Once again it's time for the weekly Story Realms update! We said we'd update Mondays, but haven't you heard? Monday is soooo three days ago. Get with the times! These days, Thursday is the new Monday. Anyway, for our Story
Realms update this week, we thought we would talk a little about the world of
Storm Hollow (that’s the setting where the Story Realms game takes place) and
how you get started making a character. And here...we...go!
Enter a world of imagination. |
WOULDN’T YOU LIKE TO BE A POPPIN TOO?
One of my
favorite things about character creation in Story Realms is that it’s actually
a part of playing the game. This is
accomplished through something we call the Opening Scene. When you sit down to play for your very first
time, the storyteller running the game isn’t going to start going over the
details of the rules or how a skill roll works.
The first thing that happens is the storyteller starts telling you a
story about how you are whisked away to a strange new place. See the heroes of Storm Hollow are called
Poppins. This is because they are people
who simply “popped in” from a place called Earth and were imbued with amazing
abilities. So the hero you will play in
the story is yourself transported to magical world. The first place you show up is the palace of
the Great Guardian. She is the one who
will ask you if you are willing to answer the call of heroes and become a hero
of Storm Hollow. If you say yes, she is
certainly not going to send you out into the world as you are now. She is going to imbue you with some
power. This is where the Great Guardian
begins to ask the players some very important questions.
WHAT TYPE OF HERO DO YOU WANT TO BE?
This is the
first question she asks. Choosing which
character role you want to play will define what skills you are good at,
determine your special powers, and help determine what magical artifact you
will start the game with (everyone gets 1 artifact to start the game). Once a hero type is chosen, it cannot be
chosen again by any other player.
Amongst your group, your powers are always unique. There are six hero types to choose from.
LIGHTBRINGER |
Lightbringers
are warriors that banish even the deepest darkness from the land. They are courageous heroes that call upon the
power of light to guide the way through danger.
RIFTWALKER |
Riftwalkers
are expert explorers that can navigate treacherous wilds. They learn and adapt to the strange and
dangerous areas of Storm Hollow. Riftwalkers
can even change the effects of the environment to suit their needs.
SPARKCALLER |
Sparkcallers
can create pure forces of magic and bring them to life as elemental pets called
sparks. Sparkcallers can use sparks for
various small tasks. They can also
charge sparks with energy causing them to imbue friend or foe with magical
effects.
STORMCHASER |
Stormchasers
are dauntless thrillseekers that can run straight into the heart of danger and
come out unscathed. They can push
themselves beyond normal limits, avert magical dangers, and imbue themselves
with the power of storm magic.
TALESPINNER |
Talespinners
are masters of stories and can make epic tales come true. They sense lore about people and can hear the
stories echoing from important objects.
The words of talespinners hold such power that with the right tale they
can actually make themselves or their friends more powerful.
WHIZBANGER |
Whizbangers are brilliant inventors who can create handy
contraptions and gadgets for any situation.
They carry lots of gear and if they don’t have the right tool for the
job they can make a small automaton called a chug to do the job for them.
After the players all choose what type of hero
they want to be, the Great Guardian will ask you the next important question.
WHAT IS YOUR TALENT?
The Great
Guardian will ask you to choose a talent that you believe you have within
you. The Guardian will give power to
this talent and you will thrive when you use it. What this amount to in the game is that when
you act according to your talent, you get to roll a special die on any skill
roll that increases your chance of success and can earn you boost tokens which
are used to increase skill rolls and activate your best special power. Every talent is also associated with one of
the six magical elements. You get to
roll your talent die when you try to manipulate that type of magic (in Story
Realms magic is just a skill so anyone can try to do magic). Talents are the games way of encouraging
players to really play their characters.
It’s a small but important reward drawing the player to act in
character. Again, once a talent is
chosen it cannot be picked by anyone else.
Your talent is uniquely yours.
There are six talents to choose from.
CURIOUS |
Add your talent
die when you try to search for clues, get information from someone or use water
magic.
FLASHY |
Add your
talent die when you distract someone, make a really big or really noisy effect,
or use fire magic.
HELPFUL |
Add your
talent die when you aid someone else in their effort, make a team skill roll, or use life
magic.
PROTECTIVE |
Add your
talent die when you guard an ally, prepare for danger, or use earth magic.
TRICKY |
Add your
talent when you play a trick, try to pass yourself off as someone you are not
or use wind magic.
WILD |
Add your
talent die when you charge into danger, do something strange and
unpredicatable, or use storm magic.
After you’ve
chosen what type of hero you want to be and called out a talent, you get a
unique artifact based on your hero type and talent. You also then get to pick an adventuring kit
which is kind of like your regular equipment.
However, you get to pick a new kit at the start of each adventure so it’s
not exactly a part of character creation.
We will go into detail about kits and how they work later. After the Great Guardian has imbued you with
powerful gifts, you walk through a magical door and find yourself somewhere in
Storm Hollow.
NOW WHERE ARE WE?
Right through this door if you please! |
Storm Hollow
is a storybook world filled with high fantasy and new twists on many classic
legends and folklore. Magical lightning storms
sweep through this valley regularly imbuing the land with magic. Sometimes these storms open great rifts that remove
parts of Storm Hollow and drag in pieces of other words. Currently, there are twenty different rifts
in Storm Hollow each with their own strange and unique scenery. As the players continue to adventure, they
will learn that they are not the first Poppins to arrive in Storm Hollow. Indeed, many of the legends told on Earth are
of adventures that took place here.
Alice Liddell is a hero to this land and her romp through Wonderland may
have indeed been a grand adventure in the Wierding Wilds of Storm Hollow. There are canyons left behind by the foot
falls of the great giant that pursued Jack of Tales down his beanstalk, and Kintaro,
Japan’s legendary golden boy, once defended the rifts of this world from
powerful forces of darkness. For in
Storm Hollow, the darkness is a palpable force of evil. Every shadow the day can cast and every patch
of darkness laying under a moonlit sky could be home to a Dark Door. These actual doors lying upon the ground,
hidden in shadow lead to a place where vile monsters creep and powerful Night
Haunts lurk. They wait in the darkness
plotting with their terrible minds fixated on the day they will open the doors
and turn the world of Storm Hollow into a living nightmare. Heroes have always come to keep this darkness at bay. As you walk through that door in the Guardian's Palace, it falls to you rise against it once more.
No comments:
Post a Comment