Wednesday, February 22, 2012

The Positive Benefits of Gaming With Kids

By Angie

The Positive Benefits of Gaming with Kids

We’ve already talked about Reasons to Play Board Games with Your Kids, and given you some advice on Teaching Games to Kids, so I thought I’d follow up with a list of some of the key benefits of playing games with your kids. These were written with interactive social games such as board games, card games, and role playing in mind, but many of these concepts apply to digital games as well, especially when families play them together.

It’s OK to Make Mistakes

Games allow an opportunity for kids to try and fail. So much of our society is focused around success and achievement, and even young children are having their efforts at learning “graded”. However, the best teacher is experience, and games provide situations in which children are encouraged and supported as they attempt new strategies and tactics, and in which they are “allowed” to fail safely. Failure provides a chance to examine your approach and modify your actions to try again next time, but in our society kids are often taught that failure is bad and an unacceptable conclusion to any event. In most games, failure is inevitable… no one can win 100% of the time, and that provides children with an opportunity to practice valuable life skills and be rewarded for perseverance, adaptation, and hard work. Kids need to have a safe environment to learn new skills, and games are a great way to provide structure and reinforcement of concepts in a fun setting. 


The Thrill of Discovery

Games provide excellent discovery kits. Opening up and exploring the contents of a game box provides many different learning opportunities. Games contain pieces which can be used for sorting, color matching, exploring shapes and textures, and important tactile processing skills. Game components also provide a great medium for imaginative play and can be as exciting as any toy play set. Learning how to play a game provides another avenue of exploration and discovery. Kids learn about how the pieces work together, what happens when they take certain actions, and how specific strategies or tactics will play out.

Creative Power

Games provide children with a vast source of artistic and creative inspiration. The art and components for games are something that many children are drawn to, and interacting with the pieces of a game or visualizing the themes through the art of the game can help children to grasp a concept as well as inspire their own art, stories, and games. Many games contain amazing and detailed images of fantasy worlds, exciting characters, and grand adventures, all of which can help kids visualize and imagine their own whole new worlds.



Practicing Social Skills

A game is a structured social activity in which children learn and practice many valuable life skills. The core life lessons of sharing, taking turns, cooperation, good sportsmanship, accepting and learning from failures, positive social interaction, communication, critical thinking and analysis, decision making, self confidence, healthy competition, problem solving, and following rules and societal norms are built right into gaming experiences. Games offer a unique opportunity for children to explore these essential life skills while immersing themselves in imaginative play in an intrinsically rewarding activity.

Planning Ahead

Games allow children to learn and practice thinking ahead. Success in many games requires the participants to learn to control impulses, mentally plan out actions and enact a specific strategy, and that process creates a clear example of how choices and actions carry consequences. Replaying games offers kids a chance to see how different choices can result in different outcomes, and can encourage a thoughtful approach to decision making.



Learning New Words

Playing games with your kids provides an excellent opportunity for teaching new vocabulary and building their word base. Communication is important during any social activity, and games are no exception. Games usually have a theme or concept that carries its own set of terminology, and provide a great branching off point for discussions on a wide variety of subjects. Exposure to new ideas and new words is an important part of children’s vocabulary and language acquisition skills, and playing games will encourage and promote vocabulary expansion and word usage while having fun.

Task Mastery

Children learn by emulating adults and older children, and are most challenged by activities that are just outside of their current skill level. Many games provide a perfect opportunity for kids to practice and master new skills though watching and interacting with other players. Games also present a challenge in which repetition is encouraged, and accomplishing game goals can help reinforce a developing sense of self-efficacy. By playing games, kids are able to improve their cognitive, motor, and social skills while engaging in a rewarding activity.


Number Practice

 Games provide a motivation and practical application of math and spatial reasoning skills. Counting spaces on a board or life meter or adding together the results of a dice roll are common gaming tasks. Many game components offer a strong internal motivation for kids to practice basic addition and subtraction, multiplication and division, fractions, and even geometry just by playing the game. Figuring out things like how far you have to move to get to a certain space, or what your combined skills roll might be, are essential parts of many card and board based games. Kids are learning and using these skills just by playing the game, and playing games for even a short time has been shown to dramatically increase students mathematical achievement. As kids grow beyond counting and expand their number fluency, even more complex learning opportunities emerge. Games have obvious and subtle math calculations that factor into the mechanics, and learning strategies in games can start out simple with calculating odds of success and grow increasingly more in depth as the vast possibilities are explored and discovered.

