Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Wednesday, February 2, 2011

Taking turns

by Angie

Here is a little clip of Jack playing a game with us. I am really proud of two things in this video....





First, isn't Katie the most patient big sister gamer ever? She demonstrates patience even when things look pretty grim ("Then I wont ever get a turn..") She really wants to let him explore the games, learn to love playing together, and have fun gaming. I was so proud she didn't reach over and take the dice from her brother. Go Katie!

Secondly, despite the fact that he didn't want to, Jack shared. He passed the last die over to Katie so she could have a turn... eventually! Good job buddy! We kept playing after this video, and each time around the table he was a little less reluctant to pass the turn along. He's learning, and we're proud of our little ones.

In case you missed it previously, or for more info on our philosophy about playing games with kids you can check out an archived article about it here. We're all learning to play together, and most of all having fun!

Please feel free to share your proud gaming moments with the little ones in your life, let's celebrate their developing generosity, patience, and good sportsmanship!

Wednesday, January 26, 2011

A bump in the road...

Quick Update: Little Katie got hurt this week. She fell out of her chair at dinner of all things! Her first stitches, some teeth injuries, and a black eye. Poor kiddo! She is doing ok and recovering well, but we haven't had the time or energy for gaming or blogging the last couple days. We'll be getting back on track again soon, hopefully tomorrow. Thanks for stopping by, and come back soon :)

Friday, January 21, 2011

Our First Guest: Uncle Rob!

As we've said before, we are a family of gamers. Today we have a surprise for you... a guest appearance by Angie's Uncle Rob; her first Dungeon master, lifelong gaming buddy, and all-around cool guy. Katie adores her "Uncle 'ob", he's always been an important part of our lives and we're excited to share this post about his favorite game. But first, a cute nostalgic picture from the archives to set the scene:

Rob and Angie, around the time he first taught me D&D (1985ish)
My favorite game....
by Rob

A few weeks ago I promised Katie-bird that I would write a short post about my favorite game and at the time I'm sure I was thinking about the game that I am currently enjoying very much: Lord of the Rings Online. But upon reflection of my life-long love affair with games I have came to realize that my current favorite game is not even close to my all time favorite game. Why? Well for one thing its not the game I like as much as it is my love of Tolkien's lore and the chance to dynamically experience Middle-earth, a world that I have been in love with since first reading The Hobbit some 35 years ago. I mean, I have been aware of MMO's since the early days, I have tried EQ, WoW and the others and because I have no interest or investment in the lore of those worlds I never played beyond the free trials. If you took LotRO and changed the story and stripped it of its Tolkien influence, I would drop the game in a heart beat - so how could that be my favorite game?

So what is my favorite game? I am very tempted to award that dubious distinction to Dungeons and Dragons, which was after all such a big part of my teen and young adult life. I have very fond memories of all the time me and my brother Dave, spent designing dungeons and role-playing each other through those grand adventures . I can still see the delight and wonder of my wide-eyed niece, nephews and children as i ran them through their firsts adventures. But if you asked me to play it today - I would probably decline. Even though I occasionally consider picking up the dice and books and playing it again, It justs takes so much effort and investment of time that I just don't think I can make that much of commitment of my life as it exists today. So how could that be my favorite game?

What game would I play without hesitation every time I was asked? That certainly must be my favorite game - right?

Well – maybe, and maybe not.

For example, me and my son Bryan are currently involved in a chess tournament, I'm not really that good and he beats me most of the time (which of course is followed up with much gloating, humiliation and shame) but i drop everything and play him 2 or 3 games every time he visits home and asks for a game. But chess is not my favorite game and I hate to lose.

So maybe its pinochle, or spite and malice. Card games that I would play anytime, anywhere, anyplace. as long as its with my family - no. can't be because, honestly - I really hate pinochle.

So what could it be?

