Tuesday, May 28, 2013

Kickstarters Not To Miss: May 2013 Edition!

by Randy
@coffeeswiller

Hello, everyone!

I wanted to pass along some Kickstarter projects that have caught my eye. There's great new game projects launching every day, and we wanted to pass along some recommendations of some projects to check out. Take a look!



Monster Moos

Monster Moos looks like a fun game for the whole family. The designers, whom I have had the opportunity to exchange a few words with the creators, Nathanuil and Dominique DeMille over social media, and they seem really great. I love the idea that the game was inspired by their young son's cow impression! This one ends very soon.



Giant 2 Inch Soft Foam Polyhedral Dice

Big. Dice. That's it. Who doesn't need big foam dice? A great novelty item for a gamer.




Elves & Orcs Bicycle® Playing Cards

Nat Iwata, a Portland, Oregon-based artist, has a new set of cards on Kickstarter. He has done a couple of these art card decks already, and I love his illustrations. This one is illustrations of elves and orcs. Again, a great novelty gift for a gamer. Even a game of Hearts could get a bit of fantasy flair!



Storyteller Cards: A Playing Card Deck To Inspire Creativity

The Growing Up Gamers crew loves stories. Jason Tagmire's Storyteller Cards look like an excellent aid for anyone who likes stories whatsoever. A writer, gamer master, whatever. If you're writing or brainstorming, dealing a couple of these could very well get the creative juices running.



Railways Express: A Dice-Rolling Train-Racing ROTW Game!

The Railways of the World series of games is excellent. We did a review of the card game version here. We have played the full version several times, too, and I personally enjoyed it more than a couple other in the genre. So this is a dice-based version. I really enjoy the lighter dice games every now and then, and a new dicey member of the ROTW series seems like it will land on our shelves sometime.



Fantasy Gaming Figures

Okay, I am a mini painter. I paint a variety of pewter and resin models, many for use on the game table as representations of characters and monsters in a roleplaying game. When I saw the Fantasy Gaming Figures Kickstarter by Gamelyn Games, I thought, "Wow". These fantasy meeples look like they would be a great game aid for first-time RPG players. Heck, for any RPG player. These would look excellent on any table.

So those are a few Kickstarters I have seen that seem to merit a second look. This is by no means -all- the crowdfunding games that deserve your attention. As a matter of fact, I foresee an interview coming up soon with the designer of Euphoria: Build a Better Dystopia, Jamey Stegmaier. Do you have a favorite on Kickstarter, or have a project there yourself? Let us know in the comments!



Monday, May 20, 2013

Black Matthias & The Mystery of the Stones, part 1

A Villain inspired by Tom Waits' Black Wings

by Randy
@coffeeswiller



One of my absolute favorite campaigns was set in the Lands of the Diamond Throne, the default setting for Monte Cook's Arcana Unearthed/Arcana Evolved alternate player's handbook. I could gush about that ruleset. It was imaginative, rich, and groundbreaking. It broke from the Tolkien-inspired fantasy that D&D had long been beholden to in interesting ways. In my opinion, this was the first OGL (that's Open Gaming License, the license that allows third party content based on 3rd Edition Dungeons & Dragons) product that really pushed the boundaries. You could say Monte Cook is known for that. But that's another tale for another post. Now I'm going to talk about a campaign I had the pleasure to play in with some great folks.


We had an interesting party. There was a Giant Mageblade played by Julian (one of the authors here at Growing Up Gamers), who was a sort of pyromancer. My wife played a Loresong Faen storyteller, a speaker of the dead, who was on a quest to find some artifacts, and our friend Brady's human Oathsworn of dubious morals who had vowed to protect her. In her first roleplaying experience, our friend Shannon played a Quickling Faen Totem Warrior amnesiac with an unknown past. And my character was a Litorian (lion-man) tribesman fulfilling a promise to his dead sister to scatter her ashes at the four corners of the world (I ran a character because I alternated gamemastering with Julian).

All great fantasy heroes need great villains. Perhaps the villain I am most proud of making was the primary antagonist of this story, Black Matthias. Well, "Black Matthias" was one of his names, of which he had many. Black Matthias was an ancient and powerful Magister, a practitioner of magics strong and dark. And moreover... he was bored. And you may not know this, but ancient, powerful and bored are a troublesome combination.

