Showing posts with label ascension. Show all posts
Showing posts with label ascension. Show all posts

Saturday, October 22, 2011

Event Report: Rainy Day Games Game Day and Auction!

by Randy

Hello! Welcome back! As you all may know, we were at Rainy Day Games' Game Day and Auction at the Washington County Fairgrounds last weekend, and we had an excellent time. Angie and I arranged a weekend in the Portland area to coincide with the event so we could get in some gaming, and haul out a few games. We were not disappointed.

We got things started by playing a great game called Mermaid Beach with its twelve year old designer! How often do you get to have a game taught to you by its designer? Emily Ehlers was fun to play with, and we enjoyed playing a couple rounds with her and her mother. In fact, we like it so much we're going to need to Katie to try it out and share what she thinks.

Next, we played a little Ascension with James Eastham and his son. James is one of the designers (along with Steve Ellis, one of the owners of Rainy Day Games) of the Railways of the World Card Game, another game we think very highly of. Sadly, we had to call it quits before we finished up. Why did we not finish, you ask? The auction started!

For those of you who haven't seen this auction, let me tell you... it's a lot of games. I was amazed at the sheer number of games on the tables. Chances are, your local game store doesn't have this many games, and this was probably the main attraction for most of the attendees. The bidding started silent auction-style, with bidders writing a bid on a sheet attached to the games. After a while of that, an auctioneer then started doing live bids for items that received three or more written bids. All in all, it was handled very well.

One of thee tables of games!
You're probably wondering what we walked out with. We certainly left with a nice armload. Here's the list:

-Lords of Vegas
-Camp
-Snorta
-Talisman
-Runebound 2nd Edition
-Bringing Down the House
-Munchkin Holiday Edition

That's seven games... and we paid significantly below retail. Next year, we're going to be a little more prepared. We didn't put any games into the auction to sell, but we will next time. Sellers receive the sale price in in-store credit at Rainy Day Games. It's a great way to turn games on your shelf into new games. And even better, some other gamer is going to get to enjoy the game! As far as I can tell, that's a win all around.

Well, I'd like to wrap this up by saying a big "Thank You!" to Steve and Amy Ellis of Rainy Day Games, as well as Emily Ehlers, James Eastham and everyone else who gamed with us. We had a fantastic time and hope to do all of this again!

Thursday, June 23, 2011

Playing with Steam!

by Randy
@coffeeswiller

Fine, I'll admit it. I'm a closet steampunk. Which is -not- to say that I have closet full of spiffy custom or DIY quasi-period threads, have a computer with a wicked lacquered wood and brass or go to conventions and speak in my best imitation old-school Queen's English  (though I wish I did!). What I mean to say is that I have a fondness for the aesthetic, read steampunk fiction and lurk in steampunk forums. There's some great creativity going on there, and it's worth taking a look at. So, what is it, anyway?

Steampunk is usually represented as Victorian futurism... that is to say, mostly contemporary people trying to imagine a future that Victorian-era people might have foreseen. Clear as mud? Okay, okay... think of heroes in top hats and/or corsets riding dirigibles, fighting mad scientists with death rays. Or in steam powered exoskeletons. Not all steampunk is necessarily Victorian-based... a lot can take place in a fantasy setting, with the primary steampunkiness coming in technology having the flavor of that era but generations ahead in function and complexity. I'm including a sample reading list at the end for those of you interested in looking at the literary genre.

Off the page, you'll see steampunk enthusiasts at conventions, making really cool stuff and/or online in various forums devoted to the subject. Without a doubt, steampunks are the best-dressed geeks around (and I say geek affectionately, as I consider myself one!). It's hard to find a group of people so obsessed about their wardrobe... or their cool toys! A browse through the interwebs will reveal to you a very active bunch of people making amazing case modifications to computers, creating amazing clothing, action figures and mock weaponry. And T-shirts, presumably for when they're not wearing corsets or waistcoats. But, all that aside... what about gaming?

Quite a few games recently have incorporated steampunk into their theme over the last few years, to varying degrees. I am not going to try to go over all of these; this is not a comprehensive overview. But the ones I'm including here are games that have caught my eye and/or crossed my game table. So here they are... a delightful smattering of ludological diversions that, perchance, you may ask friends to indulge in should they come a-calling!