Well from these examples I'm starting to see a trend. Sure there are games that stimulate my intellectual curiosities and rev-up my imagination into overdrive, there are games that challenge me. And there are games that drive me bananas, Some games are just fun to play. Some, not so much, but the thing that really drives me is the time that I shared with my friends and family - I cant say the word "pinochle" with-out being flooded by a thousand and one memories of all the good times I have shared with my family playing that stupid game. D&D was all about sharing time and ideas with my best bro in the world and later sharing those experiences with my nieces and nephews and then much later my children. Beyond the Lore of Tolkien what really gets me to log on to LotRO is the time I share with my bro in that game - time and miles might separate us but through that game we are instantly 12 again and it is as if nothing ever changed. And even though we don't always play together we are both just a /send tell away.

So Katie - here's the short post I promised...

My Favorite game...

Is the one that I am going to play with you.

Love ya
Uncle 'ob

Katie and Uncle Rob's first game: impersonating each other (July 2006)


Thursday, January 20, 2011

The good ol' RPG days...

by Angie
My first Dungeon Master

I was first introduced to Dungeons and Dragons as an imaginative 5 (6 maybe?) year old by my ultra cool Uncle Rob. I think he was babysitting my cousin and I and I guess decided it would be fun to take us on an adventure. We were enraptured. We had the attention of a grown-up, fistfuls of dice, and got to use our imaginations. Win! Our games were really just interactive sotrytelling, and complex rules were not a part of it, but that is what made it so amazing for our young little minds. For years after we begged and begged Uncle Rob to play D&D with us at every opportunity, always wanting to "pick up where we left off". As we grew, our experiences deepened. More rules, more devious dungeons, cooler treasures. We got caught in an endless paradox due to a misuse of a Wand of Wishing. We went to "dinner" at Castle Ravenloft and met with Count Straud and his minions. We explored, we mapped out vast dungeons, we fought, we laughed, and we cried. We begged and pleaded and bargained for more more more.

The making of a lifelong gamer

And then came the books! Rob started giving me my own D&D books. "Old" hand-me-downs as new editions came out were amazing and new to me. I would read and read and imagine all the worlds we'd "seen", and all the worlds still out there to explore. I would ponder over the maps and treasures and dream of grand adventures. A few years later, I had the good fortune to find myself living in the same town as my "favortie DM EVER" and he let me read all his books. Even the new ones! We started a little routine where we would walk down to the bookstore together and pick up the new Gazeteers as they came out. Gazeteers were supplements for the world of Greyhawk that were coming out in the late 80's-early 90's, and each one would be dedicated to a specific culture and region of that world. I remember excitedly looking at maps and pictures and talking about the history and culture of the various peoples of the world. The Elves of Alfhiem, The Grand Duchy of Karamekios, The Five Shires, Northern Reaches, Principalities of Glantri, The Dwarves of Rockhome... and many more. I think there were maybe 14 in all? Anyhow, this world came alive on the pages, and each new Gazeteer would bring hours of enjoyment and oodles of inspiration just in the reading of it. The thing I particularly liked about them was the focus on world-building, maps, and culture. Each one attempted to bring to light a unique region and it's people, and this felt like I was peeking into a living, vibrant world. In my opinion, they succeeded in a way in which very few since have.

Bring it back!

What I would like to see brought back into modern gaming is the wonder of exploring a new world through the pages of an ongoing world supplement. Give me rich histories, detailed cultures, more maps than I know what to do with, cities full of interesting and unique characters. Each Gazeteer was like a piece of the world, and that sense of discovery and intrigue of each new one was one of the prime influences on the development of my own worlds and style as I grew up and learned to "play by the rules". It seems like to me that many game supplements now are focused so heavily on the rules and character builds and new player options and less on revealing a world bit by bit. The campaign settings I've read over the past 10 years or so seem to try to give so much and come in with such little depth. I'm sure some people love that, they have all thier own ideas of how to populate the world and it's denizens and don't want detailed in-depth cultures. For me though, I love it when a game product is focused on one thing; some great examples I can think of are Freeport, City of Adventure and Sharn, City of Towers, but those aren't ongoing series' that round out a world, those are supplements focused on exploring a single city. Althought they do that well, what I'd really like to see brought back into modern roleplaying games is an ongoing detailed, rich world that I can look forward to the next installment of. Something I could spend hours looking over maps and discussing histories of fantastic peoples. I really loved that experience of discovering a world with my Uncle Rob, (thanks for all the memories!) and can't wait to pass along those experiences to my own children. Although I've since taught many younger relatives how to play D&D and various off-shoots, I'm really looking forward to exploring new worlds with my own kids, and would love to have a series as detailed and diverse as the Gazeteers were 'back in the day' to discover with them.