My inspiration for this guy was a song by Tom Waits, and, to some extent, the musician himself. The song, Black Wings (from the CD Bone Machine), tells a story of an implacable adversary, perhaps the devil himself, incapable of being imprisoned, appearing in dreams, and stealing away his promises. If you haven't heard of Tom Waits, or listened to this song, I encourage you to do that. On a side note, the musician himself is also an actor who has likely appeared in movies you have seen. But I digress a bit.


The heroes became acquainted with him at the end of their first adventure. He showed up in a carriage drawn by skeletal horses to complain about them thwarting his scheme to get a woman lynched by the townsfolk of a backwater village called Lazy Eye. Unbeknownst to them, the whole thing was a bit of a sham to test them, and to see if the faen amnesiac, Laura, had any recollection of him. Then, after brushing aside a few sword blows from the giant, he climbed back into his carriage... which promptly dispersed into a huge pile of maggots. Yes, he was very theatrical.

I'm not sure the players knew what to make of him. From the moment he stepped into the campaign, it was clear from the start he wasn't a good guy. I believe his first line, delivered in his characteristic gravelly rasp, was, "Alright, children... pin your ear to the wisdom-post, 'cause I'm only gonna say this once...". So their first interaction was to get a lecture from a man in a crumpled hat and a suit that appeared to have slept in for days, discussing the inconvenience and impracticalities of having to re-plan the things they've messed up. No threats, no maniacal laughter... not even hostility, really.

So... the other faen woman in the campaign, Kyra, was on a quest for some artifacts called the Sakkar Tolmen Stones [Note: this bit was borrowed from the now-defunct website, DiamondThrone.com, by a user called Black Moria; I'll gladly credit the author if anyone knows him]. In this campaign, these were six smallish crystal pyramids, each corresponding to the six elements of magic: fire, water, earth, air, the green and the dark. Notably powerful each on their own, when put together, they formed a cube of significant power, and unlocked the secrets of their creator, a Magister of the distant past named Sakkar Tolmen... can you see where this is going?

Sakkar Tolmen, in times before the coming of the Dramojh, was a Magister of great power. Aware that his mortal frame would eventually fail him, he devised a plan to achieve immortality and great power. He encased a piece of his soul in each of these six stones (much like a lich would in a phylactery), which he then enchanted into six powerful artifacts. Then... he did something of pure genius: he gave them away. Powerful magisters rarely give away powerful things, or cooperate with each other. Sakkar Tolmen counted upon this to keep the stones from ever coming back together. But this was not enough. His soul was safe, but he needed raw life-force to keep him from living forever in a desiccated husk. He needed a soul anchor.

In terms of the Sakkar Tolmen curse, a soul anchor is sort of a host for Sakkar to feed from, indirectly. After a ritual upon a young creature, that creature enters a symbiotic relationship with him. The details I'll go over in part 2, but the host effectively has a slight Constitution penalty, but gains a slightly longer lifespan. Sakkar, in addition to being "living", may treat the host as an origin for spells and scry upon her pretty easily. A good way to protect one's investment, eh?

So along their journey, the heroes uncovered, bit by bit, pieces of information about Black Matthias. Kyra's research of Black Matthias kept going further and further back. In the Free Cities of the South, he was immortalized in a children's rhyme as Blackbag, a bogeyman-like entity who stole children. In the capital, old records of the times of the coming of the Dramojh told of a wicked arms dealer and war profiteer, captured and tried, yet who inexplicably laughed off every punishment and execution attempt... before walking out of the prison, never to return. More answers, more questions.

Laura, it was eventually revealed, was the current soul anchor. Bits of memories came back to her in dreams. Forgotten friends revealed themselves to her. Cryptic hints were dropped in encounters where Black Matthias allowed himself to be seen. It was really fun unfolding this story and leaving breadcrumbs of clues lying about.

In part 2, I'll hash out the template for both Arcana Evolved and Pathfinder!
In part 3, I'll describe the Sakkar Tolmen Stones!
In part 4, I'll stat out the man himself!