The Games

Girl Genius: The Works - Strategy Card GameGirl Genius: The Works: This is a card game based on the Hugo Award-winning webcomic and graphic novel series by Phil & Kaja Foglio. I must say that I follow the webcomic faithfully, and if you haven't read it, I recommend starting from the beginning. The game has you lay out cards in a gear-like pattern. On your turn, you rotate a card and check to see if any of the symbols match surrounding cards; if it does, you remove the card ("pop" the card) and perform the listed action, for good or ill. Then you add it to your score pile and replace it with a card from your hand. This continues until you hit 100 points. As a game, it's decent. What I like best is the Foglio art of characters from the Girl Genius storyline.

Red NovemberRed November: The only truly cooperative game on the list, Red November casts the players as the drunken gnomish crew of a submarine that is both falling apart and being pursued by a kraken. I had a good time playing it. What I think is really innovative about the game is how it tracks time. The board is framed with a time counter. The person whose token is farthest back on the time track takes the next turn. You have discretion in how much time you want to spend trying to repair something (or another task); the more time you spend, the higher likelihood you'll be successful. It's great to have as a consideration, and an excellent way to ramp up the tension. Overall, not the best of the cooperative games out there, but very good, very funny and very steampunk.

New Rio Grande Gamesaround The World In 80 Days Award Winning Alhambra Series The 3rd Expansion
Around the World in 80 Days: Based on Jules Verne's classic and a Spiel des Jahres nominee, Around the World in 80 Days isn't necessarily the strongest steampunk-themed game, but I feel it belongs here. It's a race against time, and against other players. You collect various types of travel cards and spend them to advance to the next location. It's pretty simple, and it's pretty accessible for non-gamers.



Aether Captains: I've heard positive things about this game but have not yet tried it. It's a solitaire dice game where you are the pilot of a war zeppelin fighting air pirates.  I primarily included it because... it's hard to get more steampunk than war zeppelins. Enough said.

Ascension Chronicle of the GodslayerAscension: We reviewed this earlier, but I wanted to include this as a good example of a fantasy setting that incorporates steampunk. The Mechana faction in this game are all about the clockwork and anachronistic technology. Cards like the Watchmaker's Altar, Rocket Courier X-99 and Reactor Monk are examples. A solid and fast-playing game in the deckbuilding genre, Ascension is a good addition to any game shelf.

011: This is one that caught my eye for it's excellent art. The only game that has not yet been released, it is based on a novel and the game itself is a collaboration between game designers and a symphonic metal band called Therion. The BoardGameGeek entry has some card images and I recommend checking them out. They went all out with the steampunk theme, and photography figures heavily into the graphic design. Based on the description, it appears to be "competitive cooperative"- meaning that everyone must work together, but in the end one will win. Castle Panic has a similar mechanic. So... that's all I know about the game. But it's one that I'm very interested in trying.

EtherscopeEtherscope: Etherscope is the first roleplaying game on the list. Also a game I haven't played, but I've browsed the books and am fascinated. Based on the d20 Open Game License (OGL), it combines elements of steampunk and cyberpunk. From my readings, it seems to combine the best elements of Shadowrun with the standard tropes of steampunk. I keep meaning to pick up used copies of the core books, but have never got around to it.



Lady Blackbird: This is an indie RPG module with a light rules system that looks a lot like The Burning Wheel (I think it is some sort of BW Lite, but I could be wrong). The module seems very flavorful, and has very interesting pregenerated characters. It's a free download, so try it out! This was recommended for inclusion by Joseph Giddings. Thanks, Joseph!

Airship Pirates: This is a new RPG that I'm looking forward to trying out. The system it uses is from the Victoriana 2nd Edition (another steampunk RPG I missed!). I know very little of this other than that it is based off the songs of Abney Park. The art that I've seen for this is pretty amazing and I can't wait to locate a copy.