Providing Context

Games provide a great introduction to a new concept within a familiar context. Kids learn best when they can connect a new concept to a prior experience, and playing a game that introduces a specific theme will help kids make the connection between the real life events and their own in game experiences. For example, playing a game like Memoir 44 which simulates some of the major battles in World War 2 provides a kids with a concrete exercise in considering the problems the historical people faced, fortifications, superior firepower, beach landing crafts, airborne strikes, and coming up with solutions and tactics to solve the problems the game represent. This experience based mini-lesson provides an easy transition to a follow up learning exercise in which the historical context surrounding D-Day Landings will be much more interesting to the kids, and there is a personal tie in because of the time they spent immersed in the theme of the game



Complex Ideas

Games also allow kids to learn about abstraction. Young children are usually very concrete thinkers, and playing a game that simulates something they are familiar with can help them to begin to realize how certain systems, tasks, and aspects of life can be thought of in new ways. In a game such as Agricola, the kids are responsible for taking care of their own farm. Players make decisions about what crops to grow, which livestock to invest in, how they will provide food for their family, expand and renovate their home, pursue career options, and utilize tools to accomplish the task on their farm. By playing a game such as this, children are taught about how pieces represent other things, how the activities of daily life and time management affects working people, and how the whole game system works together to create this tense and exciting experience. Game pieces and game mechanics are used to represent objects and actions, and playing a game develops children’s understanding of symbolism and simulation as they discover how all of these systems work together to represent a bigger picture.

Quality Interaction

Playing games with kids allows you to spend time bonding over shared experiences and encourages meaningful interaction amongst participants. In comparison to passive experiences such as TV viewing, the quality and quantity of interactions with children is dramatically higher while engaged in an enjoyable activity such as gaming. Games provide many opportunities for conversation, laughter, camaraderie, and fond memories of time spent together. Playing games with your kids allows you an opportunity to “make deposits” in their positive attention “bank”, a core concept of positive behavior support parenting methods. By providing your child with fun and memorable experiences and reinforcing their learning and growth opportunities through gaming, you are also setting yourself up to reap the rewards of providing positive attention before needing to make a “withdrawl” (behavior correction or redirection). Kids want and need to interact with their parents, and playing games together can be an enjoyable activity that both fosters your child’s intellectual and social development as well as strengthen the bonds between you.



Lasting Effects

Sharing games with your children makes for enjoyable time spent together now, provides a variety of skill building and cognitive development opportunities for your children, and can create a lifelong connection you can always come back to. Family game nights are a fun tradition that can last a lifetime, and the memories of time spent together laughing, talking, learning, and growing through gaming are invaluable.

…and Many More

Did I miss anything? Have you noticed any specific benefits of playing games with your kids that you would like to share? Please jump into the comments below, we love to hear stories from our readers and are always looking to expand our ideas and knowledge base.

Monday, February 20, 2012

Do's and Don't's For Teaching Someone To Play Magic the Gathering

by Julian

I was watching Nerdcore Rising the other night (documentary about a nerdy DJ called Frontalot) and one scene has a time lapse video of a dude teaching someone Magic the Gathering and stumbling through about 2 hours in the attempt.  It was sad to watch but I’ve seen others struggle with the same problem.  Now I know Magic has about a million and half rules, but explaining it really does not have to be such a daunting task.  It doesn’t require a detailed flow chart matrix and a weekend seminar.  You can teach your friend, your mom, or your kid to play magic in 15-20 minutes by using the right kind of decks and ignoring a whole host of rules they won’t really need until much much later.
Frustrated? Confused?  I'm here to help.

BUILDING THE DECKS
First start with the right decks.  This goes a long way to making the game easy to explain.  You don’t have to debate the complexities of Ice Cauldron if it isn’t the deck.  I recommend building two training decks for explaining to the new player.  Here are some do's and don’t's for the deck building:

I love this card and I'm still unsure about how it works!
DO build mono-colored decks with only basic land.  Need a mana, tap a land. Any land.
DON’T include non-land mana sources or lands that do special effects.  Keep the equation symbol.   Mana comes from tapping lands and this is the only thing lands do. Period.