Here's the lyrics to the song that serve as the inspiration (or listen to it):

Black Wings, by Tom Waits


Take an eye for an eye, a tooth for a tooth
Just like they say in the Bible
Never leave a trace or forget a face
Of any man at the table, any man at the table

When the moon is a cold chiseled dagger
And it's sharp enough to draw blood from a stone
He rides through your dreams on a coach and horses 
And the fence posts in the moonlight look like bones

Well they've stopped trying to hold him 
With mortar, stone and chain 
He broke out of every prison
Well the boots mount the staircase
The door is flung back open
He's not there for he has risen
He's not there for he has risen

Some say he once killed a man with a guitar string
He's been seen at the table with kings
Well he once saved a baby from drowning
There are those that say beneath his coat there are wings

Some say they fear him

Some say they fear him
Others admire him
Because he steals his promise
One look in his eye
And everyone denies
Ever having met him
Ever having met him

He can turn himself into a stranger
Well they broke a lot of canes on his hide
He was born away in a cornfield
A fever beats in his head just like a drum inside

Some say they fear him
Others admire him
Because he steals his promise
One look in his eye
Everyone denies
Ever having met him
Ever having met him
Ever having met him
Ever having met him
Ever having met him
Ever having met him



Friday, May 3, 2013

Happy Birthday, Angie!

by Randy Newnham
@coffeeswiller

The Growing Up Gamers crew would like to wish a very happy birthday to its own Angela Hickman Newnham, gamer mommy extraordinaire!



Happy Birthday, Angie!!


Rumor has it that Angie will be celebrating her big day playing some Magic: The Gathering. Care to join us in  wishing her a happy birthday? Here's how!

1. Leave her a comment below!
2. Tweet her a big happy birthday; she's @growingupgamers on Twitter!
3. Leave a message at the Growing Up Gamers Facebook page!
4. Or maybe just read one of her fun and thoughtful post on gaming with kiddos:


We hope you have a great day, too!

Monday, April 1, 2013

TableTop Day: We Played Emperor's New Clothes!


by Randy
@coffeeswiller


Hello, gamers!

The Growing Up Gamers crew are all about the tabletop games. Yes, we sneak in a videogame every now and again, but boardgames, card games and roleplaying games are what we love most. So naturally... we thought Geek & Sundry's International TableTop Day was a brilliant idea. And we knew that we had to participate. So we went to our favorite game store, Rainy Day Games in Aloha, Oregon (near Beaverton).



Las year, we had the pleasure of meeting Jonathan Liu at GameStorm in Vancouver, Washington. Jonathan is a Senior Editor at the GeekDad blog, and a game designer. At that time, we played another game he and a colleague were working on and had a great time. Currently, Jonathan has a Kickstarter project running for another game: Emperor's New Clothes.

If you have not yet checked out the Kickstarter for Emperor's New Clothes, please do. A lot of people take a look and are not quite sure what to think. What about all these white cards and components? The video on the page explains they were printed with Regulated Operator Optical Screening technology, aka "ROOS", which only allows "true gamers" to see it. Do you see where this is going? Thematically, this is the story of The Emperor's New Clothes by Hans Christian Andersen. Rather than butcher a synopsis, I'll allow Wikipedia to do that.

Anyway, I want to report that we had the opportunity to play Emperor's New Clothes. Yes, you read that right: we played Emperor's New Clothes. Perhaps the most brilliant part of this project is that Jonathan actually created a game, a very fun role-selection/resource management game that goes with it. The thing is... in its current state, we played with blank components. And we had a blast. I am sure at least a person or two nearby thought they were being "trolled", but playing was very fun.

Jonathan explains how to play while Randy cheeses it up. 

So, how do you play? I'm not going to restate the entire rules, which Jonathan posted here. But basically, we all selected a role, which was secret. There are three resources: Dignity, Gullibility & Gold. Roles use and score these differently, and you get them (mostly) through rolling dice. Then there are the action cards. So the action cards do what you say they do. One of the biggest parts of the game is that once you state what is on a card, that's what's on it. So there's a shared storytelling aspect of this when played in this manner. Though in all honesty, were this game printed with real components and action cards, it would still play well, but lose the "shared storytelling" aspect.