Iron Kingdoms: Iron Kingdoms (IK) is actually a setting that spans multiple games by Privateer Press. In my opinion, this setting is one of the best out there. It combines sword-and-sorcery fantasy with steampunk... they call it "full metal fantasy". It's a world where where is fought by steam-powered constructs (warjacks) alongside kinights and riflemen. Here are the games this encompasses:


Iron Kingdoms Character Guide: Full Metal Fantasy, Vol. 1-Iron Kingdoms RPG: The longest-running game I was dungeon master for was set in the Iron Kingdoms. In addition to having some of the best-written setting material, one of the things I like about it was that it did a great job of incorporating mechanical magic (mechanica) into the setting. Though mechanica items were significantly cheaper than standard magical ones that did the same effect, they were powered by batteries. Well, accumulators... which are magical batteries. New classes for the d20 system included Gun Mages (as awesome as they sound!), Arcane Mechaniks, Bodgers (sort of a junker, sort of roguish) and Fell Callers (a race-specific battle bard). And, later on, warcasters. warcasters are the rock stars of the Iron Kingdoms... mages (mostly) in steam-powered armor leading warjacks and others into battle. An amazing setting, and worth a look.

Warmachine Prime Mk2-Warmachine: Warmachine (and its sister game, Hordes) is a miniature skirmish game. It pits battlegroups led by warcasters (warlocks for Hordes) against each other. Five factions struggle for control of the Iron Kingdoms. One of the most popular mini games around. I personally own and have painted loads of these minis for my roleplaying game, but do not actually play it. I do, however, own most of the books, and mine these for roleplaying material.


Grind Board Game-Grind: Grind is a game based on the Warmachine universe where teams of Warjacks play an arena combat game, trying to score goals with a huge spiked ball. I own it and keep meaning to play it. Mostly, though, I just got it because the plastic warjack minis are the same scale as Warmachine and it's a cheap way to get new warjacks (Cygnar and Khador factions).

Infernal Contraption 2 Sabotage!-Infernal Contraption: Privateer Press a few years back decided to release a line of games called Bodgers. They all feature gobber (goblin) bodgers and their shenanigans. This one is a race to complete crazy machines by raiding junk piles and connecting them to each other and to appropriate power sources. I wanted to like this one, but beyond theme (and great art!), it's not spectacular.






Hopefully you've found something you'll want to try in that list. I personally find the steampunk genre immensely fascinating, and I'm all about combining that with my favorite hobby! If you want to get into steampunk, or know more about it, here's a reading list and some resources:

Fiction:
Boneshaker, Cherie Priest
Dreadnought, Cherie Priest
The Peshawar Lancers, S. M. Sterling
Leviathan, Scott Westerfield
The Horns of Ruin, Tim Akers
Heart of Veridon, Tim Akers
The Difference Engine, William Gibson
The Alchemy of Stone, Ekaterina Sedia
Perdido Street Station, China Mieville

Nonfiction:
The Steampunk Bible, Jeff VanderMeer, S. J. Chambers
1,000 Steampunk Creations, Grymm, Barbe Saint John

Online Communities:
The Steampunk Empire (I'm coffeeswiller)
The Clockworker's Guild
Brass Goggles (also coffeeswiller there)

I hope you enjoyed this! Do you have any experience with the genre, or have any games, books or anything else to share about it? Leave us a comment!

Tuesday, February 15, 2011

Still Gamin'!

Hey, folks! Sorry about the lack of updates. With Angie wrapping up her Master's degree in Education, things have been in a turmoil hereabouts. I thought I would chime in with a quick post on what we've been playing during this time. We have slipped in some time for gaming... can't leave that out!

1. Puzzle Strike: Bag of Chips (Sirlin Games)

Puzzle StrikePuzzle Strike is a real gem of a game- literally! You know those games for consoles or computers that have you breaking gems, like Bejeweled or Puzzle Quest? Puzzle Strike is sort of like an analog version of that.I almost said "board game", but there's no board. It has a Dominion-like "deckbuilding" mechanic... although you're not building a deck, you are instead buying chips that you will draw from a bag. Players each have a gem pile that is growing, and, if left unchecked, will cause you to lose. Every turn, you add another to the pile. You use your chips to perform "fighting combos" that usually result in you breaking gems and sending them to your opponent's pile. What makes it really interesting is that you each play a character. There are ten characters to play, and each has three unique character chips. The game is a blast, and is rapidly becoming one of our favorite games. Angie and I have yet to play it more than two player, but I'm certain that it will translate well to multiplayer.