This post is part of an ongoing series of shared topics between our blog and Cool Factor 5, so pop on over and see what roleplaying game feature Julian would like to see brought back into games. And as always, feel free to leave a comment, share your experiences, ask questions, or just chat us up. We love you readers, share your thoughts with us!!!

Wednesday, January 19, 2011

Neuroshima Hex!

Neuroshima HexHi! Today I've decided to share a little about one of our newest games, Neuroshima Hex by Z-Man Games. Angie and I have played this a few times since we gave this for ourselves for Christmas. That is a bit of a story alone!


We had decided to allow ourselves one game for Christmas, but we were torn on what to get. On our list were Steam, Dixit, Neurosima Hex and the new Sid Meier's Civilization board game. We went back and forth on it, and came up with a plan on how to decide: we decided not to decide for ourselves... and get someone from our friendly local game store to choose for us.

So... one of the joys of having a physical game store to walk into is building relationships. Our primary local game store is Evolution Gaming in Eugene, Oregon, where we live. We described our dilemma to one of the owners, and asked if he would be so kind as to make a choice. He looked at our list, and threw the game in a box as we meandered around the other side of the store. He later told us that he picked it based on what he knew we played. This is why local game stores are awesome. Or at least can be, when the people running it have the right attitude. Like at Evolution Gaming, or at Rainy Day Games in Aloha, Oregon.

Anyway... the game. Of course he picked Neuroshima Hex. This made the list in part due to the iPhone app. My wife had been playing it on her iPhone for awhile and was intrigued by it. So she had a few plays up on me, which is fine. But just so you know, there's a cheap way to try it out... if you have an iPhone.

Neuroshima Hex is a cross between an abstract area control game and a tactical combat game. Played on a hexagonal grid, you and your opponents are trying to destroy one another's base. You do this by playing tiles and attacking. Your turns consist of drawing tiles from your faction's supply until you have three, discarding a tile and then playing up to two tiles. Tiles are either going to be a unit, which typically has a melee or ranged attack value in certain directions, a module which gives bonuses to adjacent friendly units, and action tiles. The primary type of action tile is an Attack tile, which you may play at the end of your turn to initiate a board-wide execution of all tiles' attacks according to their initiative value. All players' units participate.

So positioning is everything. When you place a tile, you must consider its initiative bonus in relation to enemy units that are eligible to attack it. Your super melee unit may be adjacent to the enemy base, but it may not get to act before it is eliminated. There are a lot of considerations altogether, making this a very strategic game.

In the base game there are four factions, each with a different flavor. It should be noted that there is a roleplaying game that this was based (called Neuroshima), and the factions draw from the post-apocalyptic world this happens in. One is a bunch of mutant brutes who melee well but lack range. Another focuses on range and mobility. One makes extensive use of modules, and the last is unit-heavy and spreads across the board easily. Pretty balanced. There are also two expansions that add factions to the base game, one of which (Neuroshima Hex! Duel) can be played as a stand-alone two player game.

Neuroshima Hex: Babel 13 Expansion Neuroshima Hex: Duel Expansion
The verdict? We like this game a lot. It doesn't take long to play, and it is very strategic. There are a lot of considerations in the game. Playing the game just as a tactical game will get you stomped, but so will playing it as only an abstract area control game. We're very glad to have this game in our collection.

And a note on customer service. the copy that we opened had a defective board. The board had an additional cut through the center, resulting in a sliver of the surface coming off almost immediately, showing the paperboard underneath. My wife contacted Z-Man and received correspondence from Zev (Mr. Z-Man himself!), followed by a replacement board a few days later. We always appreciate when a game company provides great service. Thank you, Z-Man!

I hope you guys enjoyed this. Have you played this game? Or the Neuroshima Duels? Let us know what you think! And also check out Cool Factor 5 and see what Julian is playing!

Wednesday, January 5, 2011

Game! Turn!

A sweet story....