Angie won! She victoriously holds aloft the trophy! She kept the tape. :)

If you find yourself wanting to play that game, download the rules. But if you are a game designer, back the project. What you -do- get is a box of high-quality blank components that you can build prototypes with. Seriously, it's very tempting to back it just for that. If you are reading this the day it was posted, April 1st, 2013, then there is still time to support his project. Yes, it is a real project. No, this is not an April Fool's Day joke. Not exactly.

We would like to thank Rainy Day Games for hosting this amazing event, as well as for the pictures they took. And, of course, we would like to thank Jonathan Liu for taking the time to teach us Emperor's New Clothes. Does anyone else have an International TableTop Day story to share? Leave it in the comments!

Monday, March 18, 2013

Kickstarters Not To Miss: March 2013 Edition

by Randy
@coffeeswiller


Hey there! So, you probably know that the Growing Up Gamers crew likes Kickstarter. A LOT. Recently, a few campaigns have caught my eye and I wanted to give them a bit of a shout-out. So here they are, in no particular order...

Torn Armor

Torn Armor is a fantasy miniature skirmish game by Portland, Oregon-based RPG veteran Alyssa Faden, set in the world of Torn (for which there is a line of Pathfinder-compatible roleplaying material). You may not know this about me, but I am a sucker for great miniatures. Heck, I buy loads of minis for games I don't even play. This game has quite a few awesome sculpts. I particularly like the minotaur brothers and the behemoths. You should pop over and check this one out!



Emperor's New Clothes

I love this project. I really, really do. I have the good fortune of knowing the project creator, Jonathan H. Liu (also the Senior Editor of the Wired GeekDad blog). Also based in Portland (Pacific Northwest, Represent!), Jonathan put together a truly epic creation that will talked about for years to come. The name of the game is Emperor's New Clothes, based on the beloved story by Hans Christian Andersen. I've seen several games so far that use the turn-based role selection mechanic, but I am eager to get my hands on this one; can't wait to try the Swindler! I'm not sure what more I say can do this justice; pop over and check out this game. Believing is seeing, boys and girls!




Achtung! Cthulhu - The WW2 Keeper's & Investigator's Guides

My friends can tell you that I'm a roleplayer at heart. One of my favorite RPGs to play is the Call of Cthulhu roleplaying game, based largely on the works of H.P. Lovecraft. Achtung! Cthulhu is a setting for that game (or Savage Worlds) set in World War II. I personally have only played pulp-era (1920s) and modern-era campaigns, but I think that throwing in a world at war could certainly spice things up a bit. I've got my eye on this one.



Artisan Dice Does Handcrafted Polyhedrals

Gamers need dice like dice need gamers. The last campaign I'm going to mention is the Artisan Dice project. This guy is taking beautiful exotic woods and metals and making handcrafted, amazing dice out of them. I personally couldn't see spending this much money on a set of dice, but... wait. Who am I kidding? If I could afford a set of these amazing works of art, I would be plopping the cash down right now. BECAUSE DICE.




Okay, that's where I'm going to end it. I could go on all day about Kickstarter projects. These are the ones that currently have my eye on them. Undoubtedly, there are some amazing crowdfunding campaigns out there that deserve your attention. I encourage you to pop over to the Kickstarter site and browse, preferably starting with your own city. You might be amazed at what you find in your own area. And what's more, it might afford you the opportunity to connect with some creatives nearby. So... any current Kickstarter campaigns I missed? Your own, maybe? Tell me about them in the comments!

----

Speaking of Kickstarter, Angie and Julian posted an epic update on the progress of Storm Hollow. Check it out!


Saturday, February 16, 2013

A Tale of Two Items, or Why I'm Not A Superstar

by Randy
@coffeeswiller on Twitter


Hey there! Has anyone out there entertained the idea of writing for their favorite roleplaying game? I have no doubt that a majority of you just said a huge "YES!" to yourselves. Well, I got news for you. Paizo Publishing, makers of the Pathfinder Roleplaying Game, have an annual talent hunt called RPG Superstar.


