Showing posts with label Gary Games. Show all posts
Showing posts with label Gary Games. Show all posts

Tuesday, February 15, 2011

Still Gamin'!

Hey, folks! Sorry about the lack of updates. With Angie wrapping up her Master's degree in Education, things have been in a turmoil hereabouts. I thought I would chime in with a quick post on what we've been playing during this time. We have slipped in some time for gaming... can't leave that out!

1. Puzzle Strike: Bag of Chips (Sirlin Games)

Puzzle StrikePuzzle Strike is a real gem of a game- literally! You know those games for consoles or computers that have you breaking gems, like Bejeweled or Puzzle Quest? Puzzle Strike is sort of like an analog version of that.I almost said "board game", but there's no board. It has a Dominion-like "deckbuilding" mechanic... although you're not building a deck, you are instead buying chips that you will draw from a bag. Players each have a gem pile that is growing, and, if left unchecked, will cause you to lose. Every turn, you add another to the pile. You use your chips to perform "fighting combos" that usually result in you breaking gems and sending them to your opponent's pile. What makes it really interesting is that you each play a character. There are ten characters to play, and each has three unique character chips. The game is a blast, and is rapidly becoming one of our favorite games. Angie and I have yet to play it more than two player, but I'm certain that it will translate well to multiplayer.


2. Yomi (Sirlin Games)

Yomi: Complete First EditionYomi is also a fighting game, and uses the same ten characters that Puzzle Strike does. They're both set in the Fantasy Strike universe. Yomi: The Complete First Edition primarily consists of ten 54-card decks. The decks have poker numbers and suits, and can each be used as a standard poker deck, including jokers. Perhaps the first thing you would notice about this game is the art. The art is fantastic, and will remind you somewhat of the Street Fighter franchise. Each deck has about 15 excellent pieces of art, plus a unique card back for each character. The game play is pretty simple. Each player selects a card, that will either be a Throw, Block, Dodge or Attack. You reveal them and compare: Attack beats Throw, Throw beats Block/Dodge, Block/Dodge beats Attack. Sort os a Rock-Paper-Scissors thing. Once you determine the winner of the reveal phase, you can potentially play other cards to combo. You then subtract damage and go to the next round. Okay, there's more than that; I'm simplifying. But as with Puzzle Strike, each of the 10 characters feels different and has their own powers. This game is worth checking out.



3. Summoner Wars: Phoenix Elves vs. Tundra Orcs and Guild Dwarves vs. Cave Goblins (Plaid Hat Games)

Summoner Wars Elves v. OrcsSummoner Wars Dwarves v. GoblinsAnother game we picked up was Summoner Wars. What I like about this game is that when you're done playing, you feel like you've played a strategy game... in 30 minutes. Yes, it's pretty short (at least in our playthroughs). But it feels very wargamey. It is played with decks, each deckj representing a faction. Each box has two factions. We liked the Phoenix Elves vs. Tundra Orcs so much we rushed out and bought the Guild Dwarves vs. Cave Goblins a couple days later. It's played on a grid. Each player has a faction-specific starting setup. You have a main character, your summoner. Your summoner wants to take out their summoner. You use your summoner to bring in units, which move about the board and engage the other summoner's units. It's pretty simple, and each faction plays differently.

 

4. Ascension: Chronicle of the Godslayer (Gary Games)

Ascension Chronicle of the GodslayerI believe I spoke about this one enough in the last blog post, so I won't go on much more. A great deckbuilding game. And I want to give a shout-out to their customer service: you guys are great! Our copy was missing an Apprentice card, and when mentioned on Board Game Geek, their webmaster contacted me and remedied it. He even included a promo for my troubles! Awesome!



So, that's it. What are you playing? Let us know! And be sure to Like us on Facebook to keep up with our updates, which will be getting more frequent very soon. We promise!

Friday, February 4, 2011

Review of Ascension: Chronicle of the Godslayer


Hello! Tonight, I wanted to share my thoughts on one of the recent games in the
family recently picked this up at a local gamestore. Funds have been tight, so we
actually traded a handful of Magic cards in for store credit. Our daughter thought it
was rad that we traded five cards in for that. She said, "You traded in FIVE cards and
got that game!?! That wasn't smart of them... there's like over a hundred cards in that
box!" But... on to the game.


Ascension Chronicle of the GodslayerAs I mentioned, Ascension is a deckbuilding game. What does that mean? For those of you familiar with Dominion, this is a game using the same basic mechanic. For those of you new to the concept, here's how it goes. You start the game with a deck. A small deck. On your turn, you acquire cards for your deck. Purchased cards typically go into your discard pile, which you shuffle when you get through your deck. This adds purchasing power for better cards and easier acquisition of point cards. You shuffle a lot. The concept started with Dominion, and has been popping up in other games like Thunderstone and Ascension. It's a good mechanic, and it makes games that use it easy to teach since you begin the game with a premade deck of just a couple different kinds of  cards.