DO include these five types of cards: lands, creatures, enchantments, sorceries, and instants.  New players need to get familiar with the different card types.
DON’T include artifacts or planeswalkers.  Artifacts come in a variety of types and basically mimic other card types like lands, creatures, or enchantments.  Players will easily get artifacts once they understand the other cards.  Don’t bog them down for now.  Plansewalkers should also be avoided as they are extremely rare and work like no other card.

DO include lots of creatures.  Make it a creature heavy deck.  If new players only get one solid thing out of their first few games it should be the basics of how combat works.
DON’T include creatures with tap effects.  Again, keep it simple.  Creatures tap to attack. That’s it.

DO build a deck with a strong theme and cards that work together.  New players should see how cards can build on other cards as part of the fun of Magic.  Tribal decks can be a good choice.
DON’T build a deck with complex cards, upkeep, or alternate win conditions.  To start, Magic is about summoning creatures and fighting it out.  A few spells for variety and creature boosting is fine, but don’t make them deal with fancy graveyard effects, deck milling, or anything that requires an upkeep.  Focus on solid, straight forward effects.

TEACHING THE GAME

Now that you’ve good built good decks for explaining the game, here are some tips for actually teaching it:
Shove aside your vast Magic knowledge and focus on the basics.
DO tell them the story of magic, but make it quick and simple.  You are both wizards summoning creatures and casting spells to try and defeat your opponent.  Tell them the theme of the deck they are about to play to help them be excited about the type of wizard they are.
DON’T explain their entire deck before they start.  They don’t need to know every card or special ability.  Tell them about haste or deathtouch when a creature hits the battlefield that has it. 

DO explain the cards in this order: Lands (you play one a turn and they are how you cast any spells). Creatures (you summon them, they stick around and your main way of attacking your opponent).  Enchantments (these are permanent effects that modify the game or specific creatures).  Sorceries and Instants (These are effects that happen right now and go away.  They are essentially the same card types except instants you can play out of turn, in response to things, and during combat).
DON’T explain the stack or resolving multiple card effects until it comes up in the course of play.

DO explain the following basics of combat.  Creatures tap to attack.  The defending player may assign untapped creatures to block.  If unblocked, attacking creatures deal their power in damage to the defender.  If blocked, an attacking creature fights the creature that blocked it.  They each hit each other at the same time with their power.  Any creature that takes a hit equal to or greater than its toughness dies and goes to the graveyard.
DON’T explain blocking one attacker with multiple creatures.  For the first game or two, just let it be that one creature blocks one attacker.

DO play with hands revealed for the first few games or at least the first several turns.  New players will have lots of questions about their cards and this will just speed up the explanations.  Likewise, they can see what you are considering and you can explain your choices and why you made them.
DON’T tell them what to do on every single turn.  Give them guidance for the first several turns, answer any questions they ask, and then let them explore their own deck.  Part of the fun of magic is discovery and you will ruin their first play experience if you hold their hand every step of the way.

Please let me know if you find these tips helpful or not and share any tips of your own in the comments!

Here Comes a New Challenger!

Hi all!  My name is Julian and I'm pleased to be jumping in and joining the GuG writing crew.  I am a dad who is in to board games, card games, rpgs and video games.  I've been friends with Randy and Angie for over a decade and I am honored to contribute to this blog.  I look forward to providing some fun/helpful content and getting to know all of you faithful readers of this fine blog.  
This is me when I shaved my beard all crazy awhile back.
Often Playing: Skyrim, 7 Wonders, Dominion, Magic the Gathering (Commander)
Often Wishing: My 9 month old boy would go back to sleep!
Often Working On: School, leveling up my house, and a super cool family friendly RPG with my GuG buddies.

If you want to know anything more about me I am happy to answer any question in the comments.  Hit me with whatever crazy ya got! :)

Monday, February 13, 2012

We're Growing Up!

Hi everyone!

We just wanted to update you all about what we're up to. We haven't had a lot of blog posts this year so far, but we've been really working on some cool ideas and ways to connect with our readers and provide more consistent content updates. Here's what's on the horizon:

1. We're adding another regular contributor! Yay! Our friend Julian is a father of two little gamers-to-be, a game designer, reveiwer, and blogger, and an all around cool guy who is going to start providing weekly articles to the site. We're doing this to add in another perspective, help us get content going out more often, and because we love reading what he has to say and think you will too! Look for his debut soon!