RPG Superstar is an excellent event, not just for the opportunity it provides, but also for the chance to see the creative contributions of other RPG enthusiasts. I have watched it from the sidelines in previous years, but this year I decided to jump in and try it out.

I'll bet you're asking, "Randy, how did you do? Are YOU a superstar?", to which I'm going to smile and reply, "Not even close!". And that's actually cool with me.

The competition is divided into several rounds, the first of which is to design a Wondrous Item. The actual rules are pretty simple. The item needs to actually be a Wondrous Item. It needs to be mechanically sound. It needs to be costed correctly. And it needs to actually be superstar material. Sure, every roleplaying game needs staples like crystal balls, belts of strength and what-not, but this isn't about making those things. It's about standing out. I'm paraphrasing the rules, of course... they're right here if you want to read them.

Anyway, here is the item I submitted:
Inspires the imagination, doesn't it? 


Orb of Aggravation
Aura strong transmutation; CL 10th
Slot none; Price 500 gp; Weight 1 lb.
Description
This Orb of Aggravation is a 3 inch sphere of dull iron, favored by rogues (many of whom refer to them as Orbs of Escape). It is activated by throwing it at an enemy, to whom it flies unerringly. It then bobs and weaves around the target, striking sensitive areas and occasionally sprouting a hook to pull down trousers or sword belts, or ejecting dust to inhibit eyesight. It performs the Dirty Trick combat maneuver that round and for each of the following four rounds. It attacks with a CMB of +15, randomly bestowing one of the following conditions (roll 1d6): 1-blinded, 2-dazzled, 3-deafened, 4-entangled, 5-shaken, or 6-sickened. Each effect lasts for one round plus one round for each 5 points the CMB roll exceeds the opponent's CMD, and each may be removed with a move action. The orb does not provoke attacks of opportunity, but may be attacked. It has an AC of 16, a hardness of 5 and 10 hit points. After the last attack roll, the Orb of Aggravation crumbles into dust.
Construction
Requirements Craft Wondrous Item, Improved Dirty Trick, telekinesisCost 250 gp


I was going for something I considered a "design hole". In this case, it was taking a mechanic introduced after the core rules, the Dirty Trick combat maneuver, and using an existing item, the Whip Feather Token, as a template for a new one. I think I was moving in a good direction with this, but the end result was a rather lackluster item. Especially since it was practically devoid of meaningful, interesting description ("3 inch sphere of dull iron"? Come on!). I rushed my writing a bit, and discarded some good ideas (more later) that would have made it more eye-catching. Additionally, I should have more closely followed the sage advice of Sean K. Reynolds, one of the judges of the competition, a Paizo employee and an all-around nice guy, if you get the chance to talk to him in person.

So, that being said, if I could hop back into a time machine and re-submit this item, here what it would look like:
Scribbles by the author.

Harpy Egg
Aura strong transmutation; CL 10th
Slot none; Price 750 gp; Weight 1 lb.
Description
A Harpy Egg appears to be an iron ingot the size and shape of a goose egg, criss-crossed with grooves in no apparent pattern. When thrown at an enemy within fifty feet, requiring a successful ranged touch attack, the egg separates at the seams to reshape itself into a rough-cast harpy figurine the size of a human fist. It then flies around the target, striking sensitive areas, pulling down sword belts, or spitting iron filings in eyes. For five rounds, beginning the round it was thrown, it executes the Dirty Trick combat maneuver against the creature it was targeted against with a CMB of +10, bestowing one of these conditions (roll 1d6):
1-blinded
2-dazzled
3-deafened
4-entangled
5-shaken
6-sickened
The condition persists for one round plus one round for each 5 points the CMB roll exceeded the enemy's CMD, and may be removed with a move action. The harpy does not provoke attacks of opportunity, but may be attacked. It has an AC of 16, a hardness of 10 and 5 hit points. After the fifth round, the Harpy Egg crumbles into dust.
Construction 
Requirements Craft Wondrous Item, telekinesis; Cost 375 gp

I think that makes it a pretty neat item with a reasonable amount of flavor. The orb was originally almost a "clockwork harpy", but I didn't want to address the "don't you need to wind it?" question, or add a "spend a move action winding it" clause. As it is now, it may still not yet be superstar material, but I like it. It's a straightforward one-shot item designed to harass an enemy briefly, then go poof! and leave no meaningful trace of its existence. I envisioned it primarily as an aid to escaping (imagine hitting a pursuing guard with it!), but it would also be very useful in combat to interfere with one opponent's action economy. I think that if you're a player of Pathfinder, you can come up with a few clever uses for it. By the way, if you do use it, tell me! 