Hmm... which one?
Last night Jack watched me play a game with Katie. He sat there having a snack and watching in a pretty mellow way for such a boisterous little boy. When we were done we cleaned up the game and I started getting ready to go run an errand when I felt a little tugging at my leg. I look down and Jack is looking up at me with big eyes, and says "Game! Turn?". It totally melted my heart, and I stopped what I was about to go do to get out a game and play with Jack. After all, my beaming little just barely 2 year old waited patiently and asked so politely, with such a look of expectation and hope on his little face... what else could a mommy do? I grabbed Boggle Jr. off the shelf, thinking we would just roll the letter dice around and look at the pictures on the sturdy cards.


Jack's first word!
The first thing he did was get out some cards and proceed to tell me what the pictures were. "Cat", "Dog", "Shirt", "Car", "Two" (It was a five, but good try buddy!) Then he surprised me, he took the letter dice and instead of tumbling them around or throwing them on the ground, he looked at all of the sides and carefully picked some to display. Then he looks up at me and says "Word!". What?!? I look and the "word" he spelled was "ROLU". Then he looks at me and waves his arm across the tray and says "Read, Momma!". It was one of the highlights of my week, such a rich interaction with my little guy, and it just made me smile and feel all warm-fuzzy proud inside. We played for a few more minutes, then he helped me clean up and put the game away before he toddled off with Elmo and a smile on his face.

Friday, December 10, 2010

The 4th Generation

The Best Gaming Memories Are Those I've Shared

My daughter Katie is a 4th generation video game player. I doubt many can say that. I've grown up playing video games, and the coolest part is that the whole time I've shared the hobby with my mom, my grandma, and many other family members. Yes, my grandma plays video games, and has for over 20 years! As you can see, my kids have both been into video games since they were tiny...

Katie
                                                          
Jack
                                                    

The First Epic Win

One of my greatest video game memories is the day my grandma and I decided to sit down and beat Super Mario Brothers 3 together.We had played it together before and had lots of fun with it, but we knew if we were going to sit down and play it all the way through we would need to get serious. Back in the day before "save games" it was a lot harder to finish a game, and for us it was a big production. We looked at the Nintendo Power Strategy Guide (this was before internet FAQ's, when you had to call a phone help line or check a magazine when you got stuck in a game) and then we wrote out a plan of attack- which levels to play and which to warp past, where we would get our warp whistles, how many "p-wings" and "skip clouds" and other power-ups we would need, how many lives to stock up on and where to get them... we thought of everything! We gathered up some junk food and dedicated an entire day to the game.

We played it for hours. We stopped for soda and candy, maybe dinner. Since I was a kid at the time, I really only remember the candy and the gaming. In the end we fought our way through World 8 and took on King Bowser himself. And yes, we rescued the princess. It was a glorious moment, a shared victory that we were both really proud of. I looked high and low and can't find the picture of our triumph to share right now, but we have an awesome shot somewhere of us both posed in front of the TV with "The End" up on the screen. It was an amazing gaming memory, and one I will never forget.

Onwards and Upwards

Since then I have shared many other great video gaming memories with the family. My mom and I had an ongoing Super Mario Kart rivalry in which we constantly tried to knock out all of each other's best times. Tetris and Dr. Mario were such phenomenons in our family that my grandpa even got in on it, and they ended up being games my grandma and grandpa played together daily for years. One younger cousin grew up falling asleep for his nap every day watching grandma play Mario 64. Wii Sports was a huge hit with the whole family, inspiring Wii purchases for almost everyone. Playing New Super Mario Brothers Wii last year with my mom, grandma, and daugther was no surprise. Two weeks ago at Katie's 5th birthday I found all four of us together again standing in a video arcade at her party screaming at a "Deal or No Deal" game as grandma won more prize tickets for the birthday girl.


Mom, Grandma, Katie, and Aunt Diane
                                     

Yes, we really are a family of gamers. I've loved every minute of it, and those moments in which we are all together playing, laughing, screaming at the TV, and talking about games has been a strong force in keeping me playing for all these years.

Challenge Link:

Read about another "Awesome Gaming Moment" at Cool Factor 5. Then come back and share yours here in the comments. Seriously!