2. We've finally decided to commit to a more regualr schedule of blogging. With some life issues sorted out and arranged, we're ready to jump back into producing regular content about gaming, raising gamer kids, the positive social and educational value of games, and other fun ideas/how-to's/cute pictures/gaming stories/whatever else sounds fun. You can expect to see something from each of us adults (Randy, Angie, and Julian) once a week, plus bonus posts from the kiddos whenever the mood strikes them!

3. We're updating the look of the site. Please hang in there with us as we make the transition from a basic blogger template to a much cooler looking (and reader friendly) layout, with better visuals and pictures and all that high tech stuff. Hopefully our weird layout and awkward framing days will be behind us!

We're Growing Up... but just a little bit. If you have any suggestions, feedback, fun gaming stories to share, or ideas of posts you'd like to see, please leave us a comment or shoot us an email at growingupgamers AT gmail DOT com. :)

Tuesday, January 10, 2012

GOALS!

Happy New Year!!!

It's a new year, and we're taking this opportunity to reflect on our gaming goals from 2011 and set out our new goals for 2012. We're really excited to play EVEN MORE games together this year!

Katie on her goals from last year:

Katie playing MAgic with her werewolves deck!

1. My first goal was to play harder and harder games and I think I did that. Magic is harder than Settlers of Catan and I’ve been playing Magic for a while now.
2.  My second goal was to learn to read while I’m playing games. I did pretty good on that too because I can read some words on Magic cards; like “creature”, “flying”, “deathtouch”, “wolf”,  “human”, “forest”, “rats” and “zombies”.
3. My third goal was to play 100 different games with my family. Well, we kept a list for a long time and I added it up to almost 100, like 70 or so.…and then I learned how to play Magic and that’s all I mostly want to play now! I think its ok that I didn’t get exactly 100 games, because I set a really high goal and at least I got to play a LOT of different games. Sometimes its fun to play games you already know, and Magic is the best game I’ve played in my life.


Katie’s Goals for 2012:

Damia, Sage of Stone! Katie's new Commander Deck

1. Play Magic 155 times! At least 6 of those times I want it to be Commander, because I have my own Commander deck now. Collect as much GOOD Magic cards as I can, like maybe 100 different cool ones. I want to get as many cards from Dark Ascension and Avacyn Restored as I can, because those are the new sets I know about for next year!!
2. Try 33 new board games, and 33 new video games. Because I never know if I might find a game I like even better than Magic!
3. Play “Just Dance” or another exercise game 5 times a week with my mom. I love exercise, YEAH! Playing a game while you exercise is even better! YEAH!!!




"Big-Boy-Three-Year-Old" Jack:

"I am Robo-Rally!"




While Jack happily chimed in last year, he doesn’t really understand the concept of “reflecting on past goals”.

I will say though that he played with lots of dice AND cards AND robots this year, and he especially enjoyed playing with RoboRally pieces.

We’ll call that a resounding success. And he wants you all to know he's 3 now!






Jack’s Goals for 2012:

1. Learn to play Mario Kart and play lots of Mario games. Also collect lots of Mario cards. And I want to beat Once Upon a Monster!
2. Ask to play games from the shelf, say “Pleeeeease”, then clean ‘um up so I can be allowed in the game room!
3. I have a dream I can play Magic with you. When I’m bigger. (Awwwwwww!!!!)



Randy's Goals from last year:
Randy blogging

1. My first goal was to play in a Pathfinder or D&D 3.5 campaign. I am very happy to say that this was successful, and I am now having a great time playing Pathfinder! My current character is here.
2. Another goal was to help Katie meet her goal of playing 100 different games. Well... we didn't hit 100, but we had a darn good time playing the 70 or so we did play. Maybe we would have gotten farther if the last one wasn't Magic: The Gathering!
3. My last goal was to get a game ready for publication. Not there yet, but I am  working on it. Here is a link to an interview of me.

 Randy's Gaming Goals for 2012: 

Gaming with Auntie Shannon
1. Play more games with family and friends!
2. Work on my painting skills, with the hope of someday becoming good enough to do alters. Alters are Magic cards that have been artistically enhanced, and seems like a fun way to enhance a favorite card. I don't expect to ever get to the level of the guys who do this professionally; maybe just enough to have some fun with our collection.