Here's a great image I found on deviantArt that I thought would be a great illustration of how the Harpy Egg might look deployed (although good luck getting one to hold still long enough to confirm!). This is a work-in-progress piece by deviantArt user edsa-m, who was kind enough to give me permission to show this piece. For the miniatures enthusiasts among you (like me!), he made a great video on sculpting feathered wings here. I encourage you to check out his stuff!

Mcc Monster girl Harpy WIP by deviantArt user edsa-m

Another great harpy sculpture I saw is below by artist deviantArt user EvanCampbell. What I like about that one is the action and the face. The expression on the face is a lot closer to what I imagine the harpy looking like while doing her work. He was also kind enough to allow me to display his amazing piece here. Please consider popping over and seeing his work, as well!

Harpy by deviantArt user EvanCampbell


I would like to thank the wonderful members of the Paizo community who took the time to critique my item and offer constructive feedback. I'm not sure exactly how many items were submitted, but many active people spent a lot of their time looking over all those items and giving their thoughts. Even those of you like me who didn't make the Top 32 for RPG Superstar, you're all rockstars to me! I would also like to thank devientArt users edsa-m and EvanCampbell for allowing me to share pics of their Wondrous Items! Thanks, guys! Thanks and appreciation also goes to the site d20 PFSRD, to which all game rule links are pointing to.

Did any other readers participate in the RPG Superstar, either this year or in the past? Let us know in the comments!

UPDATE!
The sculptor of the first piece above, edsa-m, liked my Harpy Egg sketch and decided to incorporate that into a piece he did! Here is a work-in-progress look at that piece:

MCC Monster Girls-Nagja the Gorgon WIP-details by deviantArt user edsa-m

So just to say it again... Edsa is a great guy, and I love his work. Please pop over and check out his stuff on deviantArt!

Thursday, February 7, 2013

Game, Interrupted.

By Randy

"Why am I not playing a game?!?"
This one is for the gamer parents out there. Sharing the love of gaming with your kids reeks of awesome. It brings me great joy to game with the kiddos. But sometimes, I just want to play games with my adult gamer friends. I imagine if you are a parent gamer, you probably feel the same, too. Over the years, I have made some observations and implemented some strategies that help me to be able to game with the adults, too. Here are some of those tips, tricks and cautionary tales that might just help you play a game without massive interruptions. 

The Seven P's

Have you heard of the Seven P's? Here they are: Prior Proper Planning Prevents Piss-Poor Performance. That means if you're going to get this right, you're going to need to plan it a little. This gets easier each time, so don't stress that you have to put some thought in ahead of time. Gaming with the kids around and minimizing interruptions of gametime requires a plan. 

Joint Playdate

"Let's get crafty!"
Start by telling yourself: you're organizing a joint playdate. No, you don't have to drink juiceboxes. Get over the term, because that's what you're doing. This is more literal when the other adults you are gaming with have kids that are coming over, but even if no other kids are involved, you need to have activities in mind for your kids as if this is an organized playdate. Which it is.So think about successful playdates that you have attended with your kid. Was there some sort of structure? What activities were involved? How much did the kids need direct supervision? You need to get this part right. As much as you want to engage in your activity, the kids need to feel like they're engaged in theirs. They should feel that they had a choice in what that activity is going to be to be invested. You probably already know what your kids like, and how to "sell" them an activity. You need to sell this one hard and ahead of time. If it is a DVD, it should be a new one that they are excited about. If it's a craft project, make it something new (preferably one that's not too messy and doesn't involve use of sharp implements helps, too!).  If it's just playing in the yard, suggest a game or provide some new challenge. Even a sheet of butcher paper taped on a table and a bucket of crayons can be fun.