Ascension works for 2-4 players. It has a board to organize the cards. There is a deck
of characters and monsters to defeat or purchase, and some spiffy plastic crystals to
track Honor (victory points). Six cards are laid out on the board, and these are either
going to be characters which go in your deck (purchased with Runes),  monsters to defeat
(using Power) or constructs, which are cards that go through your deck that you may play
into your play area and they stay in effect indefinitely. Most characters will provide
Power and/or Runes. Runes are the currency you use to buy cards, and Power is what you
use to defeat enemies. You can buy as many characters or constructs and/or fight as many
enemies as you have the Power and Runes for in your turn.

I like this game quite a bit. It is simple. Ascension is much less of an endeavor to set
up than Dominion is. We own all the released sets for Dominion, and it really seems like
a monumental undertaking to set up. Ascension, on the other hand, just requires you to
grab a starting deck, lay out the board, shuffle the card supply and count out the Honor
crystals. The simplicity of this makes it much more likely to hit the table if just my
wife and I are playing. Additionally, the possibility of buying characters and fighting
enemies in the same turn is nice, especially compared to Thunderstone's clunky dungeon
mechanic.

So... anyone else have thoughts about Ascension? About deckbuilding games? Let us know!

Saturday, January 22, 2011

Of all the luck!

Over the last couple weeks, I have had a few interactions with the customer service people for several game companies. Invariably, I have been treated very well and received prompt replies. I think that it reflects well on the industry that companies are eager to keep us, the gamers, happy. So let me share a little with you.

Over the 8-1/2 years my wife and I have been together, we have bought an enormous load of games. That's what we do. Some people go clubbing, some people take frequent little vacations... we game. And we love it. But back to the point, we have bought a lot of games. And until a few weeks ago, we haven't had any issues with components.

It seems quite uncanny that over the last month, all the games we purchased had some issue. That's four games from four separate companies. Yeesh! Crazy luck that we've had. I guess if you buy enough games, you're eventually going to get one with a minor defect. It just happens. And you contact customer support, because they just make it all better. Anyway, here are the companies that we have contacted, and our responses:

1. North Star Games
Our copy of Wits & Wagers Family had a single wet-erase marker that didn't write. We were able to play the game fine, it's just that we didn't have had a marker for the fifth player. This did indeed come up in our first game. I contacted the company, and a nice fellow by the name of Andrew contacted me very quickly. He explained that there was a defective batch of markers. I received a set of replacements, plus a couple extra cards for the standard version of Wits & Wagers. Top notch service, guys!

Wits & Wagers Family

2. Z-Man Games
Our Christmas present to ourselves, Neuroshima Hex!, suffered from having a board that had an extra slice through the middle. After the first play, we had a sliver of the board between the standard middle fold of the board and this cut (probably 2-3mm wide)peel off, leaving a noticeable eyesore. My wife contacted Z-Man Games, and Zev (the Z-Man of Z-Man!) contacted her personally to address the issue. Within a few days, we had received a new board. Thank you, Z-Man!

Neuroshima Hex

3. Gamewright
Gamewright publishes, among other things, Forbidden Island. If you haven't tried it, please do! Expect a review from us soon. Anyway, upon opening the tin, we found one of the island space tiles, the Whispering Garden, had a tear across it. Since their tiles are prepunched, it likely happened when it was separated from the boardstock, since sometimes the paper top hangs to the sprue. Upon being contacted, Gamewright immediately sent a replacement. I would like to thank Emily, the woman who handled my issue. Thanks!

Forbidden Island

4. Gary Games
Yesterday, we picked up Ascension: Chronicle of the Godslayer from Gary Games. As with Forbidden Island, definitely expect a review of this game. We found upon opening that we were missing one of the Apprentice cards. These are particularly important because they make up your starting deck. It hasn't yet come up, but that makes it unplayable for four players. It's a bit preemptive for me to discuss their customer service, but I have sent a message to them and am awaiting a reply. I fully believe that they'll do the industry proud and ship out a replacement card soon. Update: Replacement card received, plus a promo! Thank you!

Ascension Chronicle of the Godslayer

So... that is that. I wanted to thank the customer service people at these companies. Way to go.  So... of all the luck, eh? It is truly bizarre that after buying so many games without issue, that four in a row have either missing or defective parts! Crazy!