2. Yomi (Sirlin Games)

Yomi: Complete First EditionYomi is also a fighting game, and uses the same ten characters that Puzzle Strike does. They're both set in the Fantasy Strike universe. Yomi: The Complete First Edition primarily consists of ten 54-card decks. The decks have poker numbers and suits, and can each be used as a standard poker deck, including jokers. Perhaps the first thing you would notice about this game is the art. The art is fantastic, and will remind you somewhat of the Street Fighter franchise. Each deck has about 15 excellent pieces of art, plus a unique card back for each character. The game play is pretty simple. Each player selects a card, that will either be a Throw, Block, Dodge or Attack. You reveal them and compare: Attack beats Throw, Throw beats Block/Dodge, Block/Dodge beats Attack. Sort os a Rock-Paper-Scissors thing. Once you determine the winner of the reveal phase, you can potentially play other cards to combo. You then subtract damage and go to the next round. Okay, there's more than that; I'm simplifying. But as with Puzzle Strike, each of the 10 characters feels different and has their own powers. This game is worth checking out.



3. Summoner Wars: Phoenix Elves vs. Tundra Orcs and Guild Dwarves vs. Cave Goblins (Plaid Hat Games)

Summoner Wars Elves v. OrcsSummoner Wars Dwarves v. GoblinsAnother game we picked up was Summoner Wars. What I like about this game is that when you're done playing, you feel like you've played a strategy game... in 30 minutes. Yes, it's pretty short (at least in our playthroughs). But it feels very wargamey. It is played with decks, each deckj representing a faction. Each box has two factions. We liked the Phoenix Elves vs. Tundra Orcs so much we rushed out and bought the Guild Dwarves vs. Cave Goblins a couple days later. It's played on a grid. Each player has a faction-specific starting setup. You have a main character, your summoner. Your summoner wants to take out their summoner. You use your summoner to bring in units, which move about the board and engage the other summoner's units. It's pretty simple, and each faction plays differently.

 

4. Ascension: Chronicle of the Godslayer (Gary Games)

Ascension Chronicle of the GodslayerI believe I spoke about this one enough in the last blog post, so I won't go on much more. A great deckbuilding game. And I want to give a shout-out to their customer service: you guys are great! Our copy was missing an Apprentice card, and when mentioned on Board Game Geek, their webmaster contacted me and remedied it. He even included a promo for my troubles! Awesome!



So, that's it. What are you playing? Let us know! And be sure to Like us on Facebook to keep up with our updates, which will be getting more frequent very soon. We promise!

Friday, February 4, 2011

Review of Ascension: Chronicle of the Godslayer


Hello! Tonight, I wanted to share my thoughts on one of the recent games in the
family recently picked this up at a local gamestore. Funds have been tight, so we
actually traded a handful of Magic cards in for store credit. Our daughter thought it
was rad that we traded five cards in for that. She said, "You traded in FIVE cards and
got that game!?! That wasn't smart of them... there's like over a hundred cards in that
box!" But... on to the game.


Ascension Chronicle of the GodslayerAs I mentioned, Ascension is a deckbuilding game. What does that mean? For those of you familiar with Dominion, this is a game using the same basic mechanic. For those of you new to the concept, here's how it goes. You start the game with a deck. A small deck. On your turn, you acquire cards for your deck. Purchased cards typically go into your discard pile, which you shuffle when you get through your deck. This adds purchasing power for better cards and easier acquisition of point cards. You shuffle a lot. The concept started with Dominion, and has been popping up in other games like Thunderstone and Ascension. It's a good mechanic, and it makes games that use it easy to teach since you begin the game with a premade deck of just a couple different kinds of  cards.