Don't forget the food!

So... kids get hungry. True story. Adults do, too. And if you're going to be sitting down for long enough to play a boardgame, the likelihood of this happening is... yeah, it's going to happen. My advice is to have this scheduled and the food prepared ahead of time, something that can easily be eaten at the game table, that the kids don't object to, and that doesn't require a massive cleanup. Spaghetti? Bad choice. Pizza? Better. Add snacky finger food to the mix and you are golden. This all works especially well when a lunch/dinner time is scheduled and everyone knows there'll be crackers, apple slices and string cheese or something until then.


Be courteous!

Unsolicited deckbuilding advice...

Perhaps the most important part of this whole thing is courtesy. Be courteous to your guests (or hosts), be courteous to your kids, be courteous to their kids (if relevant), and be courteous in turn-taking. If you get this right, this smooths over just about anything that is going to come up. If you're playing a complex boardgame, don't assume that every other player's turn is an excuse to leave the table. If you have kids around, yes, you'll need to do this every now and then. But if your friends have to spend five minutes every time it's your turn telling you what happened, you may need to reconsider how you're going about things. And don't be snappy with your kiddo if they come to the table needing something! Stopping to take a minute and explain what the cards do may satisfy their curiosity so they will move on. Also, don't be afraid to ask players for a break to attend kids' needs. Everyone will be happier.



Adventures Nearby Babysitting

Do you know who kids think are absolutely amazing? Bigger kids! You know that 13 year old girl down the street who wants to babysit your kids for some extra cash, but is just too young to be responsible for the kids by herself? Why not hire her to watch your kids at your house while you game? We have done this before and it works out really well. And if other people are bringing their kids over, you can possibly arrange beforehand for the other parents to chip in. This is really an "everybody wins!" situation, but it does require a little cash.

Rotating Parental Duties

My wife Angie and I are both gamers, and when gaming is happening, we both want to be at the table. Sometimes, though, we know it's just not feasible for that to happen. Every now and then, one of us will take care of the kids while the other games. If you step this up a little, and you're planning a regularly occurring game day, one excellent way to have a satisfying game is to have one parent of however many participants to rotate being the one who hangs out with the kids. If there are three couples with kids, for example, being willing to sit out one in six games (or whole game days) gets you five others to relax and not worry too much about the parenting. That assumes everyone in the equation is a gamer; if there's a non-gamer spouse among the mix, making an arrangement with him or her ahead of time ("I'll watch the kids while you go out one night if you watch them while I game...") can really be a great setup. 

Know When To Hold 'em

"...and this is where Daddy crushes those other chumps."
Have little kids? Sometimes, they're going to need to be held. And it's okay to do that at the game table; your gamer buddies know you're a parent. So long as the kid is happy to be there, is quiet and not interfering with the game. There have been plenty of times that I've had a sleepy or curious little person in my arms at the table. But please keep in mind that this is not the same as giving your child your full attention. There will be times when your child needs your attention, and these are times when you need to excuse yourself.


Know When To Fold 'em

Ideally, you step away before this happens...
Then there will be times when you, as a parent, just need to know when to throw in the towel. Nobody likes walking away from a game, but a child's needs must come first. Identifying those times when a child needs your full attention are important. If your parenting  "spider-sense" tells you that your child is about to have a meltdown, you're probably right. I know from experience that ignoring those signs and trying to play through makes everyone miserable. So do everyone a favor and when that happens, bow out early. At the end of the day, the meeples won't mind and the people should understand.

Winding Down



After all is said and done, I recommend spending a little extra special time with the children. If you make this a habit, they will be more likely to behave during your gaming when they extra attention will follow. Snuggles, stories... whatever you do to show them you appreciate them.

I hope this helps! Adequate planning can get you back to the table and enjoying playing games once again. I don't think I even need to say that this isn't an exhaustive list. So... how do you make your game days fun for everyone? What are your best tips? I'll tell you what... leave a tip for making a game day great, and I'll tip you one GeekGold on BoardGameGeek. Be sure to leave your BGG username!