3. Blog more. Not just game reviews, but opinions on gaming, and aspects of the hobby that get me excited.



 Angie's Goals from last year:
I got a picture with Super Mario!!!

I already reflected on many of my challenges and the things I learned in 2011 in another post, so I will just pick one specific goal from last year to focus on.  We started out the year really strong with family game nights and I really enjoyed having a specific time set aside where we all four played games together, but we got distracted with OUTSIDE when summer came around and it’s definitely something I want to bring back. Family Game Night FTW*!
(*For The Win, apparently there is another use of those letters, but not from me!)


Angie’s Goals for 2012
I love seeing my kids play games together!

1. Make more time for family gaming, and really try to say “YES!” whenever the kids ask to play a game together.
 2. Blog! I’m going to try to post something or help the kids write and post something at least once a week.
3. Get together a semi-regular group for playing Magic. In a more general sense, this goal is really just about making time to play the games we love with people we enjoy spending time with!


We Want to Hear From You!!!

What are your goals for the upcoming year? What type of content would you like to see more of on this blog? As we work to find our groove for blogging we really want to take a moment to say thank you to our readers! We would love to know what YOU are thinking, and appreciate any comments or feedback. Until next time...

Game On 2.0 Video Game exhbiti at OMSI

Sunday, January 1, 2012

Twenty-Eleven: A Year in Retrospect

 by Angie
As I think about 2011, I have been reflecting on the things I’ve learned, and how I’ve changed and grown over the year. We started this blog in December 2010 and really got going strong in early 2011. However, we finished up the second half of the year with relatively few posts. We’re still playing games, and we have a lot of fun ideas for posts bouncing around, but they never seem to make it onto the blog. This is something we are hoping to remedy this year, and so we’ve identified what was keeping us from posting more frequently and are going to try to remedy those issues.
OUCH!
The first major issue is that I have been recovering from a head injury and related complications, which has made it hard for me to use the computer, read rulebooks, or write for more than a few minutes at a time. This has seriously impacted our gaming, blogging, and every other aspect of our lives. I’m on medical leave from my doctoral program and focusing on getting better and taking care of myself and my family. As I continue to work on recovering, I am hoping to begin posting more frequently again.
Lessons Learned
The second thing we’ve come to realize is that we love to blog about things spontaneously, whenever and about whatever ideas strike us. As our blog started getting followed and noticed more, we began receiving (and occasionally soliciting) review copies of games we were excited about. Turns out, reviewing games on any kind of schedule is just not for us. We love to talk about games we enjoy, and we are very grateful to receive games from companies and individuals, but we got overloaded very quickly with games to play, reviews to write, and stuff to keep up on. As review games rolled in, we tried all kinds of lists and systems to keep track of what needed to be played and written about… and it became very overwhelming for us. Kudos to the prolific reviewers out there, I never realized how much effort and consistency goes into providing high quality reviews regularly. Unfortunately for us, gaming started to feel a bit like working and when we had some free time instead of sitting down to play whatever seemed like fun at the time we’d look at the big list on the wall and sigh, many times electing to do something like watch TV over learning a new game. No one wants their reviews to be written by someone in that frame of mind, and we don’t want to feel compelled to “have to” play or write about anything specific… so our new policy is that we are not going to be “game reviewers”. We will likely still review games from time to time, but it will be because we are passionate and excited to do so. We’re very sorry to everyone who has sent us a game and not seen a post about it, there are a lot of great games out there and we have loved the opportunity to try new ones out, but we just can’t keep up with playing and reviewing games like "the pros" at this point in our lives.  
One Game to Rule Them Us All
The third factor that has influenced our lack of blogging is that we’ve become smitten with Magic: the Gathering again, and Katie has discovered a new passion. We’ve been playing and thinking about and talking about Magic more than any other game, but we are such casual kitchen table Magic players that we haven’t really felt that we’ve had many meaningful things to say on the subject. Well, we’re over that, and have decided to just share our love of Magic with you all for as long as it’s what we’re playing together as a family. We’re still going to talk about board games and video games, but why not throw Magic in the mix?

Katie's first game of Commander, 1/1/2012
Thanks to all of you who have hung in there with us this past year, and welcome to all the new readers out there. We’re just a family of gamers who love playing together and talking about our experiences. Our journey as bloggers has hit a few bumps through the year, but we’re still here and we’re glad you are too!