Ascension works for 2-4 players. It has a board to organize the cards. There is a deck
of characters and monsters to defeat or purchase, and some spiffy plastic crystals to
track Honor (victory points). Six cards are laid out on the board, and these are either
going to be characters which go in your deck (purchased with Runes),  monsters to defeat
(using Power) or constructs, which are cards that go through your deck that you may play
into your play area and they stay in effect indefinitely. Most characters will provide
Power and/or Runes. Runes are the currency you use to buy cards, and Power is what you
use to defeat enemies. You can buy as many characters or constructs and/or fight as many
enemies as you have the Power and Runes for in your turn.

I like this game quite a bit. It is simple. Ascension is much less of an endeavor to set
up than Dominion is. We own all the released sets for Dominion, and it really seems like
a monumental undertaking to set up. Ascension, on the other hand, just requires you to
grab a starting deck, lay out the board, shuffle the card supply and count out the Honor
crystals. The simplicity of this makes it much more likely to hit the table if just my
wife and I are playing. Additionally, the possibility of buying characters and fighting
enemies in the same turn is nice, especially compared to Thunderstone's clunky dungeon
mechanic.

So... anyone else have thoughts about Ascension? About deckbuilding games? Let us know!

Saturday, January 22, 2011

Of all the luck!

Over the last couple weeks, I have had a few interactions with the customer service people for several game companies. Invariably, I have been treated very well and received prompt replies. I think that it reflects well on the industry that companies are eager to keep us, the gamers, happy. So let me share a little with you.

Over the 8-1/2 years my wife and I have been together, we have bought an enormous load of games. That's what we do. Some people go clubbing, some people take frequent little vacations... we game. And we love it. But back to the point, we have bought a lot of games. And until a few weeks ago, we haven't had any issues with components.

It seems quite uncanny that over the last month, all the games we purchased had some issue. That's four games from four separate companies. Yeesh! Crazy luck that we've had. I guess if you buy enough games, you're eventually going to get one with a minor defect. It just happens. And you contact customer support, because they just make it all better. Anyway, here are the companies that we have contacted, and our responses:

1. North Star Games
Our copy of Wits & Wagers Family had a single wet-erase marker that didn't write. We were able to play the game fine, it's just that we didn't have had a marker for the fifth player. This did indeed come up in our first game. I contacted the company, and a nice fellow by the name of Andrew contacted me very quickly. He explained that there was a defective batch of markers. I received a set of replacements, plus a couple extra cards for the standard version of Wits & Wagers. Top notch service, guys!

Wits & Wagers Family

2. Z-Man Games
Our Christmas present to ourselves, Neuroshima Hex!, suffered from having a board that had an extra slice through the middle. After the first play, we had a sliver of the board between the standard middle fold of the board and this cut (probably 2-3mm wide)peel off, leaving a noticeable eyesore. My wife contacted Z-Man Games, and Zev (the Z-Man of Z-Man!) contacted her personally to address the issue. Within a few days, we had received a new board. Thank you, Z-Man!

Neuroshima Hex

3. Gamewright
Gamewright publishes, among other things, Forbidden Island. If you haven't tried it, please do! Expect a review from us soon. Anyway, upon opening the tin, we found one of the island space tiles, the Whispering Garden, had a tear across it. Since their tiles are prepunched, it likely happened when it was separated from the boardstock, since sometimes the paper top hangs to the sprue. Upon being contacted, Gamewright immediately sent a replacement. I would like to thank Emily, the woman who handled my issue. Thanks!

Forbidden Island

4. Gary Games
Yesterday, we picked up Ascension: Chronicle of the Godslayer from Gary Games. As with Forbidden Island, definitely expect a review of this game. We found upon opening that we were missing one of the Apprentice cards. These are particularly important because they make up your starting deck. It hasn't yet come up, but that makes it unplayable for four players. It's a bit preemptive for me to discuss their customer service, but I have sent a message to them and am awaiting a reply. I fully believe that they'll do the industry proud and ship out a replacement card soon. Update: Replacement card received, plus a promo! Thank you!

Ascension Chronicle of the Godslayer

So... that is that. I wanted to thank the customer service people at these companies. Way to go.  So... of all the luck, eh? It is truly bizarre that after buying so many games without issue, that four in a row have either missing or defective parts! Crazy!