout: bonding with your little ones, their future fond childhood memories of playing games as a family, increased critical thinking and problem solving skills, social development, and potentially a lifelong gaming buddy. It’s totally worth it.
Sound off
What has worked (or NOT worked) for you in playing games with kids? Agree or disagree with something I’ve said? Questions? Ideas? We’d love to hear from you, so please leave us a comment!